Also, the sad reality is that only a very lucky few will create games that become popular enough to generate a living wage without somewhat aggressive monetization techniques, such as ads and in-game purchases. This guy seems to really dislike his corporate job, but apparently not enough to monetize his games well. If anyone else wants to follow in his footsteps, you should do some soul searching before you put in your notice and decide if you can live with a near-zero chance of success while sticking to your principles, or if you want to have a much higher chance of success but with the caveat that your users will be seeing ads and buying power bars from you. Life is full of crappy trade-offs.