What's interesting is actual MTG gameplay uses a HUGE amount of shortcuts on every play, because saying every single thing you and the opponent have to do during each step and phase would be incredibly time consuming.
What's interesting is actual MTG gameplay uses a HUGE amount of shortcuts on every play, because saying every single thing you and the opponent have to do during each step and phase would be incredibly time consuming.
If you play Commander or multiplayer, then its usually a heck of a lot less formal. Ive also played some local tournament games where the players were good-natured and we all just had fun.
Then I've played some tournaments locally and at Gencon that were methodical and clockwork style "Please indicate what you did, step by ste-COUNTER". Or you get the priority police up and running, where you have to explicitly pass priority. I hate those games with a passion - it just drains the fun out via rules-lawyering.
I've not played in a few years, primarily because the game was feeling much more like 'loot crates' that I've railed against prior. And with $3.50/pack, I didn't feel like I was getting enjoyment. You either buy buy buy, or get left in the dust and destroyed in games because you didnt buy buy buy.
What's the advantage over simply specifying the moment you wanted to react out of the last batch of actions (like a normal person)? If the opponent skips too many steps and gives up some critical information as a result -- his problem.
And that next game, they'll say "ditch that deck or you aren't playing".
These days, I play explicit decks that have a neat theme and good win conditions (I have 2 decks left). They dont use infinite combos (they win, but are unfun), and I play to have a good time. If I lose, it was because I had some good threats and a blast of a game.