We’re sorry, and we’re not rolling out the fees change
blog.patreon.com
blog.patreon.com
If not for their initial response to the first round of feedback, namely to put a "we're still doing it" at the bottom of their original blog post (with completely unreasonable and unjustified explanations for why), I'd give them full credit for responding appropriately. As it is, though, at least they fixed this. They're still going to need to deal with the giant pile of patrons they drove off; many people lost a significant fraction of their support because of this change, and that won't necessarily come back.
Between 1 and 2 years ago, I talked to some folks at Patreon about an unrelated topic (namely, trying to use Patreon for registered charities). They mentioned at that time that they had a change in the works to shift processing fees from creators to patrons, which they said at the time would be "better for creators" for various reasons, but that didn't want to talk about the details yet. (Since the issue is now public, I don't see any issue with saying that now.) That discussion naturally didn't include any information about fee structure or un-aggregation of charges with associated additional fees, e.g. the "$1 costs $1.37" problem, since that wasn't the topic; the impression they gave at the time was that the only change was to pass on the (presumably still aggregated) fees to the patrons, which wouldn't have been as serious a problem, and wouldn't have killed Patreon's suitability as a wildly successful microtransaction platform the way this change did. So, they've been thinking about this for a long time, and yet they sprung it on people without warning and without running the full details by anyone.
Update: there's now a survey from Patreon asking for feedback: https://twitter.com/Patreon/status/941010263385374720
It's astonishing how a company with one product could misunderstand its own market so badly, but given the troubles of Twitter and to a lesser extent Etsy perhaps it's less surprising.
If they were out to solve a problem, they’d just do this for transactions say $10 and above.
Nay, Patreon knew very well what they’re trying to do, and seeing it fail, decided to use the “play dumb” card.
"Voting with your wallet." Or to paraphrase the way Polonius put it in Hamlet, one of the key differences between sane and insane is what people do with their money.
Wonder if he's still leaving.
But, I believe, there is a way: they can introduce wallets for $1-2 patrons: put $10 in a single transaction, then charge the wallet once it is a time to pay to creator. This should aggregate small transactions into larger ones and significantly cut the costs.
They did aggregate up until this point, at least for most patrons and creators. If you did a regular pledge with a monthly charge, you only made one transaction a month. Similarly, each creator got paid once a month with one transaction. The exception was per-post patronages, which do indeed have more fees and are less suited to the micro-payment model. That is NOT what this was about, though.
The real motivation was to support gated content.
They want to bring creators into their subscription system, where you pay a fee to access content. They had a problem, though, in that people could pledge, access content, and then simply cancel their pledge before getting charged. To avoid this, they needed to do Charge Up Front (CUF) to ensure that any access to gated content was paid for. But that creates some confusion about when people get charged (do you pro-rate the first charge, with or without the next month, etc.) because people would pledge a certain amount and see a different amount charged. The alternative is to have people on their own billing cycles, which is much less confusing for customers, but eliminates the possibility of aggregation.
Basically, they want to abandon the goodwill/patronage model and become a subscription service, likely because the latter model is far more lucrative.
But if you actually ask people whether they want the first couple charges to have weird timing, or whether they want to pay significantly more in credit card fees that don't go to the creator...
Still an issue if most people support 1-2 creators with $1-2 pledges.
I mean, it seems like a dream business model, you basically channel donations to content creators taking a cut, collecting goodwill along the way.
Their service cannot be more than a (refined and well designed as you want) CRUD app with payment processing, it's hard to imagine having such high costs that is not profitable.
Then they should have never strayed from the original model, where they charge you once per month for all your pledges, causing only one fee paid to the payment processor.
(If they needed to accommodate people pledging small amounts to very few creators, they could have introduced some sort of quarterly, biannual, or even annual payment option instead of just monthly. I'm curious if they evaluated this option and what they concluded.)
And you’re right, in that perhaps they should send $3 every three months or. $6 every six if you’re only giving to one person.
(and no, bitcoin doesn't fix that at all)
I think if we were in an alternate universe where the government managed a free utility for digital payments no one would find it strange for a second.
Cash costs money too--you have to count it, handle it, deposit it, protect it from theft, verify it's authenticity, make sure you have enough change, spend time counting change, etc. As a consumer, if a merchant fucks you over you have little recourse besides suing. Cash takes no time to clear so you can spend it right after getting it, it is anonymous, it is hard to trace so you can skip on taxes, etc.
Checks can bounce, you have to deposit them, they take time to clear, they take forever to write, they can be fake, etc. However, it is hard for your cashiers to skim off the top, it uses exact amounts so no change to keep, it is a single slip of paper to carry around instead of a pocket of paper currency, as a consumer you can stop payment on a check if the merchant fucks you over, etc...
Credit cards are super quick to use at the register. They don't require any change (unless handing cash back). As a consumer, if a merchant fucks you over you can issue a chargeback. It is easy to track your spending as a consumer because all transactions are recorded electronically. As a merchant you don't have to handle change or cash, your cashiers can't easily skim off the top, etc...
