Animating everything would also be nice. You've already did an awesome job on the UI overall ;).
I've seen much worse stuff from established apps on the Play Store. Worked on one even. The designers had the displeasure of doing glorified skinning. On top of that there was a lot of bike shedding around buttons but pretty much everyone ignored the dark patterns that were dictated from the top ("Hooked" had to be our new Bible, thankfully we didn't have to read it except for a 4 page snippet explaining the addiction loop we would want to exploit).
https://github.com/nvanbenschoten/motion a bit outdated, not sure if it will work
https://github.com/material-motion/material-motion-android a bit fresher, but development stopped halfway through
> I'd also have to do extensive testing with any third party library for parallax cause it's so vital they release sensors properly and without fail when they are no longer needed to conserve battery.
Looking at what's available I'm not sure if it wouldn't be better to re-implement a lib for that. You could pass on extensive testing IF you find a lib that's already used in another project.
Consider introducing new features like Sleep for Android does (a popup with a change list displayed on 1st run after an update). With this you could try moving users to the "Experimental" settings section. Note that having solid issue reporting from the app would immensely help then.
Another approach would be to set up a beta program for experimental stuff. Not sure which one would be more cost-effective, needs more investigation.