Android Sales Overtake iPhone in the U.S.
gigaom.com
gigaom.com
Android doesn't have that kind of integration, simply because there isn't that tight integration. For example, my girlfriend and I both have Android phones, but everything else we have is Microsoft (2 laptops on XP and Vista, a media center PC and a Viliv S5 tablet on Windows 7, and an XBox 360). If Google could get all of those other devices dependent on Google software like Apple does with iTunes, they'd have a shot at keeping people loyal.
You'll also notice that Microsoft missed a big opportunity here. In addition to all of that Microsoft hardware, we used to both have Windows Mobile phones, but there was nothing to tie them all together like iTunes. I would have thought something like XBox Live Marketplace could have worked (e.g. as a central place to buy content for all my devices, share contacts and data, etc.), but Microsoft never executed. Maybe with Windows Phone 7 they will...
Android ties in really well to their webapps, Google TV (If that succeeds), etc.
I remember one example was that you can go to maps.google.com and click on a phone icon, and it just sends it straight to your phone which opens a map in the same place. That's really useful integration. I forget the rest of the examples, but they were all pretty 'wow'.
I think iTunes is an example of how not to do things. The iPhone is reliant on iTunes completely. With android, it stands on its own and can integrate with other things when you want it to.
That's in Android 2.2...which my phone (HTC Evo 4G) is supposed to be getting today!
Syncing of email, events, contacts, bookmarks, and files can all be done over the air, through MobileMe. Purchasing and downloading apps, music, podcasts and movies can also be done from the iPhone itself.
You only need to connect to iTunes for activation and software updates.
I have a macbook, mac mini, iPad and formerly used an iPhone. iTunes was the worst part of that.
I simply never plug any of that stuff into my computer unless I really need to get photos or something off of it. That's a usability pain. It doesn't help that I have more music than can fit on my computer, so I also have to hook up an external drive whenever I use iTunes.
Every one of my Apple devices has high speed internet service any time I'm using them.
I carry a Nexus One now. My calendars, contact lists, etc... are always up to date. Things Android doesn't ship with are alway up-to-date, such as my instapaper offline reading list, twitter, RSS feeds, SMS and voicemail from google voice and other junk.
And speaking of integration, the fact that my browser is notified of my SMS and I can respond from there is just awesome. And when I do respond from my browser, the message is marked as read on my phone. Apple is just way behind here.
Too bad N1 isn't available anymore: the overall experience/quality you get is incredible, plus absolute carrier independence, user experience and overall value: $60/mo for everything on T-Mobile without a contract, including tethering and cheap international calling via Google Voice, and yeah - proper utilization of Internet, without the need to sync with the most retarded piece of software ever known (iTunes). It even plays music to my stereo via Bluetooth: every time I walk into my apartment and experience the song transition from my headphones to my stereo I think "F&&& yeah, the future is here".
As for A2DP stereo over BlueTooth, the iOS platform now supports that as well, though there may still be some limitations that make it less practical than the Android equivalent (possibly a lack of standardized method for controlling the music playback via BlueTooth - not sure if that's been added yet).
YMMV of course but the cloud model doesn't work for me right now and while I may be in the minority, I'm sure I'm not the only one.
And unfortunately, the masses seem to not care very much. That's the sad part. I have a similar experience with my N1, and I experienced it a lot when I went from G1 back to my iPhone for a bit. I was strangled by all the things I couldn't do anymore.
iPhone -> N1 I lost, um, PvZ and the Chase bank app that just came out. Basically, third party apps. Nothing from Apple.
Android (and any other device that treats itself like a memory stick) will show up and let you drag'n'drop audio, video, photos in both directions etc. Obviously this drag'n'drop can also be automated by a suitable (1st or 3rd Party) iTunes-like client or a shell script etc.
I believe modern Linux support will at least let you access iP* files as if it were a drive, I think putting things on can be tricky because Apple locks it all down with encryption.
I agree that iTunes is terrible, but for some reason, he loves it. I can't figure out why. But I think there are more people like him than there are like you or me.
Amazing strides have been made to improve connectivity, but we're not there yet. So long as we're not there, you will continue to see the old paradigm.