It's all trade offs and I'll bet if you did an NPV on all the different methods taking into consideration all their pros and cons, they'd all wind up "costing" similar amounts.
If I understand it right, merchants often aren't allowed to pass on the fees or (much the same thing) give discounts if you chose a cheaper payment option. No wonder there's little competition on the fees, and Visa[1], Mastercard[2] and PayPal[3] are all having record profits.
[1] https://www.cnbc.com/2017/10/25/visa-quarterly-profit-rises-...
[2] https://www.reuters.com/article/us-mastercard-results/master...
[3] https://www.reuters.com/article/us-paypal-hldg-results/paypa...
I would 100% opposes to a government run digital payment system, the government is too closing integrated to todays electronic systems as it is, I in no way want them to own and directly control it
What makes you think we could do it digitally?
The problem was that was per pledge. So if, like me, you support a couple dozen creators at $1-$3 each, you would expect to pay 24 x $.35. But all those payments are charged in one transaction. So they are only paying $.30. It isn't 5c per transaction they were planning to skim, but $8.
They already group the transaction on the 1st of the month for me. I use PayPal, is it different for other payment types?
I recommend the talk[1] Joe Peacock of fark.com gave about the time they deployed a redesign unannounced and made their infamous "You'll get over it." post in the thread full of confused and angry members.
Are we supposed to believe they didn't game the numbers out on this? That attrition wouldn't hold sway? I don't believe it, and any attempt by them to "I'm just a simple caveman, unfamiliar with your society" an excuse lies in high tension with "$100MM in funding."
I think the simplest explanation is that moving to focus on bigger-ticket patrons destroyed their brand.
At the end of the day, it was obvious that we fucked up from the immediate feedback, but internally there was already a strong camp who felt this change was wrong, which greatly helped our ability to move quickly and plan out how we'd call this off (all the code was already in production behind feature flags).
On the data side, our churn ticked up, but was actually lower than we predicted and quickly returned to normal levels https://imgur.com/a/inFOE -- so the reversal was largely driven by the complaints of creators and patrons alike, and our own realization of how tone-deaf the decision was to begin with.
Speaking of which -- in my mind there are some obvious solutions to alleviating fees that didn't require moving the entire burden onto the goodwill of supporters. We're going to tackle a more comprehensive roadmap in the coming days and weeks (and talk to creators much more during this process), but if anyone is curious or wants to offer feedback, here are my thoughts:
* A big problem (that we arguably created ourselves) is a patron could pledge to a creator on the 25th of a month (granting a patron 5-6 days of access), get charged, and then get charged again on the 1st of the next month (granting the patron 30-31 days of patron-access). Pro-rating didn't seem like a right solution for the first charge since becoming a patron unlocked all the content immediately. So imo we should just (like a Netflix or any other subscription) have your first pledge grant you 30 days of access, whenever it was created -- and have this forever be your "anniversary date" of charge -- if you pledge Jan 25th, you'd be charged again Feb 25th.
* The question is around how we aggregate pledges if this patron pledges to another creator. If we say the patron pledged $5 to the 1st creator on the 25th of Jan, then pledged $5 to the second creator on the 10th of February, I'd want to charge the patron $10 on Feb 25, and in the receipt call out that you're paying for the 1st creator for the period of Feb 25-March 25, and for the 2nd creator from March 10-April 10 (because you'd have already paid for Feb 10-March 10 when you pledged to the 2nd creator on Feb 10). This way you're ALWAYS getting 30 days of access for every pledge you pay.
* Now that we can aggregate payments across multiple creators, I'd want to allow for the purchasing of multiple months/year at a time for a creator or creators, which further reduces fees -- additionally it allows creators to setup rewards (we're building this system out now) for when patrons have pledged a total of X amount or pledged for some time period.
* Finally, once we can pledge across multiple time periods, I'd love for cryptocurrency to be able to pay for patronage. Currently it's trivial for us to accept bitcoin via our Stripe integration, but we wouldn't be able to do recurring payments, and the ultimate thing that kills it for me is that creators wouldn't actually get bitcoin, but rather we'd have to convert it to fiat immediately. I'd rather patrons be able to purchase multiple months of patronage and creators have the option to convert to fiat immediately or hold actual bitcoin and participate in the wild ride that is cryptocurrency speculation :)
Ok that's all -- ideas are rough above, but that's what's on my mind lately -- happy holidays.
TLDR: Aggregate on a single day, but pro-rate the second month, not the first, so there isn't a "runt" payment up-front.
I start a monthly $20/mo pledge on Feb 15th. I'm billed $20 on the Feb 15th, same day. This covers one month, Feb 15th - March 15th. Let's say the first of the month is aggregation day. Come March 1st I'm already paid up through the 15th, so I get billed for the pro-rated $10 for the second half of March. Come April 1st and all aggregation days thereafter I can now be billed on aggregation day for the full monthly charge.
