I would love to see what you develop.
My graphics card supports the native UI elements of Windows.
My users don't want a "Save as" dialog with life-like water refraction and fog, rendered at higher FPS than their monitor.
My graphics card supports the native UI elements of Windows.
My users don't want a "Save as" dialog with life-like water refraction and fog, rendered at higher FPS than their monitor.
Then you are in luck; even Intel GPUs under Linux do support OpenGL 4.5. 4.6 is in the works, the only missing part is the SPIR-V support and I don't suppose you need that for fluent or material design.