I think that one of the fundamental problems is that to be a visualization machine, you need to have easy access of the GPU and OpenGL is provides anything but. I think that shadertoy (shadertoy.com) is the thing that comes the closest but the learning curve is kinda steep.
I know that people like Alan Kay, Bret Victor or Michael Nielsen (his post was on the fp the other day https://news.ycombinator.com/item?id=15616637) share these sentiments but this is a task bigger than a single people.
Idk what I really mean by "organized push". I'm not sure if the problem is well defined too