That was my immediate thought reading this text. Of course it'll confuse some users, but since it's the fairest way, it should be the way to go. Also, just don't charge for the prorated period if the feed is going to be as big as the contribution (e.g. for a couple days for someone contributing $2 a month)
I'd really like to see a debit system: I could load up 6 months worth of pledges at once and incur only one fee (whether it's explicitly charged or done 'hidden', I don't care). Creators could choose how often to be paid, as well, so they control what kind of fees they incur as well.
Creators all run vastly different businesses so pro-rating is always a thought -- one thing it seems incompatible with is in the fulfillment of goods, where the creator takes on a burden of cost. It would be difficult to consider what the patron receives in return if they only pay out a pro-rated portion of a reward tier. Curious how that would play out in your scenario --
You could keep your charge date on the 1st of the month, and just not charge for that first month if they are charged up front. Let creators choose the length of their grace period: 3 days, 10 days, two weeks. Creators get paid, don't feel pressured to provide refunds, and patrons get a little sign-on discount.
This seems like the key. Instead of making any decisions about payment scheduling options, design your system to allow for all of them within reason, and give the creators a menu.
If you don't offer your users enough options, you will eventually be out-competed by a patronage service that does. Hardwiring your system to a model that happens to work for you simply ensures that this will happen sooner rather than later.
You have ONE solo transaction, the rest are able to be bundled as normal, and the $1 pledges that make up half of my Patreon income (and, I’m extrapolating, a similar fraction of everyone's Patreon income) aren’t eaten up by that 35¢ fee.
A simple solution to the "patron pledges near the end of the month" problem would be to have two batching dates, one at the end of the month and the other at the middle, and chose the one farthest from the current date, so the initial charge of a pledge would always be for at least a couple of weeks. Though personally, I would find that solution a bit annoying; having everything aggregate into a single charge per month is very convenient for patrons.
They could have restored all cancelled pledges and covered their costs for a few months. That would give creators money to pay the rent, and probably go a long way towards restoring relationship with patrons.
Clearly, they're not that sorry.
I think they had good intentions, but got greedy and lost sight of their overall goal
Anyone have examples of ones done right?
I think Jack at Patreon fundamentally misunderstood the nature of the relationship between patron and creator. A lot of patrons feel like their payment is a donation instead of paying a subscription or water bill. Yes, some patrons+creators have a quid-pro-quo arrangement where payments unlocks content or extra services. However, many payments are just "appreciation" type of money. That is a fragile relationship and it was wrong to tamper with it by charging extra fees to the patron.
Jack was/is a creator himself so he should have known this dynamic and therefore predicted the bad outcome ahead of time.
Ideally, when you start a multi-sided platform, you want to get the economics correct from the very beginning so you can leave it unchanged. (E.g. Apple iTunes charges 30% since 2008 and it's stayed that way.) However, if you have to readjust the percentages, it's preferable to take it out on the sellers' side and not the buyers' side. When ebay started, the fees for sellers were ~3.25%. Over the last 10 years, it has crept up in increments to ~10%. All of those price increases were absorbed by the sellers.
If Patreon needs more than 5% to make the numbers work for a sustainable business, they need to take it from the creators and not the patrons. Patreon was riding on the "good will" of patrons making voluntary payments. It was a terrible miscalculation to destroy that good will and nickel & dime patrons with extra fees.
I thank that might exactly be the reason why it happened. From what I recall as a fan of their artistic work, he (& his wife) never asked for straight up donations, but either offered something in direct exchange (via Bandcamp) or the money went towards a specific project (Kickstarter).
And at least for serials the "quid-pro-quo" arrangement is usually earlier access to content (e.g. bonus/patron chapters), there's no exclusive/sale type arrangement.
Isn't this a false dichotomy? It's just a matter of how you phrase it, no?
If the increase in seller fees is reflected in real pricepoints on eBay's market, it could work out as it really being the buyers paying the difference.
IMO, before Twitter/Facebook, this apology would've never happened. They would've continued to press on with their fee structure and it would've been yesterday's news.
The real question is - is this still a good move for them? Or should they have dealt with the blowback either way?
From their initial blog post announcing this change:
> In preparation for this change, we ran experiments and months and months of research to understand patrons’ potential reactions and we found that many patrons were happy knowing that this change will send more money to creators.
Looks like a somewhat interesting user-testing glitch to me. Perhaps their sample of patrons wasn't representive, or when you sit people down and discuss a new feature 1-1 you can be more convincing than when broadcasting it to the whole world in a blog post.
As a patron, I'd be fine if Patreon just added transparency on fees, showing exactly how much reached the creator and how much went to fees, which is equivalent to "passing on" those fees. (They're effectively paid by the patrons either way, the only question is whether it's made clear what fraction of a pledge goes to the creator, what fraction to Patreon, and what fraction to processing fees.)
In my opinion, they made two critical mistakes here, and transparency on fees wasn't one of them. First, they un-aggregated charges, so that a $1 pledge costs $1.37, and ten $1 pledges costs $13.70. Second, they effectively increased all the pledges by individual patrons, rather than just being transparent about fees on the existing pledges. Effectively, they said "we're going to increase everyone's pledges by the amount of the fees (and hey, would you look at that, we get more money now)", rather than "we're going to show you exactly how much of your existing pledge goes where, without changing your existing pledge". Of course that led to a revolt.
