Papercraft with Blender
matiasmorant.wordpress.com
matiasmorant.wordpress.com
Pepakura was/is amazing! Was the current plugin based on it I wonder. Paper work (origami, etc...) are big in SE Asia. I lived over there for 7 years, and saw some amazing things especially in Japan.
[1] http://www.tamasoft.co.jp/pepakura-en/productinfo/index.htmlps: I'm also looking for pepakura based mechanics. If anyone knows anything, shoot me
Deployable structures are very interesting as a general category. I love how an art form like origami can create things of wonder and beauty, and then mathematics comes along to show there's even more to be taken in.
There are even examples of solving geometry problems with origami instead of using compass and ruler.
I would eventually use Rhino to develop the 2D panels to cut on my ProgressiveCNC rack-and-pinion router table. Along the edges to be joined, you would drill a very small hole, 0.0625" (~1.6mm) diameter, 6mm from the edge and 100 to 150mm apart. Using bare copper wire, you would fish it through and twist the ends to bring the edges into contact, hence 'stitch-and-glue'. You can look the process up online. The inside and outside would be glassed with epoxy resin from West Marine and fiberglass resulting in a beautiful glossy wood after much finishing and sanding. We would incorporate the carvings into the coaming around the kayak's cockpit. The kayaks were made from 4mm marine-grade Okume. I also made traditional strip and strongback kayaks and a Greenland kayak with bamboo and canvas vs. seal skin. I didn't mean to go on. Seems like a lifetime ago!
The photoclinometry algorithm I utilized for the wood carvings from photos was adapted from NASA/JPL research to be able to get more information from the thousands of black and white singe lens photos taken by the various satellites and spacecraft. I wrote it in python for Blender. Now there are much more sophisticated geometry extraction algorithms with machine learning to guide the resulting mesh 3D creation without the use of laser scanners.
There are a lot of 'inspired' boat builders out there. I formed a wooden boat company called Franklin Boat Works with my partner, and we made all sorts of water craft in the small category. A design I never built was to be a lake ferry for about 8 to 10 people with an electric pancake motor for the shaft and long benches running fore and aft. All steampunked out with brass trimmings and gauges for fun.
The bottom line in all of this is that Blender's python API even in 2005 encouraged breaking out of the 3D program to make all sorts of stuff and push the limits for what could be done with it. I donated $50 (I think that was the amount, maybe $25) to the original drive to buy the Blender code to create the opensource Blender, and now my donation has been returned a 100-fold and I am amazed at what Blender has become! Keep making and coding!
3DMax, Maya, 4DStudio, SketchUp, FreeCAD, ...basically all other 3D tools nowadays (since Win95 btw) have common UI with normal menu bar and common shortcuts and mouse-control.
Blender is still stuck in the early 1990s Unix UI chaos. Even Gimp has nowadays better UI than Blender.
Blender might be the best open source 3D modeler, etc. but it has a nightmarish completely non-standard user interface.
Why can't Blender devs add an UI and mouse control similar to 3DMax/Maya/4DStudio/SketchUp/FreeCAD??
This seems pretty awesome; this might be a cheaper alternative to 3d printing for certain scenarios.
I loved the low-cost of this crafting hobby and kept doing it almost 5 years later; I love assembling models and having a beautiful spaceships to show off afterward.
[1] - https://mobile.twitter.com/mattdesl/status/93493067496803532...
"Pepakura Designer" & discussed Blender add-on are different from "TreeMaker".
But for origami there is also cool "OrigamiEditor3D"[0]
But Treemaker remains notable for being the first of its kind.
In a lot of ways, papercraft is an easier problem to solve than origami. Pepakura Designer is still a cool project and makes me wish I were more into papercraft than origami.
The link you provided could really use some screenshots so I could compare its feature set to others at a glance
More seriously, this is genius. I can hardly imagine how challenging it must have been to build something that automatizes finding which parts should be glued and act as joints.
This could also have impact for all early age kids schools. Is there any way a teacher could easily generate a model from a few pictures and make it some papercraft for kids? Or if not, are there limitations on which models can be used, or is it possible to use a 3d scan? Just imagine the awe of kids who made a paper model of the school's pet or something. Also a good way to create some interest for DIY in them.
Solved the seam issue with paper tape. The larger the tape area, the better.
To give cardboard more rigidity, you can paint it with vinyl glue
UV unwrapping is almost always done with fewer edges, so the unwrapped mesh ends up distorted.
Also, I think it would be great to have a solid-filling functionality as well. If a part of model needs extra-support, it would generate a honeycomb-like structure inside the specified solid.
Back when I was designing my own paper models, I purchased a little sheet metal design book from the '50s. It was just as effective as software and very fun to have around as a reference. Polygonal models can have a polygonal look that can get in the way of a really graceful appearance[1] on some model types.