Intel seemed to indicate at the time that it was really interested in any licensing around the x86 ISA.
Obviously, they wouldn't say that - the way to market that is to release 'Windows Gamers edition', which costs way more and 'unlocks' the power in the latest CPU's. When in fact, non 'game edition' windows versions simply leave some cores disabled or sleep some of the time when they detect a 'too fast' CPU and a fullscreen game running...
Then I remember people pay tons of cash for their rigs that are obsolete within two years anyway.
Seems like a lucrative practice for Microsoft and one they should embrace, extend and extinguish.
Expensive gaming rigs - a bit less so than PC, but for equivalent hardware, about $400 cheaper at introduction, about equal once 1-2 years pass.
Obsolete in 2 years - check
Expensive software - much more so for consoles.
So right now the situation is that if you go for PC gaming instead of console, you'll have about the same expense, but 100 games for PC (and a powerful general purpose computer), and maybe 5-10 on console.
I wish I could. The games I like aren't released anywhere else.
> Then I remember people pay tons of cash for their rigs that are obsolete within two years anyway.
This is false. A moderate gaming PC can last longer than a console. I used my previous rig for 4 years and now my wife is using it perfectly fine. It still has better visual fidelity than a console.
It actually works quite well.
http://www.techradar.com/news/a-closer-look-at-windows-10-s-...
In fact weren’t the IBM compatible PCs in the 80s doing exactly that?
Still sounds like emulation to me. It's a pretty fine line.
That said, people may not care. ARM can be very fast. My iPad is faster than many low end laptops.
So you get in the situation where a low cost laptop with ARM may be as fast or faster going through emulation than a low end Intel chip from 4-6 years ago while providing WAY more battery life.
People may be willing to make that trade.
I’m guessing it’s not 20% speed on most tasks. Probably 80%+, depending on the age and power of the Intel chip.
However, most people run a small selection of programs most of the time (web browser, word, excel, outlook), which will likely have an ARM native version sooner than later, and the long tail of programs they must have are often not compute intensive, and spend 85% of their time in the OS doing graphics/io which are native. So overall, even if the CPU emulation is 20% speed, the overall feel is likely going to be 80% or better for most people.
Gamers shouldn't hold their breath though.
Yeah, even if they could be sued, they could settle for a couple years damages max, or quite possibly win, since they're doing DBT (no different from QEMU or loads of other x86 + SSE2 emulators).
[1] https://arstechnica.com/gadgets/2017/12/hp-asus-announce-fir...
I assume any kernel drivers will need to be compiled for ARM64 though. This might not help corporate adoption--VPN client, 3rd party anti-virus/full disk encryption, etc.
Also one thing that is x86-64 only is WSL, the Windows Subsystem for Linux.
I still can't believe they did that. Discontinuing software is one thing--you can find replacements. But discontinuing Surface RT tablets OS right after selling them is insulting and I will not be recommending them to my clients until Microsoft proves it will actually provide a long-term platform.
And their health watch.
And...