Super Smash Bros. Melee: An “Untouchable” Agent
arxiv.org
arxiv.org
> The major limitation of our project was the opposing player. Of course, we would have preferred training against human players who play Melee professionally.
An alternative training method could be through the use of the 20XX hack pack [0], a mod of Super Smash Bros Melee that adds, among many useful features, an improved AI. Here's a video of the AI from release 4.05 in action: https://www.youtube.com/watch?v=rzl5NXV5bHQ
The built-in SSBM AI is very noticeably different from competitive play, and the 20XX AI makes significant steps toward more human-like competitive play. It would be interesting to see the results if trained on these AI.
[0] https://smashboards.com/threads/the-20xx-melee-training-hack...
And not necessarily that clever. Here are examples of the CPU losing to a player who does nothing:
Here is an AI that beat a ton of pro melee players. Video here https://youtu.be/o1bfQWy8o08
The paper claims there are only 5 used actions, but I also observed wavedashing.
Also as an aside this is yet another in a series of not as cool as I'd hoped melee ML projects :(
Possibly classified as left/right dodge?
At the end of the day these papers are from master's students. I think they're both impressive in that context.
which one is that, I hadn't seen it (and its not the one you linked).
No results against humans, though.