> For a concrete example: Every cruise line has an onboard casino – except for Disney cruise ships.
Wow that puts some teeth behind this debacle. I was under the impression this would be a lot of noise and battlefront 3 would sell a billion copies.
> For a concrete example: Every cruise line has an onboard casino – except for Disney cruise ships.
Wow that puts some teeth behind this debacle. I was under the impression this would be a lot of noise and battlefront 3 would sell a billion copies.
[0] https://www.onlinecasinoselite.org/post/disney-claims-the-ri...
Some in the player community has claimed that the CEO had a rap sheet and Disney was pull out because of the whole Metoo thing, but pulling out over the heavy use of loot box mechanics may make more sense.
EA? I doubt it. They are doubling down on lazy skinner-box type gameplay models. Their entire business is one act of congress away from total vaporization.
[1] https://www.eurogamer.net/amp/2017-11-20-star-wars-battlefro...
Physical sales have been declining across the board.
And their stock is at a 5 year high almost exactly 5 years after doom and gloom over how SimCity’s DRM debacle would end EA.
2016: down 17% (5 percentage points)
2015: down 18% (8pp)
2014: down 13% (7pp)
2013: down 15% (8pp)
(this isn’t a perfect comparison, because the battlefield number is change in count while the industry numbers are change in share, but it’s a starting point)
(edit: despite the industry-wide decrease in share, physical sales have actually been increasing in count since 2013 [2], making the Battlefield decline in physical sales look even worse)
Unless they significantly changed how they sell in different channels (news to me), there has to be something title-specific beyond delivery format cannibilazation going on. Hard to speculate if that’s primarily the PR backlash or a combination of things (title fatigue, short release cycle since last edition, quality…).
I imagine EA is pretty resilient against a single title underperforming though, be it SimCity or Battlefield or whatever else.
[1] https://www.statista.com/statistics/190225/digital-and-physi...
Is it possible Disney execs simply did not recognize that an in-game mechanic not commonly called "gambling" was in fact gambling? Is it possible when they do a more thorough analysis, they may be upset by this?
I can't answer your question without breaking NDA.
edit: Okay, I get that this is being downvoted for not contributing to discussion, but I just wanted to be clear about why I'm not chiming in on this one in particular, given that I'm generally very actively involved in discussions about stuff like this.
I enjoyed working at EA very much, and I enjoyed working with the folks at Disney/Lucas as well.
And as for the person who said 'just violate your NDA' - I openly associate this username with my real name and provide my contact information in my profile. I don't believe in hiding behind a username - this is me, these are my thoughts and opinions, not some amped-up avatar that I use to blow off steam on the internet.
Having not played Diablo, I'm not very familiar with the history.
I know DII at least had a significant secondary player market for items, but the idea of loot boxes being "the main pitch" is new to me.
Can you elaborate on what you mean by that?
Such a fundamental, core value that it can be proven false within a few seconds of searching.