I really hope people don't think webassembly is the fault for this, this vulnerability is no different from any other memory corruption vulnerability you would find in the js interpreter or the css parser or whatever.
I really hope people don't think webassembly is the fault for this, this vulnerability is no different from any other memory corruption vulnerability you would find in the js interpreter or the css parser or whatever.
As for the rest, well, it'd be nice if there was any sort of plan to make Blink safer. I know about oilpan but what Mozilla is doing with Rust is impressive. The JVM guys are working on rewriting the JVM in Java. What's Blink's plan to make its own code safer? Sandboxing alone?
The ones you call out in this post don’t have the same impact as native, even when it’s C or C++ compiled to wasm.
wasm program parses q
stack smash occurs
ROP chain is used to gain code execution
user cookie is stolen
attacker now controls your account
I don't know enough about wasm to know if it has some special mitigations for this but when I looked at it, wasm seemed closer to a CPU emulation than a high level language VM. Flat memory space, no GC, no pointer maps.
The attack surface of a gmail implemented in C++-compiled-to-wasm is almost certainly going to be larger than a gmail implemented in JS, because the runtime environment is vulnerable to double frees and heap corruption and other attacks, even if it won't escape the browser sandbox. My gmail tab basically has access to my entire life.
I can see some site DOSing though where you use the equivalent of a png-bomb to blow up CPU from the parser, but that is any not-meticulously written client-side parser of untrusted input.
So while you can toy with memory and maybe even affect the function pointer before a successive indirect call, it's not near as dangerous to the outside-of-wasm world as raw CPU instructions. I can see an issue where the caller that imports libpng and exports his memory to it might have something secret in that memory...hopefully multi-memory and GC-like-structs and what not can make passing and manipulating large blocks more like params than shared mem (and all of shared mem's faults).
The way function addresses are sequential in wasm tables (and deterministic) also means it is probably easier to get to the function you want once you get code execution.
In fact, it should be better, given the static declaration of external calls that can be inspected.
Ideally wasm libraries will always be narrowly scoped and good about what they import, but there will definitely be broadly scoped libraries that import a ton of dangerous stuff, and there will be some that import a function that is effectively eval because they don't want to declare a thousand imports by hand.
It's certainly possible for JS libraries to have these kinds of vulnerabilities, but it's hard for me to imagine how a JS PNG decoder would end up with the same sort of attack possible on it since it's parsing binary data into pixel buffers. At worst, you'd crash it.
Yeah, sorry about the duplication here, I'm extremely interested in this specific topic.
> Now someone finds a png decoder exploit that works against my build.
I think this is the part I don't get. Specifically, how would an exploit work within wasm? That is, in the wasm environment is different than in native; the memory is bounds checked, for example. Basically, I 100% agree that some security bugs are logic bugs, but take the above stack smash, for example: that can't happen, in my understanding. Again, modulo interpreter bugs, like any sandboxing technique.
> it's hard for me to imagine how a JS PNG decoder would end up with the same sort of attack possible on it since it's parsing binary data into pixel buffers. At worst, you'd crash it.
It's hard for me to imagine how wasm is any different than JS here.
Just in general if I have an arbitrary memory write primitive inside the wasm memory space, how much control over the program can I obtain?
The caveat is that not everything native apps put on the stack can currently be stored in wasm's safe stack, so applications often put a secondary stack inside their heap. This will also happen if you're - for example - passing large structs around as arguments. You can smash the heap stack if you manage to find an exploit, and if function pointers or other important data are stored there, you can turn that into an attack.
It's absolutely the case that a large subset of stack smashing attacks don't work on wasm, because of the safety properties. Some of them will still work though. The way function pointers work in wasm raises the risk profile a bit if you manage to get control over the value of a function pointer, since function pointer values are extremely easy to predict.
I am curious how JIT compilation policies will affect this. Wasm is a new bytecode form that has no mature JIT compilers. I wonder how many safety properties the compilers will assume. For instance if the wasm VM only really tries to stop wasm code escaping its own sandbox, then I guess compiling all stack ops down to a unified stack, C style, is a perfectly legitimate approach as long as the sandbox properties can be maintained. I don't think wasm is claiming it will make all C/C++ hackproof code.
https://www.infoq.com/articles/virtual-panel-dotnet-future
And the D guys have been rewriting dmd, the reference compiler, into D.
"Automated Testing of Graphics Shader Compilers"
Nah, I think it's pretty clear GP meant "when you insist on writing interpreters/compilers in C++" not that C++ was compiled into wasm.
Most (all?) browser wasm backends function by just generating the internal IR used by the existing JS runtime, so it's not especially necessary to write the loader/generator in C++. The generated native module(s) are often cached, also, which diminishes the importance of making the generator fast at the cost of safety.
I wrote all the original encoder and decoder prototypes in JS for this reason - you can make it fast enough, and the browser already has a high-performance environment in which you can run that decoder. When the result is already being cached I think writing this in C++ is a dangerous premature optimization.
Similarly it's common to write decoders as a bunch of switch statements and bitpacking, which creates a lot of duplication and space for bugs to hide. You can build these things generally out of a smaller set of robust primitives to limit attack surface, but that wasn't done here either, despite my best efforts.