Helicopter Game using HTML5 (Canvas / font-face etc)
arandomurl.com
arandomurl.com
daleharvey - your javascript is a pleasure to read sir. I'm trying to learn js/canvas more and its good quality stuff like this that really helps.
Well done.
I have spent a long time writing some really big applications with javascript and still find it such a strange language, every time I think I have found "the style" I hit a reason why I shouldnt be doing it that way, luckily its really fun at the same time.
The game stuff is purely a hobby (for now), they are quite fun to play and to program, and I learn a lot from it.
Neat easter egg at the end though.
You release to descend.
Sounds like you aren't using the controls correctly. My first time up I just clicked once and my copter fells to a speedy death.
I have been told between this and pacman that I make the games a little fast, but I do like them on the fast side.
Version 3.6.8 On Windows 7 64 bit
Also, if you have a lot of add-ons/plugins it could make it even slower (some of these try to modify the page every time it changes).
If you get any error codes, I'd love to know the details! Thx
If you like the concept, you should also have a look at Canabalt (http://adamatomic.com/canabalt/).
Nifty game. Gravitational acceleration constant should be tweaked so my HTMLcopter doesn't go CRASH because I wasn't ready for the game to start. Great proof of concept nevertheless.
Here's one I wrote (but was "designed" by Shinji Kobayashi, a humorous character of mine):
I once had a go at making the same thing:
Personally, the game was too fast (speed wise) in Chrome. However, FireFox and Safari 5 played at a much more reasonable speed.
While, I was expecting the speed to be a bit slower in FireFox, I was curious about the difference between Chrome and Safari (a V8 vs SquirrelFish difference...??)
obviously just swap 10 for your desired FPS
The instructions should say HOLD enter key, not PRESS.
My productivity, on the other hand, seems to have gone firmly into negative territory...