I guess Starcraft and other video games, especially procedurally generated games where the ruleset may bi fixed, but the playing field is not.
mmm, this gives me a idea. Do anybody know of a procedurally generated rts.
Something like Starcraft 2; multiplayer action-rts, massive army coordination, with mikro, makro and meta game mechanics. On a randomly generated map?
So you will still have a good idea where the guy spawn. But your now forced to scout to see where to take engagements and not.
The players even get to choose which maps they'll play (by eliminating some map if they feel it's unfair) and in which order...