According to what I’ve heard, this was requested by credit card processors, because people would revoke the patreon charge, not understand why they’d be charged such a random amount every month.
Instead, they were supposed to charge every patron for every creator separately, and make it clear on the bill for which creator that is.
I fully expect that they will have to keep this unbundling.
Or perhaps we're all just a raving mob waiting for the right inputs, and early sentiment by influential individuals actually shapes our thoughts and actions far more than we like to admit.
But that we are very noisy, because tech people on HN/twitter/etc. really want a micro payment solution for the web, to avoid ads.
That could depend on how they asked patrons.
If I was asked if I were in favor of more money going to creators, I would say yes.
If I was asked if I were in favor of paying more to make this happen, I would say no. If I want to send more money to creators, I would opt for a higher patron tier.
I'm not saying that this makes the change a good idea, or that it was communicated well, or that there aren't some really interesting business dynamics that are likely to come up one way or the other that will piss off creators. (There are only six creators on Patreon who have more than 10,000 patrons as of now; to earn that $450M valuation, Patreon may need creators who have hundreds of thousands of patrons.) I'm just not convinced this would have been the Patreoncalypse.
Patreon really tried to make this "point". It is not actually valid; "amount of pledges" before the change is not comparable to "amount of pledges" after the change. Measured as a percentage of "money paid by patrons", revenues to creators fell -- they rose when measured as a percentage of "pledges" because the new fees weren't part of "pledges" while the old fees were.
On my first read I thought the fee was per transaction and that they would keep aggreting pledges...
It would have take the degenerate example to show that... And only a super honest business would show the edge cases.
To me, at least, this is the core issue. Patreon is supposed to be the way to support creators in the internet age.
If they're going to make a strong many-to-many funding model impractical, then why should anyone put money into them as opposed to conventional charities? An NPR pledge drive will sign me up for a credit card monthly auto-payment, but that just doesn't really get me excited. Sure, it's a good cause, but good causes have always been around.
This is critical because of the fact that so many of the creators are actually doing bleeding-edge things. The tiny sub-categories of creators I fund didn't exist 3 years ago. A $1 donation isn't just a signal from the supporter to the creator. It's a signal to the media, it's a signal for potential book deals, all kinds of things. Those numbers have value. By making those contributions radically financially inefficient, they are risking a tipping point that undermines their core value proposition. Even worse, it hurts the frontiers of creation that we cared about in the first place.
Their rank improved 8,324,736 positions vs Liberapay's 824,569 positions. MS is now rank 578,982 and Liberapay is 586,177 vs Patreon's 461
Data from alexa.com:
WRT dumping Patreon and the like, I'd rather see community-efforts and enterprise compete. That has lead to some very high quality products from both (e.g. clang vs. gcc, chrome vs. firefox).
I’m willing to bet that this rollback is because Patreon leadership and Sr. Managers woke up Monday morning, took a look at their metrics and KPIs and nearly had a heart attack. It probably looks like a nice upward trend for a long time then a massive spike down after the announcement.
Always follow the money.
https://www.patreon.com/posts/15819420
It turns out the whales remember when they were minnows.
This is certainly a business decision, but image is part of their business, and part of their image is, ostensibly, listening to creators.
I only lost a few, but it already has me poking around at different options for the future.
That's probably not a bad thing overall. I'm sure people that stopped pledging money during this period will get an email, and have a chance to undo the action. That said, there's quite a few people getting a couple bucks a month from me that I don't really have any reason to support anymore, but haven't taken the time to clean out. That's not an efficient market. If I had stopped pledging to some of them because of this (I didn't as I didn't see a problem with this move), I wouldn't feel compelled to pledge again, and that's a good thing, as right now they are only getting money from me because of my laziness.
I'm not talking about people that I still want to support on principle or because I think they do cool stuff even if I'm not consuming it. Those people by definition are worth my money, so I would likely sign back up.
Same here. Nobody is going to trust Patreon not to do something equally damaging again. It's nice they've reversed this, but I really can't think of anything that will bring back the trust they just trashed.
Creators would get more money of course, but purely because all patreons would start paying more money. They didn't mention that either.
I hope that in the future content creators won't have to depend on a single company which takes decisions purely based on their own profit. The marketing team can spin this anyway they want, but ultimately as a company that is their goal.
For lack of a better term, microtransactions and some form of digital currency should solve this problem.
I'm not a fan of the Brave browser, but they introduced a micropayment system last year[0]. It seems to have been launched with Bitcoin support, but maybe this has expanded (as it should) towards other currencies.
Can someone share their experience with Brave Payments, or with similar systems?
This seems like the only logical way to go, from a technology standpoint, and we're not that far off from reaching it.
Creators have their digital wallets, payments are made in the background (with very limited user interaction, or none whatsoever) after a certain smart contract is fulfilled between creator and consumer, and the funds are transferred with very little latency.
