MythBuster's Hyneman Launches IndieGogo to Build VR Shoes Like Mini Treadmills
roadtovr.com
roadtovr.com
This all seems tone deaf. Maybe the shoe is like tunnel vision VR before we had the oculus. The Ah-ha moment with VR was accelerometers, they at least kickstarted with a paper one you could start to use no matter what! The backpack and axe with whacky cannon fuse might satisfy some Bustin' fans, it leaves me pretty flat. The branding is horror show gawdy too. Promise me a DIY kit where I can play with the terrible shoes idea myself to really help you get there.
Jamie! Your audience for a thing like this is builders like you! Sure you can get some MB cash-in with this but if what I'm paying for is future skates, give me some ruddy future skates so at least I can break my neck with you! Get me some brushless DCs with nice aluminum hubs and some 3D printed tread parts. Release with a community edition with STL files to open up the experimentation.
Either that or just go get a bank loan like any other person and take some risks on something you believe in. I do see from the outshot why your'd prefer to risk someone else's money. It's all pretty silly. But if you don't buy it, why should we?
Is IMO a completely reasonable stance. People putting up money are making the bet that it's a good idea, and can either buy an actual product eventually, or if it turns out to be a bad idea nobody is trying to manufacture all those "pre-orders".
The benefit is without needing to ramp up production you can just focus on the Research side of R & D.
If they really don't want to share and engage that community, aside from the software devs, I think they have a really long row to hoe. I would imagine the concern is really neat IP because they have cool dudes working on it, but that locks you right in for a very classic funding model that needs a buttload more than $50k to get off the ground. Again, I feel like the original Occulus kickstarter walked this line fantastically.
As an AR/VR Researcher, I wouldn't touch this gizmo that's being presented with a 10ft poll.
(But it's unlikely.)
(But sometimes it's fun to imagine silly stuff.)
at least the VR application of the concept of motorized shoes hasn't been proven.
I guess this is just a "stepping stone" if you'll pardon the expression, toward a general purpose motorized shoe. So if this VR aspect is just a side trip on their grand scheme, maybe it makes more sense to have such a team in place working on what they are.
There is nothing about this that says professional design or marketing folks are involved. No one seems to even know what a color wheel is or basic rules of text readability. How many fonts did they download? Shit looks like a 90's rave flier.
I'm all for DIY, whacky hardware projects (have a couple myself), and MythBustin'. But I think after they finished prototype number six everyone went over to Cody's house all drunk and went Old Man Ham on it. Jesus christ guys, get on Shutterstock and buy some templates.
EDIT: I totally just realized that this project is the engineer equivalent of a neighborhood dad garage band. Rock on brothers. Rock on.
[1] https://en.wikipedia.org/wiki/Mecanum_wheel [2] https://www.youtube.com/watch?v=_tmiu1wpp_E
Snap on shoe based personal transport, like Heelies with motors, I can see working but without some very complex Mecanum style wheels I can't see the VR Shoe being functional any time soon (unless they have a killer new concept they've not told us about yet).
I can't see one feeling balanced in this sort of get-up.
I just don't understand why they seem to no longer sell to consumers though.
I'm not sure I get Jamie's project.
Will it work on carpet?
What stops you from slipping?
What holds you in place? Does the motor move you backwards to match any forward movement?
Btw once we get all these vr accessories were really going to need wireless charging and a giant mat to dump all your stuff on when you’re done playing to charge it.
I think it has to work over a range of at least a few meters before I'd call it wireless.
I can just plop the phone down without having to fiddle around with uncovering the charging port and finding the cable, and I can still comfortably see and touch the screen if I need to.
Now I'm ambivalent-to-generally-positive, but it's still not exactly a life-changer.
That one is answered in the FAQ of the campaign (=no)
What the FAQ doesn't answer though, even if it's in there, is why they need the $50,000. Their answer is just "because we hope you find it a fun adventure"
He does explain in the video that as much as anything they're after a corpus of people to act as a focus group, which seems reasonable.
hope it works out, seems like an interesting solution.
This is absolutely the wrong way to go about this. Its clear that Hyneman is trying to ride the VR hype to sell motorized shoes, which sound more interesting to me as a mode of transportation than anything having to do with VR. Especially if you can put in Segway-like logic in them to help with balance.
On the flip side, considering how long walks are most people's only form of exercise its probably a bad idea all around like those hoverboards or that new mini-segway. If I bought any of these I'd be cutting a lot of calories I'm burning and lowering physical activity drastically. Short range travel should be by foot and losing that will just make our obesity epidemic worse.
