Donald Norman in "Things That Make Us Smart" points out distinguishing between education and entertainment is not impossible but difficult. Artworks are performance outputs like proofs or designs. Then there are material sciences of their realizations and reproductions. We heroize the lone artist but artworks are social "supply chain" creations. For whatever reasons, outside the weekly pop charts for advertising attentions, we rearrange shelves of old and new artworks we consider exemplary in some regard. Kids study the outcomes and techniques both and keep remaking the present. The fictional novel, moving picture fiction "talkie" and lyric 3 minute tune are very specific genres. I imagine there are folks here who might credibly argue specific computers games are exemplary artworks worthy of study and emulation. "Humanities" along with many other of our departmental labels is not such a great term of art.