The content creation service that launches with this will be huge in the near future. Bonus points for open sourcing it and making an open system that all content creation sites can reuse.
Ads generate sales that does translate to real world value.
Mining generates distributed consensus on transactions. But why should all computers in the world participate in that? (Obviously, this is best done by specialized hardware)
Also, do you the imagine a future where people make content for the internet inorder to be miners??? Why not just invest in hardware, rather than content for the web.
Also power requirements would be crazy, most devices are battery powered today.. mining is crazy.
Value for the webmaster: the value of the mined coins, obviously.
Is there a certain definition of value you're using that these don't fall under? Why should all people in the world participate in the distributed process of counting out the correct amount of cash in person to each other?
Why doesn't every company just invest directly in finance instead of doing what they do? I don't really have an answer to that, but if user-end mining generated more revenue than ads then website hosts would just switch over to it. Imagining a future where people make content in order to be miners, or indirectly they make content to make money, seems fine, I already support some creators on patreon.
I think the power/cpu requirements for lower end devices could be worked out in time.
Coinhive has already been successfully deployed to mine $XMR in browsers. I haven't used it yet, but they claim to get pretty close to native CPU performance also which is pretty incredible.
And what about abuse via advertisers, injection, cross-site, etc?
I feel like the potential for abuse would still be a better tradeoff than the current situation of ads that try to download malware or redirect you to phishing sites.
It's way too early to judge the approach based on current implementations, because of flaws in those implementations.
But consider a system where the user is always in control of how much resources the web miner is consuming, via say, specific quotas based on domain, content creator, etc., and that there could be little risk for the miner to hijack those resources.
This is a technical problem that can be easily solved in future revisions.
That said, I'm not sure if mining is the right approach, simply because the proof of work is completely arbitrary for some currencies (e.g. Bitcoin) and has no real value.
With content creators it's clear: they provide the value, the content consumers want, and set the cost accordingly, and the consumer simply decides to pay for it. It's simple, and no client side mining would be required.
Mining is only necessary to lower the barrier of entry for the consumer, since they wouldn't need to have a digital wallet with existing funds. But in the near future owning a digital wallet will be just as common, if not more, as having a social media account, so this wouldn't be necessary for the long term.
"We took a calculated risk, announcing the set of changes, and seeing what the fallout would be. The fallout exceeded the threshold we set, so we're now going to issue the apology we had prepared in case that situation was reached."
No decision can or will please every stakeholder. You always need to make compromises.
Another secret while we're at it: adults run businesses, and have strategies that they hope are rational. Again, incredible, I know; I though companies were run by impulsive 14 yo with black and white minds.
It's still a rounding error compared to Patreon's size, but I'm happy to see open-source non-profit grow.
$patron_charge = $pledges_to_creators + $cc_fee + ($patreon_fee?)
$creator_payout = $pledges_from_patrons - ($patreon_fee?)
My beef is with aboloshing payment batching, which is the only wholesome value proposition of patreon (i.e. strictly creates or spreads wealth). Without that it's just another locked-down social graph.
The goal for this change seemed to be at-cost fee payments with no loss or profit, and to prevent chargebacks from customers who didn't remember/expect a payment total or payment date.
The first goal is acomplished with the patron-pays-cc-fee model, and the second one might be solveable enough with UX tweaks.
Showing how the total is calculated in a big, ledgible table, perhaps after every new pledge, seems like a useful start. Maybe even showing a calendar, granting the ablility to change the monthly charge date, and sending/offering reminders or adding an export-to-calendar button.
Of course those may be overwhelming to users, so maybe KISS and find out what can be improved later.
What they said was: "We're changing our business model to make every subscription a separate credit card charge, instead of bundling all subscriptions into one monthly charge. The credit card processing fees will be radically higher, so we're passing them on to you, but we won't make any extra money from this ourselves"
Personally I found their decision pretty baffling, as in my book the monthly aggregation was the main thing differentiating their product from Paypal, Stripe and suchlike.
It makes anti-money-laundering practically impossible, because all the payments might contain some legitimate component together with some fraud component.
Also, from the user perspective, if a user is unhappy with any one of the things they are patrons of, they might ask the bank to do a chargeback. That would make their chargeback rate much higher, which is also bad for business.
I understand that people want their money right away, but if they're allowing payments as low as $1, then they need to limit the number of transactions somehow.
Essentially, some creators were having a problem where their donations dissapeared at the end of the month because the donator canceled before making the payment. To rectify this, Patreon introduced a pay up front system, where the first payment happens when you pledge, and all future payments happen at the beggining of the month.
This introduces a problem when you pledge at the end of the month. In this case you could pay on the 29th when you sign up, and again on the 1st when the monthly pledge ticks.
Charging seperatly would enable them to charge you when you first pledge, and monthly, starting with your pledge. So in the above example, they would charge you on the 29th of each month.
