Arrow's Theorem (2014)
plato.stanford.edu
plato.stanford.edu
These situations are possible but rare and in such a case, it is arguable that all potential winners are legitimate.
I love reading about the theory behind voting methods, but one common criticism is that these edge cases are rare and thus a pure theoretical approach isn’t sufficient for getting a “desirable” (however you define that) outcome.
Range voting (i.e. 0-5 rating system) satisfies all the criteria. [0] So yes, democracy is theoretically possible.
Proportional voting also solves the problem in a similar way, except that the politicians representing each faction, rather than the faction at-large, do the work of forming coalitions with other factions.
Of course the distinction between the two is a little more blurry, since broad-coalition parties also exist in proportional systems, and politicians do play a large role in the at-large coalition-forming in plurality systems. But nonetheless, they clearly lead to different outcomes.
As for ranked and approval-type voting systems, I’m not really a fan since I think they don’t have any hope of representing coherent thought about politics. People have a hard enough time making a principled choice of one party to vote for; asking people to rank them seems likely to produce even less principled choices.
The Continental European system with proportional voting and multiple political parties with changing support seems more agile. New parties can form, gain and lose support, not quite as quickly as in one 4-year election cycle, but in about 3 or 4 election cycles the political landscape of a country can change.
But then again, the American democratic system has already had a pretty good run for over 200 years, so can we know if present-day problems are indicative of actual problems in the system, or something that will pass?
No, they aren't. Studies have repeatedly shown that US voters have very high party voting consistency, and that those that identify as independents are almost as consistent as those that identify with a party.
Turnout and change in composition of the electorate decides elections, more than anything.
Proportional voting also has higher turnout rates and especially the list-based system seems to have a higher number of women in politics.
FPTP countries tend to have the highest inequality, too, likely because there is that lack of competition, which tends to allow powerful people to have a bigger influence on the two parties over time.
Coalition of parties is better than the alternative of one party dominating the whole government, because then parties are forced to work with each other and compromise on their most extreme views. That's usually a good thing. Plus, you don't get totally opposite platforms every 4 years. Like say if Democrats were to dominate once, raise taxes for everyone to 40%. Then Republicans came. Lowered them to 10%. Then Dems came again, raised them to 30%, and so on.
RCV is a little harder to understand. But so is the caucus system, and the electoral college system, and other quirks the current American political system has.
RCV has some real advantages, like optimizing for positivism in elections rather than negativity (because you may need your opponent's voters). That's usually a good thing.
I don't believe people have a hard time choosing parties. If anything, what happens in most countries, even PR countries, is that people say that they don't have a good option.
Ultimately, FPTP is also undemocratic, because it allows parties to dominate the government when they have less than 50%, sometimes even less than 40% of the voters' support (at it has happened in Canada, and sometimes in mid-terms in the US). I don't know why anyone would support FPTP when that is the case. Why would a party dominate the government with less than 40% support in election day?
For example, say a country is 49% Republicans and 51% Democrats. In addition, a Socialist candidate is running. 30% of the Democrats actually prefer the Socialist candidate, but under a plurality system they would vote for the Democrat candidate because the Democrat has broader appeal.
If those 30% chose to rank the Socialist as their #1 choice, then the Republican will win the election, because the Democrat will be eliminated in the first round. So the Democrats are incentivized to not vote their actual preference.
Look at the various Condorcet methods [1], and also check out Approval Voting [2] for a system that produces fairer outcomes without the complexity of RCV/Condorcet.
The two parties don't have an incentive to represent the entire populace, they simply have to represent half the voter base as best as possible. A two-party system is a zero sum where shooting down the opposing party advances you just as much as making meaningful positive contributions.
Also, a two-party system means that views that overlap both of the two extremes on different issues aren't represented.
Approval voting could potentially fix these problems, without any additional complexity at the ballot box (it's really simple! the only difference is you're allowed to vote for more than one candidate), but sadly has seen almost zero traction. Adopting approval voting more broadly could go a long way towards fixing the somewhat broken political system we have in the United States, for example.
I'm not a political scientist so take my opinion with a few grains of salt :)
[1] Approval Voting on Wikipedia: https://en.wikipedia.org/wiki/Approval_voting
Approval voting actually allows candidates that break the mould of existing parties, because voters can support a candidate with unorthodox views without compromising the campaign of their party's primary candidate.
Plurality voting is a lot better than not having a democracy; imho at least the worst candidate will be excluded. My understanding is also that democracies of any form (including republics) tend to get much better military results than dictatorships, but I don't have any actual evidence to cite :(.
