Camera Logic in a 2D Platformer
gamasutra.com
gamasutra.com
https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Sc...
That lets the player see where they're going.
The network would have the local game map (including enemys positions and velocities), together with a few seconds of player history as input. It could be trained on beta users.
All this results in a dynamic camera behaviour that works
95% of the time, while giving you the tools to manually
design the camera’s behaviour in those remaining
situations for gameplay reason or dramatic effect.
No neural net black box will give you this amount of accuracy. Not to mention the ability to manually design exceptions.