[0] https://blog.patreon.com/updating-patreons-fee-structure/
Unfortunately changing the payment model for EVERY creator site-wide completely breaks aggregating multiple payments into one charge. Which, as a creator, is the entire reason I'm on Patreon in the first place - I could just set up a Paypal widget and try to get my fans to subscribe to that for about the same fees, minus the 5% to Patreon.
Or at least that was the argument they gave, there are multiple theories about why they were doing this (those new VC loans they were crowing about last month wanna see some profit, maybe aggregating micropayments is brushing perilously close to laws designed to fight money laundering, they're trying to look more profitable before selling themselves, they just want more money baths) that are rather less charitable than "they got obsessed with solving this one problem caused by people trying to use Patreon in ways it was never designed for and threw the baby out with the bathwater".
I'm not fine paying seventeen of them for my swarm of little $1-3 pledges that get billed as one monthly transaction.
Not a good model imo, but at least it wasn’t totally insane.
All at once is good. Their credit card fees have a percentage component (1.9% for Stripe) and a fixed, per-transaction component ($0.30 for Stripe).
All at once means that fixed component gets charged once per month. Moving to a one-transaction-per-pledge model means that fixed component is multiplied by the number of pledges, which dramatically increased costs for users like me with a bunch of small ones.
Several of the people and projects I sponsor have moved to alternative services, and I followed them. In the future, if a competing service is offered I will favor it over Patreon.
There are actually a lot of different ways to setup this kind of funding stream, depending on what you're looking for. If you're looking for "Patreon, but not Patreon" then it gets a little more complicated.
Whilst it's a nicely worded apology, they F'd up being greedy, and are now trying to recover by maintaining that closeness with the users. I'm not buying it.
Even if you run the charges once a month, this is a fee for each Patron and another fee for each creator. If you're a patron and you're giving just $1 to just one creator, you're probably giving them like $0.10 and Patreon a big fat penny.
This is why so many stores have a minimum transaction amount for credit cards. If they don't do that, they can lose money on fees because the profit margin on what they're selling doesn't even cover the service charge.
One theory going around is that having individual payments reduces their chargeback rate because the number in the credit card bill matches the individual contributions instead of the lump sum. Another theory going around is that separate payments would allow payments to be immediately sent to the creator instead of waiting until the end of the month. But Patreon hasn't been clear if one of these is the reason or if it was something else.
From what I've read, the credit card companies are complaining about partial refunds, which apparently occur much more often with Patreon. If I've got 10 creators I'm supporting for $1 each, and I decide I need a refund for one of them, well, Patreon only ran one $10 transaction. Now it's kind of a pain in the ass for the credit card company because I'm telling my credit card company it should be 10 transactions @ $1 and I want to refund $1, but what they see is one $10 transaction.
I know Hanlon’s razor but lately I get the feeling that most of the companies try to push shitty stuff on their customers and in case of getting caught with the hand still in the cookie jar they apologize profusely and move on to another one.
I refuse to believe that it was innocent accident. As other commenter pointed out this was discussed for a long time and most likely WAS an educated decision. The only thing that was underestimated here is amount of outrage that followed.
While companies certainly do have a specific and sometimes even unique culture, do we really think that _they_ have "core beliefs"?
Unless they were trying to become a real commerce and subscription business, it seems rather disingenuous to claim that as a reason, and it looks like that was the core foundation because taking that away leaves little more than saying that the existing system was "confusing", which could've be solved differently. Also I'm not sure how individual payments with even more fees could be less confusing than a single payment and fee per month but this is a rather unfortunate incident for all the patrons who have to suffer from the loss.
Well. Either way. This looks like a good thing. Until the VCs start again to pressure for more revenue. Let's see what happens then. Probably higher fees for the creators.
According to Patreon's blog posts the unbundling was entirely related to the "date of first subscription" problem.
The first 100 understood EVERYTHING about our customers and the product. Something got lost in translation when we grew to 1500 in a few years.
I wonder if they have scaled out to the point where they are hiring people who don't quite understand the product but are just a butt in a seat?
This is an unprofitable startup here, so I don't think they can start giving out money to everyone who lost support.
Businesses make mistakes, and I'd think it would be a positive when they listen to their users.
Pulling back addresses the fee concerns directly and gives some feeling that the users can have some influence, although they'll stay wary.
None of this changes what drove the fee issue in the first place: Patreon tries to present itself as a donation platform but is primarily a paywall service. Since most "creators" use it to easily manage restricted access to shareable perks (i.e. perks that are non-rivalrous in nature and could be shared with the world), they will continue to have to serve that freemium business model.
Nothing actually eliminates piracy issues; it's easy to discreetly mirror an RSS feed, for example. You're ultimately relying on the honesty of the vast majority of your patrons, a strategy which has worked out for Patreon creators very well thus far.
The stupidity was clear when they wrote “if you’re a creator on the monthly plan without the benefit of charge up front, you are constantly worried that your patrons are going to delete their pledges before they’ve paid”. From that, we can see how they were just hearing irrational paywall worries from people and responding irrationally around just trying to please those requests / address those worries.