But most countries don't have one-member sized voting districts in their parliament elections, rather they choose 10 to 30 members per voting district.
Yes, it reveals that empirically, it produces a narrower political dialogue, poor participation, and low satisfaction with government compared to systems that produce better proportionality. See Lijphart's Patterns of Democracy.
United States (2016): 56%
India (2014): 65%
Germany (2017): 76%
Denmark (2015): 86%The long version is, well, Lijphart's Patterns of Democracy.
I am very skeptical of studies purporting to run statistical analysis on such small data sets as the recent history of countries, let alone the recent history of democracies. It seems that in the quest to produce quantitative political science research, people forgot all the statistical lessons about sample size, confounding factors, and so forth.
If I recall correctly, the paradox of voting gets represented as a top cycle which leads to irrational decisions. They wanted to come up with mechanisms where they break top cycles. (In these graphs a higher ranked decision was higher on the Y axis.)
Confusingly, the term (and the extremely similar “voting paradox”) sometimes refers to the Condorcet paradox, which notes that collective preferences between three or more options can be intransitive. I expect that is the concept you are referring to.
[0] https://politics.stackexchange.com/questions/14015/does-gibb...
But I have good news: we can steer a more stable course with score voting.
Score voting doesn't violate Arrow's Theorem (because it's not a ranked-choice system).
Here's how it works:
* Each voter gives candidates a score from 0 to 1.
* The highest average score wins. (The average can be weighted to account for abstentions.)
The upshot:
* No political parties are needed.
* It resists gerrymandering because it's non-partisan.
* If there's a bias in the system, it's towards the center.
* Simulations indicate score voting is socially optimal.
* Arrow, himself, expressed preference for approval voting (a variant of score voting)
Further reading:
electology.org
en.wikipedia.org/wiki/Range_voting
What the U.S. really needs is proportional representation, similar to parlimentary systems of other countries
Then someone who identifies as neither could get a 6 on average and get elected. (Assuming both other candidates are close to tied.)
That said as a Canadian I'm down with almost any change in the voting system.
* Since there is no spoiler effect, you could just let everyone on the ballot. Letting abstentions count as zero votes, obscure candidates cannot win. (Less severely, abstention could count as a fractional zero vote, i.e. 0 in the numerator of the average and 0<x<1 (say x = .25) in the denominator...)
* Or require a certain number of signatures to let a candidate on the ballot.
No, a new single winner election system is a distraction. What we need is proportional representation, to ensure that more people actually have representatives in proportion to their political desires.
Right, but it could still have those problems that Arrow's theorem talks about. Do we have a proof to the contrary? I have a hunch that it promotes strategic voting, like plurality voting ("first past the post") does.
For example, adding an additional candidate should not affect the average score of the rest of the candidates, hence there is no problem with "independence of irrelevant alternatives". (I leave the rest of the conditions as an exercise to the interested reader.)
That having been said, all voting systems can be vulnerable to strategic considerations. However, simulations and theory suggest it's much less the case for score voting compared to ranked choice systems. See electology.org for some pointers to research.
It is non-obvious to me that rational voters in such a situation should not adjust their scores for the initial candidates. In fact, it seems like you should adjust scores in the prototypical situation where you prefer candidate A to candidate B, and detest candidate C. With only A and B present, you give A a high score and B a low score. When C enters the picture, you change your score for B to a high one, so that you make it maximally difficult for C to win.
These systems can be very good in situations different from common public elections where there is a consistent meaning for ballot markings (e.g., approval makes good sense in non-secret-ballot elections where a vote to approve an option is a binding commitment to participate if the option is selected.)
This is very much like the idea that radix-sort can run in linear time worst-case, because it's not a comparison sort. While absolutely true, both statements can be misleading without context. Just as radix-sort has the weakness of depending on the size of the keyspace (and therefore being poorly suited for sorting small vectors of large numbers), score voting has some issues that do not appear in ranked-choice systems.
Most obvious: There is incentive to vote tactically (as is always the case), but the tactics are more complicated than in most other systems. Most serious: Not using a ranked-choice system prevents us from reliably finding a Condorcet winner.
One could make the case that these disadvantages aren't as bad as those of ranked-choice systems, just as one can make the case that radix-sort is a generally good way to sort records by a lexographic key. Simply listing advantages doesn't do that, though.
Of course it will. The fundamental problem is selecting only one representative per voting district. However fancy and complicated voting algorithm you make, it will most probably collapse anyway. It's the size of the voting districts that leads to a two-party system, not the voting mechanics.
