SC2 always felt like a way to funnel players into the tournaments rather than an actual game.
It was "You will play this like 1v1 and you WILL like it." After my third timed rush mission, that was it. No more.
Blizzard can grab cash without me.
SC2 always felt like a way to funnel players into the tournaments rather than an actual game.
It was "You will play this like 1v1 and you WILL like it." After my third timed rush mission, that was it. No more.
Blizzard can grab cash without me.
SC2 is probably the purest 1v1 esport. I don't think that's a bad thing. It's been heavily optimized for this use case, which is why they urge you to play it the way it was designed.
You don't have to play it, it sounds like you don't like highly competitive 1v1 tournament friendly games. That's fine, go play something else, no need to bash blizzard.
That company actually has many other games you could check out...
At low level, just doing macro/economy right wins the game. Executing a strategy requires so much micro-management and multitasking that's actually unavailable to 90% of the player base. Between low and high level, a mix of "better macro" and better tactics (don't fight in chokes when your race needs space etc.) wins games, not strategy.
OTOH, it's a bit like saying that at intermediate levels, you win a chess game by not being the first to blunder (or seeing your opponent's mistake).
I believe that an RTS game like Zero-K (a TA-like) for instance is more strategic. Your initial factory choice, which determines which kind of units you'll use is a first strategic choice; static defenses are much more important than in SC2 (where they are more or less considered a waste of resources, except for anti-air maybe). TA is based on territory dominance, so holding a point in the middle of the map is important. In SC2, the middle of the map is where the "deathball" vs "deathball" final match typically happens.