Those worries should have been recognized as irrational. Patreon ought to be saying that this is about honesty and people who want to support you and that they aren't in the business to try to stop all possible freeriding, they are working to help everyone who actually wants to support the creators etc.
If I donate to the local theatre, art-in-the-park, PBS, etc. then there is a non-profit organization accepting and then distributing the funds.
Some of the platforms are non-profit, though not necessarily 501(c)(3) (and some outside U.S.) see https://wiki.snowdrift.coop/market-research/other-crowdfundi...
They paywall some stuff, but not nearly enough to justify the price.
This might just be selection bias though, as I mostly come to them through youtube; which means that the ones I see tend to release their work publically anyway.
I happen to think that paywalls are fundamentally bad and that we should reject them on principle even when they are used modestly. Certainly the worst of that approach is not the folks you support.
I encourage people to donate to the people who don't hold anything at ransom behind a paywall, the ones who release everything non-rivalrous. There's still other perks like thanks or custom stuff that's inherently scarce and can be limited to patrons without using paywalls.
Patreon decided that they were SICK of supplementing all the $1 pledges, and added a new fee schedule. The internet, was too short sighted to care about this economic reality, and so they were forced to burn with fees once more.
The creators ate the Paypal fee (usually 4-5%), and then Patreon collected an additional 5% for simply coordinating these exchanges with their service.
I doubt there were many people who only pledged $1 to one creator and that was it. But if that was truly a problem, then sure, one 35-cent charge per month would be reasonable.
Neither of which are immutable laws of physics. I feel for those employees, but between giving money to them or to the creators - I'm giving to the creators.
I keep getting this vision of Jack Conte just being a really nice guy who's giving sinecure positions to his friends...
Given that - why has there been such a push back against this?
Previously, Patreaon worked fine for this use-case. You support 10 creators at $1 each. Patreon charges you $10 each month, and credits $1 to each of your pledgies accounts. Patreon then eats $FEES from the pledgie's account and gives them the remaining money. Patreon would aggragate transfers so they only pay transaction fees on the single $10 charge to me, and on the final payment to the creator. As a result of this (and maybe other things), the fees were unpredictable to the creators, because they did not know how many other creators were splitting the transaction fees. In this example, a single creator would only see a ~$0.03 fee on my $1 donation; however, if I only had a single creator, he would see the full $0.30 on my dontation. (There are other fees at play, but this is the important one).
Under the new system, every donation pays the $0.35 transaction fee. This means that even if I support 10 creators, they all pay the full $0.35 on my $1 donation.
In contrast, if I instead had a single creator at $10, he would only see $0.38 in fees, or about $0.04 per dollar.
This means that the new system disproportional effects people making small donations.
It is also not clear that this was a pure money grab. This change coincided with a change to their payment system where they would stop aggregating charges. If they do not aggragate charges, it makes sense that they would charge smaller donations more, because those now have more overhead. The problem is that this breaks the service for small donation use cases.
Because lost income is as bad as increased revenues are good, and people lost income. Patreon aren't in a field where they get to experiment like that without affecting people's income, and that's always going to lead to pushback.
One of my pledges is to a favorite author. $1/month means $12/year. She puts out about a book a year, at about $12 in Kindle format, so my pledge means I'm at least doubling the amount of revenue she gets from me annually (and I'd suspect significant portions of that $12 go to Amazon, agents, publishers, etc.).
I can do this casually, for a bunch of creators I like - comic artists, activists, authors, indie game devs - and it's not just me doing it, either.
I post most of the stuff I make online for free, with no ads. All those $1s add together to make a sustainable wage for me.
It's the Long Tail in action. It's pretty nice.
For me, there are creators I like, but aren't very active, aren't that valuable to me, or are supported by me in other ways that I pledge $1 to.
Participating in attempts to block NGO (affiliated with Doctors without Borders) ships performing maritime search and rescue missions for migrants is particularly heinous. If it must be spelled out, this is acting to prevent the rescue of drowning refugees.
Are you really supporting freedom of expression by allowing your platform to support people who don't support others right to exist?
While that argument is not super solid it is a political one and to Ban her based on her intention to report on this seems political to me.
I'd still be looking for alternatives, the original decision was a gross breach of trust and revealed that Patreon's business 1decisions are not coming from the authentic place we may once have hoped for.
edit: to clarify, the content I'm looking for in a real apology is a plan of action so that this isn't repeated. Patreon needs to restore trust. Apology language doesn't do that. Rolling back the act of searing incompetence was step one. Making sure it doesn't happen again is the real apology.
> It's made worse by people thinking that anything about the content of the apology matters. It was literally crafted by an expert actor.
Yes they are a money making organization...that's why they were able to build such a useful service in the first place and yes they paid people to write this letter... who happen to be people that are good at communicating. Does that mean we should question every action they make as insincere because they are self-interested?
Most free/open-source projects are so over-burdened with work/bug reports that they neglect PR pieces like this as they simply don't have the time. It's a good thing it was written by an expert writer IMO, even if it does contain a bit of spin people typically have enough common-sense to know the difference where it matters.