Ultimately though we should be thinking of local storage as cache and not anything more privileged.
That may be part of the problem with loyalty to Android. If everything is in the cloud, there is nothing tying me to a Google device. When I got my Android phone, I put in my Google account and got all of my contacts from Gmail and Google Voice, etc., but that is nothing new, as I had the same thing on Windows Mobile, and I could get the same thing on iPhone. When you get an iPhone, on the other hand, you have to create an iTunes account, and all the apps you buy, and all the backups for your phone happen there. It makes it easy to get another iPhone, or iPad, or iPod Touch, but it is harder to switch to Android or another platform.
...Which is exactly why I'd like to get a Google device. And to the loyalty point: you don't HAVE to keep all of your users if you're getting more by the boatload. If the lack of lock-in draws more users than your competitor's lock-in keeps from leaving, hooray!
The whole concept of lock-in is misguided. If people are loyal because, even though they DON'T LIKE your product, it's too hard to switch, that means that a lot of your users are out there griping about you. Plus it can't feel good to know that you have to tie your customers down to keep them.
At some point, the dislike reaches a critical mass and people start leaving in droves. That's what's happening to BlackBerry now. And it's going to be hard to undo the harm to their reputation that years of frustrated users have done. Whereas if people could have left more easily, they would have seen the problem sooner.
I suspect Google is actually a lot more worried about Facebook right now than Apple though.
Let's see what they do with MobileMe in the next couple of years before pronouncing them "dead from momentum".
After eating the cost of an unsubsidized unit, I pay sixty dollars a month for 900 minutes and unlimited everything else. SIXTY DOLLARS!
If the iPhone experience is anything like the iPod touch experience - and I imagine it is - then I am more than happy with the N1. It does everything the iPhone does and it does most things better as far as I can tell.
http://news.ycombinator.com/item?id=1129465
The problem is that developers are making a lot more money on iPhone apps. I've heard several developers complaining that their apps don't sell on Android. Will this eventually change?
1, The marketplace sucks compared to the app store in many ways. There are few ways to feature your apps on the marketplace vs apple which has the "what hot", "new and noteworthy", "top paid", "top grossing" categories. In comparison, the android marketplace doesn't.
2, On the apple app store, you are given more promotion room on your app page itself for more descriptive text and screenshots.
3, The android marketplace is FILLED with crap and spam apps, just go to the "whats new" section of your android marketplace and its filled with 95% crap-ware and those ringtone apps. There is no clear way for consumers to find good apps vs these garbage apps. This destroys the user's experience in the marketplace.
4, Related to above, the lack of regulation has fostered a system where comment spamming other apps's page and creating apps that does shady things with user's data is actually more profitable than creating quality apps. see here: http://tinyurl.com/2f3r4g9
5, There is a culture of "free" and "opensource" in the entire Android ecosystem and most apps are released for free or are ad-supported. Google seem to love this since if you use their ad system, they get a cut and therefore they don't seem to have an incentive to push paid apps to have wider availability.
On the other hand, I'm looking forward to what Meego and Win7MO will bring for us developers. I hope they will follow Apple's model of having tighter control over their app stores rather than the mess that the Android marketplace is.
I imagine that if done right this would allow them to match Apple in terms of providing more real estate for promotional content from app developers, and reduce the barrier to buying since you can preview an app, hit "buy," and immediately have it on the phone.
I also think the lack of a good web presence for Android Market is holding back device adoption. I know of several people who are dissatisfied with their iPhones but are hesitant to jump to Android without being able to see if there are third-party apps out there that are analogous to what they've already got on their iPhones.
I agree that one of the major problems with the Android Market at present is certainly this culture of "I won't pay for an app -- and if I have to pay, I'll copy it to my SD card and delete it within the 24 hour return window." A developer has little incentive to make a really, really good paid app if a good proportion of their users would pirate it. There's a tipping point where you can instead make more money by making a mediocre ad-supported app.
That should be fixed with the new Android licensing server that Google recently announced.
http://android-developers.blogspot.com/2010/07/licensing-ser...
Edit: Well, fixed when developers update their apps (which they have a big incentive to do).
