Retrotechnology – PC desktop screenshots from 1983-2005
typewritten.org
typewritten.org
Also, is it just me or were BeOS & Macintosh Systems 7 & 8 the high point of colour GUIs? I've never seen anything since which looks as nice.
It seems weird to think I'm reading this on a monitor with less vertical resolution than that some 27 years later.
most new home PC's likely had 640x480 or maybe 800x600.
2-3 years later, and yes for sure.
Monitors were crazy expensive, though - so was video RAM or cards with a "lot" of RAM. I didn't move up to a 19 inch monitor (Sony Trinitron) until years later, when they finally became affordable to me (around $500.00 USD) - probably around 1996 or 97. I stuck with that monitor for a long while, but eventually got an LCD monitor as a "hand-down" from my work.
A lot of my later equipment came from work cast-offs; sadly that hasn't happened as much as it used to (I have this perverse liking of cast-off hardware). Virtually all of my most recent stuff has been purchased new and assembled, though I do grab the occasional cast-off when and where possible.
So, yeah, there were some awesome workstation monitors back then. Huge price tag, though. I seem to recall looking up what my monitor would have cost new, and it was in the multiple thousands of dollars (I got it for $25, because it had a scratched CRT, which I polished out).
I ended up putting it out by the road on large garbage pickup day, after failing to find someone who wanted it (even for free). I got tired of lugging it from house to house. A couple of houses and apartments with stairs were enough to convince me that it was time to go LCD. But, it was a fun problem getting it to work.
https://en.wikipedia.org/wiki/3M_computer
In the thirty years since, we've got fifty thousand times more performance (a recent Intel desktop CPU easily does 50,000 MIPS) and sixteen thousand times more memory... But most computers barely have two megapixel screens.
1: Backronym for "EMACS"
What you are really pointing out is that the industry sells the minimum it can to hit a price point while keeping margins.
There were two faint 'mask' lines in the Trinitron display, but other than that, the colours were every bit as amazing as today's latest AMOLED displays.
Compared to the cost of the box or even broadcast standard 'D1' monitors, the expense on a high resolution screen and the RAM to push the pixels was not a big deal.
Obviously PC's came from a different beginning. Adding on a £3000 screen was not going to happen.
If you follow workstatins back 'to Xerox PARC' they have always been super-hi res. Even Sun workstations of the 'SunTools' era were high resolution, albeit mono.
My brother had a 486 that I think I could run the game Mechwarrior 2 by Sierra at 1280x1024. The refresh rate went down to 60hz but it was doable and we didn't have a top of the line system even at the time (mid-late 90's). Here's a 1024x768 screenshot:
https://r.mprd.se/media/images/94067-Mech_Warrior_2_Mercenar...
But yes, 16:9 is a total abomination and it is a shame that 4:3 is completely dead. They make excellent secondary displays (and good primary displays as well).
You could build something for kicks but a laptop would be a lot easier and probably cheaper.
[ADDED: I have an old laptop I don't use for anything any more. I may give this a try myself.]
BeOS in particular is a huge lament on what could have been - at the time, it was the slickest OS I had ever had the chance to play with and loved it dearly. I appreciate the Haiku project, but sadly I don't know how much of a place it truly has in the modern world beyond being a nostalgia toy.
Here's Risc OS 3.10: http://www.typewritten.org/Media/Images/risc-os-3.10.png
It's an older system with a relatively row resolution but each letter looks (to me) to be stretched vertically (or squeezed horizontally) - if you look at the elements on the windows (like the X or the border on the scroll-bars) you can see that this isn't simply a case of not having enough pixels available
This Amiga Workbench 3.5 one is another nice example: http://www.typewritten.org/Media/Images/workbench-3.5-retina...
The font seems really chunky to me and the environment clearly supports "better" (very subjective, I know)
I missed this era by a few years - maybe someone can shed some light on whether the window systems themselves were impressive enough on their own, or perhaps people found them more familiar (like they stuck around after moving from command-line to GUI)?
