When is it OK to remake a classic game?
rockpapershotgun.com
rockpapershotgun.com
If the model is pay-per-impression, they are doing their advertisers a huge disservice (and will probably run impression value down to nothing).
Either way, the site is behaving poorly and for no obvious benefit to itself.
No, they thought further than you. If they don't punish adblocking, they risk that eventually it becomes default in browsers, and then no one will see ads, not even those who would click on them.
But of course they won't do that. It is constitutionally impossible for anyone in their position to admit that malware comes through ad networks.
The kinds of game remakes this article talks about are somewhere in between, which can be awkward. The redrawn graphics frequently interfere with gameplay in subtle ways, as Brian Moriarty’s example from Loom. And while they can make a classic more approachable to a contemporary audience, they are usually limited to new graphics, which can make the untouched aspects of the design seem even more quaint.
I think it could be interesting to see more actual remakes in games; take the most memorable aspects of an existing game (story, characters, core gameplay ideas, etc) and see where modern game technology and design ideas can take them. At least for story driven games, this seems to be pretty uncommon.
I didn't have the patience to push through these games as a kid; even as someone who doesn't have the usual attachment to Scumm games, seeing a masterful work of art changed makes me uneasy.
I'm going to say ... lots of people. It's basically Reality TV trash in literary form.
I have never understood the literary lovefest that "Confederacy of Dunces" seems to incur ...
Redoing the graphics doesn't actually fix the awkward perspective, but I think it will help mitigate it. You want people to fill in the details that don't matter, but the details that are important to the gameplay should be clear.
The entire game is a bit cinematic, so it’s not much different from listening to commentary while watching a film.
In other words, so long as you’re not Hollywood cashing in on a remake of x, y, or z just because you can (eg “why not release a third reboot of the Spiderman series in a span of just ten years?”) and people will watch it just because of who you are and how big your marketing budget is, then by all means. Let your remake speak for itself.
People who follow that find their old install disks, or buy one used on eBay, and put the data files on their hard drive and run SCRUMM to see what the game looks like when it ran on DOS, etc.
So in this instance, they just rebuild the game engine and take data files to play the game as the original artists have intended.
msft also released a paid "official" version of a fan-made expansion that was broken and really never used. after a few years, they improved performance and released two fully new expansion DLCs
so msft started off with a pretty horrible remake (in intention and execution) that actually ended up reviving the community and leading to a pretty decent new product a few years down the road
Can probably get it dirt cheap for the holiday sale
There is a pretty active casual and competitive scene, and it's actually a pretty deep game that has aged well