Charging for our product originally hurt but ultimately saved our startup
medium.com
medium.com
This!!!
Coming from the travel business. I remember this vividly.
You acquire a customer that is not loyal to your product even for 3 seconds for 1$ and you make 0.8$ out of that customer.
Building a customer acquisition strategy that will work in the long run and will make you money is such a key realization.
Even if it takes you longer and seems like you are moving slower, you should not be tempted.
At one point, we saw a 200% increase in users over the course of two weeks due to some "growth hacks". Those ended up just costing money in server and engineering costs. None of the customers actually stuck with the product for the long run.
[0] https://m.signalvnoise.com/why-we-choose-profit-e511efc4dcb9
[1] https://m.signalvnoise.com/exponential-growth-devours-and-co...
So many entrepreneurs are really building products, not businesses. They want to be insulated by money while working on making their perfect thing. And I get that. Building is fun. It's scary to put yourself and your product out there. And it's hugely unpleasant to have that fail.
But until we try for real, we'll never truly know what works. The sooner and more often we try for real, the more likely we are to find what works.
This!
Let's play a game I like to call "Supporting Character in Thor: Ragnarok, or FinTech Startup?"
That is slightly hyperbolic, but in my personal experience dead on.
Free users are basically visitors and focusing on them early on is a distraction (focus on what isn't interesting to your paid users) - and if there is a group of people willing to pay, they will most likely have common expectations for what the product should be.
I'm wondering whether it would be better to find a smaller number of people willing to pay for the product and really tailor the experience to them.
Maybe. Or they could just be outliers who happened to be willing to pay for your product early on. You want to be open to customer feedback of course but it's also about your vision for the product.
It's kind of like the idea of focusing on fewer people who love you, vs lots of people who just like you, where love = paying customers :)
I guess startups that provide utilities (I can't figure out a better word, but think Github/Gitlab/CircleCI) should charge as early as possible, whereas startups focus on user contents can remain free for a long period of time, and then think about how to get users to pay (think of Tumblr's paid themes, although really unsuccessful from my perspective).
Everyone takes a different path and some just won't last no matter which approach to take.