Seems quite laggy, although its probably worse due to hn front-page. I tried writing a multiplayer tron when I was around 16 which was only meant for lan and it still suffered from lag in really close combat situations. Granted I didn't have any resources to read up on how to deal with network delay or jitter, since this was before the time I had access to the eternal wisdom of the internet. (And probably wouldn't have understood most of the technical aspects. I read an article about halo's netcode a while ago and was blown away by how sophisticated this stuff has gotten)