The whole reason they rolled back this change is because they were ultimately self-interested... the customers were very unhappy about it and protested, which may hurt their business, so they rolled it back. It's win-win for everyone. They aren't forcing anyone to use the service, people use it because it's useful and the company gets rewarded for not pissing them off.
Not to mention there is a real action/behaviour behind this letter... it's not just PR-speak sidestepping an issue, as we've seen in the past. It's an announcement that they made a mistake and listened to consumer feedback and are reversing a bad decision.
I find many of these types of complaints (see: every FB group made after changes made to FB) are just people looking for something to whine about, or to feel superior to a company, and they typically aren't representing the average consumer. Most messaging like this is considering the interests of the average/majority customer. Not the cynical/high iq minority who is touchy about copywriting in press releases.
Yes! As customers in a cold, realist world, we're doomed to have an adversarial relationship with the organizations trying to profit from us. The question is who wins: Joe Six-pack like you and me, or the suits with the lawyers and PR teams?
Trust is immensely valuable. They lost a trust fortune over night. No amount of posturing or PR babble can fix that, and accepting PR babble as trust currency is deeply misguided when dealing with a corporation. A good-faith plan of action is something we can put some stock in.
Instead, only pay attention to the actions that follow, because those cannot be faked.
The fact that this was a dramatic mea culpa does not matter. I have every reason to not pay attention to how contrite they sound.
It's like being apologized to by a drug addict, for stealing. The apology has no content.
More seriously. My takeaway is not "I wish Patreon hadn't issued an apology", but to beware promises without binding contracts or strong signals of fidelity.
If they are acting in a clear manner they would explain how they undo the damage. This is a business after all and they can be sued for things they "mess up"
Aren't most advertisements also creepy and manipulative? Do you expect companies to start having informative ads? Maybe when people stop rewarding bad behavior. If you don't do it, people will say you are tone deaf!
This sort of thing should have been preceded by trying to get creators and patreons on board long before actually implementing it.
My trust in Patreon has expired, and I look forward to creators shifting to another platform.
Is it inaccurate to think that they will not be enacting the fee structure change they had announced before? What are you even talking about? They said "sorry", and "we won't do the thing that made us have to apologize", what more are they supposed to do?
...wait, that isn't quite the whole picture is it? It's almost like a group of entities, considered as a whole, has different properties than the individuals that comprise it.
So giving ten euros to 1 creator actually costs 10.35 to the patron. Giving 1 euros to 10 creators costs 13.50
Wait, what happened?
I wish we could all do the same with our taxes to make a point to GOP.
We detached this subthread from https://news.ycombinator.com/item?id=15916464 and marked it off-topic.
How does the proverb go again? If you owe the bank fifty thousand dollars you have a problem, if you owe the bank fifty million dollars the bank has a problem?
Companies recognizing that good decisions make them money is the key. If they figure they're going to lose money no matter what they do, they're less likely to take our feedback into account.
Nah, it'll never work.
ftfy
..." for the rich and the corporations and on the costs of the public services."
Any good faith view is possible to express thoughtfully if you want to, so if you want to comment on HN, please do it that way.
Of course, being a pseudo-monopoly allows you to test the limits of monetization.
That said, this could be an opportunity for them. Patreon should have some test audiences (from both types of Patreon users) for potential changes like this, to evaluate what they look like. Creating some kind of advisory council (and ensuring that it does not just include high-profile creators the way YouTube's equivalent does) would help address this.
We detached this subthread from https://news.ycombinator.com/item?id=15916381 and marked it off-topic.
http://imperium-europa.blogspot.com/2016/06/thomas-sowell-br...
Economics is one of the biggest factors deciding what people do. (I'd put it at #2 or #3) However, there are even mightier factors than money and livelihood. Otherwise, we'd be Ferengi, not humans, and the Ferengi characters in Star Trek which are written to be different would be the main characters. That economics reigns supreme is one of the false cornerstones of the original Marxian economics which experts in the field now know to be false, but which persists in zombie form in the popular consciousness.
Future high primary energy cost economies will almost certainly be based on slave labour, like they have in the past.
Edit: oops, sorry, it's Patreon. That damn dog whistle again...
Patreon is just a place for your fans to support your work in a structured manner (rather than a free-form donate button).
If you are a content creator, it is up to you to market your patreon account and request your fans to support you there. Did you do that?
1. Make a thing and post it online for free with some degree of regularity.
2. Every post had a small link: "Pssst! Wanna help crowdfund a pagerate for me? Support my comics on Patreon."
3. Every time I made a thing, I'd post it to Patreon; at the end of the month, my backers would get charged based on how many things I made.
4. Over the course of a year, my Patreon went from "paying for my drink at the weekly cartoonist meetup sometimes" to "paying most of my rent on a productive month". And I am doing this by drawing a complicated graphic novel about a lesbian robot with Philip K Dick problems.
I make far more from Patreon than I ever did from ads, and I'm delighted to have been able to turn them off for good.