But then: Just pool nearest 20 voting districts [x] into one large voting district, from which you elect 20 representatives, and any kind of simple proportional voting mechanics [xx] will do. If you elect 20 representatives, any party that manages to get at least 5% of the voes will get their representative to the Parliament. New political parties start to appear, and a multi-party system emerges on its own.
[x] Or 15, or 30 or whatever.
[xx] Such as the D'Hondt method, https://en.wikipedia.org/wiki/D%27Hondt_method
Of course, drawing these districts (in either system) is an inherently arbitrary process which can lead to counterintuive or obviously unideal results, the most obvious example of which being gerrymandering. But at the end of the day, unless we have a one world democracy, borders must be drawn. National borders are “easy” in the sense that they tend to be formed not by a democratic political process but rather historical conflict.
I'm not sure I understand your comment. There is no "instead" -- you can vote honestly for both your preferred candidate and the popular candidate.
But it turns out that approval voting is itself considered a very good voting system (I remember reading an article about how a conference of experts voted on their favourite voting systems and approval voting won, but I can't find it because "voting system vote" isn't a very good Google search).
Suppose that I rate a candidate 0.7, and my neighbor ranks the candidate 0.6 . Does this mean that I like the candidate more than my neighbor does? What does that mean? How can we tell?
Suppose you take two people who would vote in the same way, but then you take all the scores of one of the people, and square them. These are all still scores between 0 and 1, and so a valid way to vote, and it keeps the preference order in place. But what do the difference in these scores mean? "amount of happiness"? How could we quantify this?
The way that seems to make the most sense to me is a normalized vNM utility. A person's least favorite candidate (or least favorite candidates if some tie for this position) get(s) the rating 0, and their favorite candidate(s) get(s) the score 1. All other candidates are scored as the probability r such that the voter is indifferent between that candidate, and (probability (1-r) of [least favorite candidate]) and (probability r of [most favorite candidate]).
This gives a well defined foundation for what score a voter would give a candidate, a clear definition for what a 0.6 means vs a 0.7 .
The system where you just pick the candidate with the highest average rating though, does not incentivize voting in this manner.
I have an idea for a system which I think would incentivize voting this way, and which would optimize the expected value of a weighted sum of everyone's vNM utility. (it is a weighted sum because the utilities are normalized between 0 and 1, and different people's vNM utilities are incommensurate. The weighting is in the normalization. It is I think the most neutral weighting it can be.)
However, it would probably be entirely impractical.
The idea is this:
Each person states their utility for each of the candidates listed, and the system makes sure that these utilities are normalized.
Then, each voter gets 1 (arbitrarily subdivisible) point of voting probability.
Then, a bunch of "trading" is automatically done, where say, as an example, if two people have different first picks, but would both prefer some other candidate as a close second, they could both give up some "undifferentiated" voting probability in exchange for some which is restricted in some way, based on whatever deal they made.
All the deals would probably be made automatically, because it would just be so incredibly inconvenient otherwise, and also having the result be biased towards voters who are better at trading probably wouldn't be great.
Once there are no more trades to be done, all the remaining undifferentiated voting probability goes to the voters' first choice.
Then, the winner is chosen randomly, with the probability of winning corresponding to the proportion of the voting probability that was assigned to them in the end.
Assuming an efficient market, this should optimize the expected value of a weighted sum of the voters' vNM utility (assuming rational voters).
Unfortunately, it is rather complicated, and I think it would probably be too computationally intensive to run.
Oh well.
Each voter should rationally vote in whatever way maximises the expected value of his utility of the outcome. The extent to which your vote "looks like your actual preferences" depends on how the voting system is designed.
I think that ideally, if it is possible without giving up too much, it is desirable that how a person would rationally vote doesn't depend very much on what they know about how other people will probably vote (though this probably isn't the most important consideration).
If the system is based on people giving ratings, and there isn't anything that these ratings are designed to exactly mean, then it seems likely to me that the system wouldn't just so happen to be such that the way people are incentivized to vote would mostly not depend on how others are expected to, and also unlikely that the way people would rationally vote would match particularly well with the way that the designers of the voting system imagined.
The system I gave was intended to be one in which the way people would be incentivized to vote would correspond to their preferences in a clearly defined (and sensible) way.
So if 10 is the maximum (0-1 was the range given above, but whatevs), then sure if I prefer Hillary to Trump and they're the only two that seem likely to win, maybe I'll give her a 10. But for anyone I prefer to Hillary, why would I give them a zero? Of course I should give them a 10 as well!
edit: definitely willing to try the system though :D
For me, it’s less about which source I trust more, and more about my familiarity with and enjoyment of the writing/organizational style of Wikipedia articles.