Writing interactive stories with Ink in Unity
primegames.bg
primegames.bg
I've really been tempted lately to try embedding a z-machine interpreter in the Microsoft Bot framework. It'd be neat to play Zork in Teams or Slack
I'm not sure what you mean.
I'm on an adventure game team. We started the game during a game jam. I'm the only developer. My team sort of wants me to use Unity but I absolutely refuse. I've put enough effort into proprietary platforms to know that it's pretty much a trap in the long run.
Anyway, during the game jam I stubbornly used Twine2, and was very let down. It didn't help that our writers were terrified of anything that looked or smelled like code. They wanted to use google docs!
Okay, so that meant that I had to copy and paste every revision into Twine manually all at the same time as I was trying to figure out the CSS and the branching/organization. That was too much. Twine was not made for collaboration.
And I thought because it was built with some variation of HTML5, that I'd easily be able to extend it with css and javascript. Nope, that wasn't the case! Twine is not made for extensibility. It even escapes HTML entities that I carefully wove into our text, transforming them into `>` and `<`. And doing modular dialog was just not possible. We wanted to create something dynamic, but with Twine it was very difficult. Twine was not made for incorporating dynamic dialog.
Twine was great as a proof of concept, but I've moved on to TiddlyWiki5. So far I'm feeling much better about that decision! There is a plugin called TiddlyMap that lets you treat TW5 content as a directed graph with multiple layers of edge and node types. It's very powerful: http://tiddlymap.org/
Maybe I can incorporate ink as a way of generating TiddlyWiki content?
I'm in the process of creating an feature for TiddlyMap that lets you visualize local linearizations of time-flows on these directed graphs. The goal is to be able to connect content together on a non-linear causal level (in the graph view), yet also to be able to edit it in a local timeline view. The proposed feature actually goes beyond just time editing. Check it out: https://github.com/felixhayashi/TW5-TiddlyMap/issues/270
Once our content is organized as a TiddlyMap graph, I can bring it to life using various existing javascript libraries for sound, graphics, etc.
Lastly, since TW5 integrates with dat & Beaker Browser, I'd like to create a p2p collaborative editor for tiddlywiki. I'm not imagining something with user authentication and a central server (like google docs). I'm imagining something where multiple users login to the same editing context via websockets and can pull/push to the collaborative version to each of their dat forks, similar to git. TW5 stores data as HTML, so it'd just be a matter of doing some smart diffing. TW5 already has an import feature, so even just using this could work!
Honestly, a collaborative dat editor would be useful outside of tiddlywiki! Could be a cool project for someone who is ready to tackle it.
The Inky editor is written in JavaScript, and apparently can "play" stories too:
Developed an AR game in Unity, but won't touch Unity anymore, it's a closed source vendor lock-in.