PVP is basically csgo in space. Not too many people on each team. Only 2 teams. Etc.
As an aside, as a gamer - terribly displeased with destiny 2. Huge dissappointment. Mostly because of it's multiplayer and communicated drawbacks.
PVP is basically csgo in space. Not too many people on each team. Only 2 teams. Etc.
As an aside, as a gamer - terribly displeased with destiny 2. Huge dissappointment. Mostly because of it's multiplayer and communicated drawbacks.
They claim to be protecting sensitive people from mean people, but to do so they're essentially nuking the ability for the vast majority of people who aren't one of those two groups to communicate and organize for play. It's even set to ignore whispers from people you don't have on your friends list / clan by default, so almost no one knows to change that and cannot be contacted in any way. They should enable zone/clan chat by default with the option to turn it off.
I cannot think of any other similar game on PC that is so constraining to player communication. The Division has zone chat. Warframe does too. The brand new Call of Duty WWII, which isn't even the same type of "shared world shooter" has more social interaction available in their social space ("headquarters").
Also p2p pvp is a huge downside and my two real life friends that play can't even play pvp because they get disconnected instantly every time.
I don't know about that. I was a solo player and found my way into a clan, where I can now group with like-minded people.
I also used the Guided Games system to do my first Nightfall last week, and it went quite well.
Connecting my router (or maybe PS4 in your case) with pppoe solved my problem (cabbage error). Forget about the Bungie support; AFAIK they still keep telling people to open certain TCP and UDP ports.
I have about an hour on D2 and 300+ hrs on PUBG.
PUBG is so entertaining I never even made it back to Destiny.
100 online players in each match, dropped on an island, pick up loot(guns, helmets, ammo, attachments), be the last player standing.
It would be interesting to see a write up on PUBG net code.
The dev team sounds new/semi-amateur but I think they have done a great job with the game and the single map that is available (8km x8km).
It's not the best I'm sure, there are optimization issues, lots of cheaters currently, you'll get wiped by hackers 1 out of 10 matches.
But solo is so much fun and Squad and Duo are even more fun. There are discord channels to meet up with fun to play with players.
If you have a decent gaming PC I'd recommend giving it a try.
PUBG feels more realistic, easier to get immersed in, Fortnite seemed too cartoonish.
PUBG is one of the best games I've played, even if it doesn't feel super polished sometimes.
Each match is unique and something interesting always happens, especially in Squads. Some involves vehicle physics, wiping another squad, making the top 10, last second revives of team mates, close calls, amazing shots, and of course winner winner chicken dinner. If you play with a group of guys, there will always be talk of "remember that one time . . . "
Especially when it comes to cars and driving and you explode from hitting some grass!
You go 60kph on a flat plane in one second and the next thing you know is that you're spinning out of control about 30 meters in the air with a sense of impeding doom as you hurdle towards the next solid object at lethal velocities.
Plus, dying because of a bug may be frustrating but you don't loose anything really. There is no punishment for dying or not being the first other than not getting more points for cosmetics.
Usually when it happens, me/my squad just laugh/cry and move on.
We laugh, share the replay with other friends and add it to our "Remember that one time . . . " moments.
I'll actually miss it once it's improved.
The other downside is you spend a very long amount of time looting and exploring only to have it all come down to about 2-3 seconds of gunplay. In those 2-3 seconds you experience perhaps the worst gun combat ever designed. It's very inaccurate, buggy, and frustrating.
The game desperately needs polish. In fact the genre deserves the AAA experience because it is down right exhilarating.
I heard they are prioritising anti-cheat measures now, so let's hope it's just a phase!
1: DOS attacks are a very real way that players cheat at these games, to the extent that many highly competitive shooters like CSGO go to great lengths to avoid leaking anyone's IP to anyone else. Everything, including voice chat on the same team, is bounced off of dedicated servers. Overwatch still sees some of this problem as voice chat on PS4 is peer2peer (controlled by Sony, so blizzard can't really fix it), so with some social engineering and fat fingering players can dos the enemy team. So Destiny 2 still doing p2p for crucible is pretty dumb, and if you're a PC player it's a complete crapshoot if you hit some annoying brat that's going to dos you in return.
Subtle but important distinction, don’t want to scare people away from talking in Overwatch but players should avoid console parties with players they do not trust.
(Source: I’m a lead programmer on Overwatch at Blizzard)
This is a stupid argument if they really have it; the game still requires dedicated servers on the one hand, and as many people in this thread already commented, it doesn't make for a good gaming experience. If they did dedicated servers and made sure the experience is polished, more people would play and keep playing, and they'd be able to make more money from in-game purchases and the like.
Just one quick correction. Destiny 1 limited instances to 3 parties, but Destiny 2 changed that up a bit. Patrol areas are now 5 parties (up to 15 players) and social spaces are 9 parties (up to 24 players).