Overall the concept is confusing. It’s a “coffee-break game” but also a really difficult roguelike with permadeath? Why? People don’t like to experience frustration in their coffee breaks, in my experience!
Overall the concept is confusing. It’s a “coffee-break game” but also a really difficult roguelike with permadeath? Why? People don’t like to experience frustration in their coffee breaks, in my experience!
They look like a half-baked demo of a Wolfenstein clone. There's no video of the gameplay either, so it'd be pretty damn hard to convince a random person to sink any time into this even if it were free.
I bet he's losing 99% of the audience at the first image.
http://store.steampowered.com/app/725040/Ebony_Spire_Heresy/
EDIT - There's a video now, not sure why it wasn't showing up before. The first image was just of two stone walls around a flat looking inset door. It looked as unexciting as it gets.
I'd try a demo because this is the sort of thing I might like but I see nothing there worth paying for up front.
> I even released a small 5 level demo on itch (can't afford to pay steam's 100$ fee to get a free version up on the platform)
How much larger is Steam's market than itch's? I'm guessing the answer is "very". How many conversions do they need for the $100 to pay off? 20-30? Seems like a no-brainer to me, and not even being able to afford $100 for what would almost certainly be positive ROI marketing is a pretty big blocker. Heck, I'd even front the $100 myself if I can get some kind of commission on copies sold :)
It's like he went out of his way to do everything exactly wrong, knowing the chances of failure were against him even if he did everything right.
$100 dollars is nothing compared to dev costs. It should have been just counted as startup costs and the demo should have been up since day 1.