The iPhone X UX is a nightmare
fastcodesign.com
fastcodesign.com
The issue with this article is that the author is comparing a familiar UX that they’ve had a decade to understand to a brand new paradigm. I see articles like this around every new product launch, and I don’t really find them constructive.
Some got used to it.
Some stopped caring. It doesn't help: they've already decided what's best for us.
Me: it still annoys me to a certain degree and I'm also happy to see that companies not only considers alternatives but also actually move to other products.
I am guessing that Apple is investing and working hard on new technologies and tried to fit some of these new things to iPhone X. This is like a transition version to new devices that we may see in the future.
When Steve was the boss, Apple's main priority was iPhone. But this has changed over the years. iPhone became the best phone as intended and now is the time to work on new things. Like all other phone companies, Apple also needs to release a new model every year to keep those money flowing into company. My advise would be that you buy the model that you need, but know that new things will be coming at much faster pace than ever.
Looking at the mentioned tweet: https://twitter.com/JoannaStern/status/926488246204366854/ph...
Some of the actions like screenshots, notification center, wake etc don't look much different. Some will need getting used to. The only problem I see is two button action - volume down + wake for restart.
I can tap the trackpad or screen of my Surface Pro with one, two, three, or four fingers to do different things. In fact, I can configure three and four finger swipes in all four directions to do different things.
Of course the home button was such a simple UX though:
* Press place your finger on it to use Touch ID
* Press once to go the home screen
* Press twice when unlocked to bring up task switching
* Press lock button then press twice to initiate Apple Pay
* Press and hold to talk to Siri
* Press at the same time as the lock button and then release to take a screenshot
Yeah, it was such a SIMPLE bit of UX. If you’re a UX expert arguing for the supremacy of a verb with at least six overloaded meanings, imho you’re UX charlatan.
There's at least three - swipe up for home; swipe up halfway and hold for task switcher; swipe left for previous app. If you've turned on Reachability, there's also swipe down to activate that.
These aren't edge gestures - they're on the Home Indicator. And "3D Touch Edge + swipe" was already on the iPhones.
> the home button was a massively overloaded bit of UI
Cannot disagree.