If you travel to a foreign country for a week and don't have international data roaming turned on, will you need to find a coffee shop and connect to wifi sometime in the middle of your trip to re-authorize your apps?
The nice thing is that it does leave these decisions in the developer's hands. If it's a network-centric app that accesses a web service that costs the developer money to operate (and thus piracy results in monetary loss), there's no reason not to have the license be strictly checked every time the app is opened. If it's just a game, maybe not so much, because someone probably will want to play it on an airplane.
I haven't seen any evidence that piracy on Android is worse than on iOS. My paid app has a 5-10% return rate; even if that's all piracy, it's not worth worrying about.
Curious to see if this affects jailbreaking numbers.
It's a brilliant, (albeit arguably evil), strategy by Apple to create a viscous circle where developers bind themselves to iPhone, which means the good apps wind up there and thus users buy the product and pay for superior apps, which makes it more lucrative to develop for, and so on. And they sell some extra Macs and make money on dev fees, and take a cut out of every app store sale. It's really a simply ingenious grand strategy which has worked unbelievably well for them, however unethical or limiting some people might think it is.
The only problem with your theory is the 'Android Sales Overtake iPhone in the U.S' part. Perhaps Android will need a bigger market share (double?) to really start stealing the higher quality developers from iOS but if the trend continues this will happen.
Secondly, the US is not the whole world. Here in France I don't know anyone other than tech geeks that have Android phones, but a majority of my friends have iPhones or Blackberries.
Thirdly, you have to take into account the fact that Apple has created a culture of users paying for content. They have also made paying for content as painless as is humanly imaginable - select item, enter password, and it downloads straight to your phone. Android devs have a long wait ahead before they start to see the returns that iOS devs are seeing.
I think you mean a vicious cycle. Or a virtuous one depending on how you perceive Apple.
Please stop. This is what every single company on the planet does. Few things are inter compatible and you'd be naive to hope that they would. Apple has solutions (implementations) to a problem which are different to everyone else's.
Appreciate u taking the poll.
This isn't entirely consumer-driven, IMO. I have no problem supporting developers, and I've bought the "donation" version of a number of apps to support developers, but the fact is that often as not when I look for an app to do something, the free app is the best choice available.
There are times I find myself wishing there were more quality apps I need out there that the developer would take money for, just to help end this notion that Android users don't want to pay for software.
It is really interesting that you hope for tight control, while I am waiting for a platform with as little carrier and/or platform vendor control as possible.
Most of the apps in App Store are crapware too
Apple gets a revenue from iAds as well. Notice that most of the Apps in App Store that are free are ad supported?
(I don't say this as a troll baiter, I own an iPad and an Android phone and love both equally)
Android Market does have "Top paid", "Top free", and "Just in" for the overall market and each app subcategory.
3. So is the Apple market. There are 300+ fart apps (probably much more by now). It is absolutely true that the Android market is full of junk, but don't say that as if it's the exception. 99% of iPhone apps are make money fast garbage.
4. Spam is definitely a problem, and it should embarrass Google that they haven't dealt with that. On the "shady things with data", sorry but your iPhone is far more susceptible to this.
5. Bullshit. On the iPhone there was a novelty aspect that is quickly fading away. I remember having peers gushing every day about all of the apps they purchased. That has faded away and now they use a very small cross-section of top tier apps.
"On the other hand, I'm looking forward to what Meego and Win7MO will bring for us developers"
Indeed.
"I hope they will follow Apple's model of having tighter control"
This is such a bullshit myth. Apple's "control" is superficial and facile. That you promote it shows that you're a bit gullible I suspect.
Other issues are...
- Google Checkout - Apps not being sold internationally - As noted above a messy marketplace; yet Google's focus is the web not apps.
"The true comparison is between Android and iOS, Apple’s mobile operating system. Android’s activation numbers are not device dependent. Apple’s shouldn’t be either. If we are going to truly compare the two mobile OSs we need to include sales of iPads and iPod Touches. Add them into the mix and the data shows that Android is catching up but still isn’t close."
For an e-book reader, with the option of playing Chess and MP3s, its top-notch. But right now, the ability to run apps on it is more theoretical than practical.