I get that I'm coming from an age where we have extremely high dpi screens and font anti-aliasing etc, but I've also worked with 5x7 and even 3x7 fonts (see http://blog.mclemon.io/arduino-5x8-iso-8859-2-font and http://blog.mclemon.io/hacking-a-tiny-new-font-for-the-ssd13...) and the systems above looked like they could support better than this.
https://www.gamasutra.com/blogs/FelipePepe/20150423/241730/N...
Basically, if you play video games from the DOS era on a modern computer without correcting their aspect ratio they look stretched, and that was not how they were supposed to look.
So, the same goes for fonts. They look weird if you look at it with your current resolution and aspect ratio. They would look more condensed/thinner on the CRT monitors of the DOS era.
> The thing is, most MS-DOS games were actually rendered in 320x200, which is a 16:10 aspect ratio and thus widescreen – but they weren't displayed that way. I won't pretend I know all the technical details – there are way better sources for that – simply put, the CRT monitors back then stretched images to fit the screen.
> The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240. What today we see as a sharp, square pixel was actually a blurry rectangle back then, about 20% taller than wider (the Amiga, Apple II, Atari ST and other home computers all had different resolutions, but the principle is quite similar).
Even if you're lowering your current monitor resolution you're not actually seeing those fonts the way they were meant to be rendered. That's because your monitor will display a native DOS resolution as widescreen. When CRT monitors of the time took that widescreen resolution and turned it square.
There's a lot of understanding about old rendering methods that has been lost in the mainstream. The article I linked also showed how people exploited scanlines to make water look transparent in a very smoothed way. Your LCD pixel grid just doesn't show things the way old low resolution CRTs did.
Not necessarily close to 320x240. Linearly addressable mode X was 320x240.
The Commodore 64 font is an excellent example of this kind of compromise.
EDIT: I did find out information about something called "TME" The Machine Emulator (http://people.csail.mit.edu/fredette/tme/) which apparently can emulate various m68k systems to run SunOS on top of, so in theory, I might be able to get this tape archive installed and running.
But again, I doubt that the source code is included, which is what I'd really like to see...
I found this:
https://winworldpc.com/product/sunos/4x
Download the file "SunOS 4.1.4 Solaris 1.1.2 Source" - go to the "demos" directory and a bit of searching you can find the "suncube.c" file.
Lots of dependencies on "suncore" graphics libs and such, but the code is there. Also - check out the /games folder - it has C source in it for "adventure", "hack" (nethack), and "trek" (star trek).
I also love the suntools screens: so simple and nicely contrasted. What OS is that?
EDIT: this really makes me sad we only have like 3 major OSs now, I never knew how much I was missing until I saw all this.
> "At this point, Apple Computer sued DRI in what would turn into a long dispute over the "look and feel" of the GEM/1 system, which was an almost direct copy of Macintosh (with some elements bearing a closer resemblance to those in the earlier Lisa, available since January 1983)."
https://en.wikipedia.org/wiki/Graphics_Environment_Manager#G...
It's not surprising, though, given that Lee Lorenzen, formerly of Xerox PARC, wrote much of the code.
I can see why they sued...
Compare this shot of Windows 2000 to the one of NT4 they feature on their page :
https://guidebookgallery.org/pics/gui/desktop/full/win2000ad...
See any major change? right.
Windows XP is missing but in a way it might not count as retro enough because it has lived and been with us for far, far longer than most OS usually do.
A typical configuration of a monochrome 2/120 with 4 Mb of memory, 71 Mb SCSI disk and 20 Mb 1/4" SCSI tape cost $29,300 (1986 US price list).
A color 2/160 with 8Mb of memory, two 71 Mb SCSI disks and 60 Mb 1/4" SCSI tape cost $48,800 (1986 US price list).
[multiply by 2.2 to convert to 2017 dollars]
Specially if one can capture some of cool Linux KDE GL special effects.
http://www.typewritten.org/Media/Images/nextstep-3.1-x86.png