It goes to show how the switch from radio (station directed programming) to streaming (user directed programming) has put a huge crimp in music discovery and music promotion.
It goes to show how the switch from radio (station directed programming) to streaming (user directed programming) has put a huge crimp in music discovery and music promotion.
A good app looks like it only takes a few engineers to maintain, but in likelihood there's a lot of complexity, even that's outside of the core "platform" software going on.
The business is/was connecting resale opportunities to brands and artists[1] so you'll have a fairly significant sales and marketing effort although typically you will pay sales people for performance so their compensation will track revenue.
But to give you some things to think about, if you have an engineering team of 15 engineers, median salary $120K, and an 'overhead' (office, health plans, insurance, etc of 60%) then that is $200K/engineer/year (or $3M/year or $48M for 16 years [2001 - 2017]) that is just integrating cost per engineer over time using constant engineering. You can put any function in you want for head count (does it grow exponentially? does it grow in chunks? etc) and then add a C-suite team (higher median salary) and an 'overhead' team (IT, marketing, HR, etc) and you can burn through that fairly quickly.
It is a useful thing to build models for this stuff as your 'pre-operationally-cash-flow-positive' costs are really the health and future of your company.
https://www.theatlantic.com/magazine/archive/2014/12/the-sha...
Salaries for - Chief Twitter Feed Monitor, Chief Assistant of The Twitter Feed monitor. The Special Secretary to The Assistant of Twitter Feed Monitor, etc etc etc
Best outcome for all in that case would be acquisition. (Just ask Flux)
This could just be Apple’s way of acquiring more patents and mind share through Shazam brand.
At the level Apple is at and the hordes of cash they have in bank, it probably makes business sense to buy Shazam just for the patents.