My second computer was 286 with Hercules monitor (~199x). Not being able to play many games, I took on the "herculian" effort to try to make it so. It kind of worked with the Trolls game (
http://www.mobygames.com/game/dos/trolls) where I found that they kept the video buffer in main memory, and then were copying it to 0xA0000. I did something simple - a TSR program that would copy (actually some made up bit transform) every once in a while (interrupt driven I think) the 320x200x256 colors screen buffer into the hercules by just taking some of the bits... ignoring the palette... Somehow it almost worked - like 5-10fps :) - but I was able to ... almost play the game... It was more fun coding it!
I also found the message which is listed in the mobygames page :)