It's only 4 MB and handles tens of thousands of Slack messages in one chat without lag.
1.0 release is going to be out in early November.
It's only 4 MB and handles tens of thousands of Slack messages in one chat without lag.
1.0 release is going to be out in early November.
1. Downloading embedded web browswer had been at 0% for a few minutes. At I went to close it, I noticed the counter creep up to 1%. The download is _slow_!
2. Not open source. I cannot trust a proprietary app with my login information to my communication channels.
Once the app is open source, I'll happily give it another try. Thanks!
I'm setting up a company right now to increase trustworthiness. Like the home page says, no data will ever be shared with anyone and soon it will be possible to verify this.
Why is that? Are you licensing code from somebody else?
Browsers—well, Gecko and Edge; WebKit and Blink aren’t quite so good at it—tend to do things properly or to a remarkably high fidelity. They put enormous amounts of effort into getting it right, because it’s worth it for them. Something like Qt also puts a lot of effort into getting it right (even if it still commonly requires the developer to make certain choices to use that rightness).
But something like this, not using any GUI toolkit? Games can do it, because they aren’t trying to fit in with the everything else, but regular applications just shouldn’t do it. I have never seen a single one that was even good, let alone great. They always fail to handle various important things properly, and so tend to wind up painful to use or even unusable for many users.
If you care about your users and are not making a game, the sad truth is that drawing all the controls yourself is irresponsible.
I agree, but the solution is not going to web, but instead using the OS provided UI toolkits.
OpenGL is not accessible and the current UI looks hacky.
No, it supports Gmail via the Gmail API. Soon it's going to have a full email client built in.