As for the total Android vs. iPhone sales numbers, I think two factors will play a significant role next year (a) if the iPhone is available on Verizon, T-Mobile etc. they'll be able to overtake Android sales again (b) I realize that Microsoft is unpopular on HN, but imo Windows Phone 7 will take away more sales from Android than from the iPhone.
IE is a resource hog, and has horrible standards support. Most mobile sites won't work with it unless Microsoft manages to get IE9 ready for production use with Windows Phone 7. From all the stories I've seen, they seem to think they can restrict users to using IE7 and still have a good mobile experience. The mobile web is Webkit, and I don't see IE standing a chance.
I wonder if developers that actually sell mass amounts of apps are noticing this too?
Is this necessarily a problem? Maybe there will end up being enough good free apps that the Android ecosystem will do fine without needing people to "make a lot more money" selling apps.
I happily used Linux on my desktop for years even though there wasn't much of an ecosystem of paid software.
and i thought itunes was a lock-in.
They are going to sell a whole heap of these things!
The latest Android handsets do deliver the stability required for a mainstream device.
HTC, Acer, Asus, Dell and Motorola are large manufacturers and they all have a presence on the Android platform.
China and other strong manufacturing countries can finally focus on delivering refined hardware platforms without needing to invest in software to break a Western market.
The ease of access to the SDK and the cheap platforms available for developing applications means that in emerging and developing economies there are a mass of people who want to learn to develop for Android, they will do a lot of the localization tasks for Google for free!
I am not going to dispute that there is a bias towards low cost and free applications on the Android, no doubt as the raft of sub $100 devices arrive, they are going to be bought by people on lower incomes than the average Apple user. The iUniverse is a great place to be, Apple's integrated media platform is definitely an achievement, but to join the party you really need some $$$
It's a numbers game in the end, the growth curve of Android seems to suggest it will dominate the smartphone market in 2011 and beyond, with that will come the revenue potential application developers seek.
The monetary rewards for trivial apps on the iPhone have been very atypical for the industry in general, so if anything I expect the lucrative iPhone model to dissolve: The social value of having a lot of the latest apps is disappearing.
I do expect apps to remain lucrative, but not with the consumer paying for it. Instead the apps will be financed by brands and interests.
http://www.appleinsider.com/articles/10/08/02/nielson_androi...
http://tech.fortune.cnn.com/2010/06/25/77-of-iphone-4-sales-...
The way I see it is that there are many manufacturers of Android phones, while every iPhone is manufactured by Apple.
Also, every phone that runs iOS has specifications much more the same than that of every phone which runs Android. Apple's approach makes it easier for developers to get their app running consistently on as many devices as possible.
http://gigaom.files.wordpress.com/2010/08/smartphone-switch.... is interesting, though. If the data is to be believed, 20% of Android users will buy a phone from Apple next time they make a purchase and 90% of iPhone users will buy another iPhone.
In reality, a platform declining as steeply as Blackberry will probably accelerate it's decline until their only remaining customers are those who are locked-in, unless they can make their phones much more enticing before they've lost too many customers.
"Subscriber migration to iPhone is a one-way trip" http://tech.fortune.cnn.com/2010/07/27/not-great-news-for-go...
I say this looking at the blatantly Apple bias that floats on this site. Why put down the other system? I prefer Android but think they're both great phones. (I had a 3GS for awhile)
Interesting, given the upvoting behavior on HN suggests that there's a strong Android preference. Maybe that can be explained by the fact that there are currently more opportunities for developers on the iOS, but a typical HN users might favor the perceived freedom an Android handset or jailbreaked iPhone offers.
Competition is good not greed.
Take France for instance, where all careers are selling the iPhone :
* iPhone : 2.25 million units currently in service
* Android : 220,000 units currently in service
That's a 10 to 1 ratio ! (as of April 2010, so pre iPhone 4 launch)
http://www.geeketchic.fr/geek-blog/admob-android-vs-iphone-o...
Conclusion : study carefully your target market before deciding on which platform to launch an app.
That's pre-almost every Android handset worth owning overseas, around the time that the Desire was starting to make an appearance.
The iPhone 4 was a big launch. Yet in that same time period a lot of very, very credible Android handsets have launched. The Samsung Galaxy S will be one of the most interesting of all.