Those are about being able to walk without moving. Yes, the shoes will be able to move you around but that's for centering the user back in the middle of the VR play area.
Outdoor / locomotion use is phase 3 which is "dream phase" and likely will never happen.
Anyway, this is a moot point since this crowdfunding is for prototype v.7 and not even for a product.
Yes -- the people in Wall-E. It has already begun without yet having autonomous shoes. That movie is frighteningly predictive.
But I live in America. Most short range travel doesn't even get you to the nearest grocer. If you can actually get anywhere by walking, you live in the urban core of a major city.
The Axiom is--by virtue of it being a cruise ship--essentially an ultra-dense city with a giant propulsion system strapped to it. It's probably around 4 km long, if you include the narrow pointy bits, with some minor convolution of the major pedestrian travel routes. In the early "cabin fever" years of the cruise, walking around everywhere was likely a common occurrence. But as new generations replace the old, distance expectations readjust. 100m becomes a long way to walk, because it is 2.5% the length of your world, and might take you two whole minutes if you stroll leisurely enough. Those are minutes you would have to be watching the interactive teledramas of the ship's integrated entertainment system on your tiny wearable screen, when it could be on a much larger, more immersive display!
The hoverchairs of the Axiom weren't just about not walking; they were also about being connected to the network 24-7, like Borg or Cybermen. Recall how extraordinary it was for Wall-E to get just two of the humans to notice that something interesting and different was happening away from their screens, in the real world. And they were excited about it, because they had never meaningfully explored the "real" world in their entire lifetime ("I didn't know we had a pool!"), so it was all new to them, and rendered in perfect photorealistic quality, with no level qeometry errors or frame-dropping.
Ready Player One is coming to theater screens soon, and if there were any justice in the world, Snow Crash would be, too. Humanity has this dream of connecting everyone to everyone else through the network, and it also has a nightmare where the network is an addictive drug, and everyone becomes a netjunkie and lets the real world become a barren wasteland.
Distance sucks. The great burden of civilization is that moving goods around takes time, because between where they are and where we want them to be, there's just so much distance. The mere proposal that treadmill shoes should exist for VR is an indication that world programmers are doing a stupid thing. They are importing the thing that many people hate about the real world, and making it a hard rule of the simulated world, too. You would be better off strapping a vibrating belt to your waist; let it buzz whenever you fire the thrusters on your powered exoskeleton, and give yourself a tiny shock whenever you activate a teleporter or traverse a portal. People want instant travel, and you don't need simulated walking for that.
The network generates a new distance expectation. The world is now zero meters across. Stepping from New York to London is a journey of milliseconds rather than miles. Whether the world is 4 km long, or 40000 km around, walking just can't compete with that. If you can go anywhere interesting faster than you can walk to your mailbox, pedestrian travel is just doomed. Even mechanized travel is doomed. That's why delivery services like Amazon are booming. For brick-and-mortar stores, you have to spend 15 minutes on traversing distance before you can even start shopping. And that store might not even have what you want.
you're not going to physically move your body through 3d space with cameras.
dude your post is all over the place. i can't ascertain if you play VR games or if you even watched the linked video.
and not for nothing, but you can't ask for no sensors and also ask for no dystopia. except we're not going to be fat, we're going to be plunged in some weird seasalt bath with no holes on our body anymore except the Lightning jack that's replaced our faces
For more direct proof, play Dance Dance Revolution on a high difficulty mode. You won't go anywhere, but you'll be feeling it.
This could well improve people's physical activity level. It especially opens up some options in places where "just go outside" is not necessarily a viable option, or not necessarily a particularly helpful one.
[1]: Note "energy" here is chemical energy expended by the body, the "human" definition, not the physics definition.
Dang, that's a big assumption. As someone who's been a researcher in the field for over a decade, I definitely can't make that claim.
Valve even says the total concept may be flawed and they are comfortable[1] with complete failure.
Three (of many) big things to overcome:
* Lock in. People watch movies in the dark with other people. Head lunchbox is isolating and annoying.
* Transmittable skin infections.
* Stereo depth eye tricks messing with focus makes almost everyone sick and can have huge unknown effects on the brain, balance, and perception
We don't have light fields[2], easy holograms[3], or laser scanning projectors on a chip[4] yet, but we might next week. Very probably VR at current is the stone axe we are using to invent the steel one. In almost every practical way it's broken, even if useful. We have no fucking clue what the final form is going to look like.
[1] http://www.bbc.com/news/technology-38992294
[2] https://www.magicleap.com/
[3] http://www.red.com/hydrogen
[4] http://www.bosch-presse.de/pressportal/de/en/mobile-world-co...