(Finally I got to use Markov chains! Code here for anyone interested: http://codepad.org/cstzwXbG )
You are assuming that the sample you have taken is a good estimate of the true probabilities. You have assumed that the probabilities will remain the same. This latter assumption is the next problem.
you heard of the black swan concept? The future is predictable except for the unpredictable parts.
I say this because I too have been thinking about this and wondering what kind of model would be the least worst indicator since all predictors are poor the longer the timespan as a ratio of stability of system in study. I am thinking something inspired by the N body problem and swarm based optimization would be cool to look at. Alas, I have not the time to pursue this.
On a related note, it seems an iPod Touch sized clone for Android would be a worthwhile device for a company to make (especially if it fit in all those iPod Touch running armbands). I hear news snippets here and there, but you'd think there would be a worthy competitor at this point... (there could well be one I'm not aware of, but a quick google didn't turn much up).
edit: Samsung YP-MB2 seems to be iPod Touch sized and "coming soon": http://androidcommunity.com/samsung-yp-mb2-poses-for-photo-2...
Also keep in mind that a lot of people loath iTunes (I think it's great on OSX, but I probably wouldn't want to use it in Windows).
- a current android user
I sure hope so, but it definitely isn't a given. Android is a big step in the right direction but there are still plenty of things that need fixing before they can compete with apple on anything else but units shipped.
When developers have to seriously think about which platform to support first you can say they've achieved parity. That may be quite a while though.
I agree we're not quite at that point, but we are getting close. We (justin.tv) are putting some serious resources into Android development right now - not as much as for iPhone, but still, I'd say we're now treating them as nearly equally important platforms.
If I were a _device_ manufacturer, the "Free as in Everything" aspect of Android is definitely alluring, as it saves from Symbian or WinMo royalties. That's where it matters: to the Motorolas, HTCs, and (eventually) Nokias of the world.
For a hacker doing software, though, it just doesn't come close to the App Store as far as outlets for monetization.
Also this: http://www.netmarketshare.com/operating-system-market-share....
It looks like Apple gains market share in web usage, and doubles Android in growth, according to the report. So, it looks like even though Android may overtake iPhone in sales, the users don't often use one of its primary features as a smartphone. Is it the browser experience or laggy hardware that stymies the growth?
Err, the iPhone is a smartphone "family". iPhone 4 would be an smartphone model.
I'm sure Android will overtake iOS at some point though; Android handsets are getting cheaper and cheaper, while Apple cares more about profit margin than unit sales.
I'm not convinced this is a meaningful comparison, either. As far as developers are concerned, the number of wealthy customers who are used to impulse-buying apps are a metric Apple will dominate for the foreseeable future. As far as profit and margins, Apple is well ahead of all other hardware manufacturers, as well. User experience... well, that's subjective, but I think generally agreed on, as well. Just as comparing BMW's and Ford+Honda sales isn't very helpful in predicting the success of the companies, nor the market for compliments, neither is this.
You are absolutely right. Perhaps it'd be better to compare the iPhone smartphone family to the Droid smartphone family then?
(EDIT: that is what @andreyf already suggested earlier)
Apple has quite narrow market segment. They are making more money with less customers which is exactly the right thing to do from company perspective. However Android is gaining new markets with new form factors, different pricing points etc. That's why it is inevitable.
The real question now that android is the 'windows' of the mobile world is where will Win phone 7 fit in the landscape? Premium offering to compete with Apple? Or a consumer OS like desktop windows that will go against Android
It would be interesting to compare other countries where carriers haven't locked up the iPhone (e.g. UK or France).
No doubt android is an excellent platform, but the barriers to obtaining an iPhone seem relatively higher than android.
That's a feature of Android, not something that just happens because of factors outside the control of Apple or Google.
Developing your in-house mobile OS is not easy or cheap. Companies like HTC/Motorola can't compete with Apple/RIM/Nokia only on hardware quality.
Most phones are Java ME enabled for that reason, but it's a shitty platform and everybody knows it.
I still like the keyboard more, but I wish the phone was more like an iPhone.
Android = OS
iPhone = Gadget