How to teach technical concepts with cartoons
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Alice worried that she wasn't smart enough or experienced enough in this particular industry to do her job. She was. But she had the air of someone who was always worried about being found out. So instead of talking with the managers or users that she should have been talking to to get her work done, she would go to people she trusted, like me, who liked to be helpful when they could and who, as a developer or someone who had been with the company a while, might know a little something of how what she was asking about worked, but probably shouldn't have been the person she was talking to. This annoyed a lot of people.
What she was really good at was decorating her cubicle. She was a genius at it. She would do it for every major holiday and even some of the minor ones.
Alice's boss liked to gripe about her to me. She hadn't hired Alice, didn't really like her, and didn't offer her much support.
We had a lot of arcane business processes. I thought it would be nice if we could throw some light on these, maybe come up with some charts or creative visualizations that could serve as a general reference. Cartoons like this would have have been great.
One year, around Halloween, when the company sponsored a cubicle-decorating contest with prizes, Alice's boss was complaining to me about how much effort Alice had put into decorating her cubicle. It was impressive. She had turned it into a little haunted house.
I suggested to Alice's boss maybe trying to leverage Alice's cubicle-decorating skills to visualize some of these business processes and workflows.
A few weeks later Alice was laid off.
Using cartoons a great way to disarm the reader, especially children, into believing the subject matter will be understandable. I don't know if Mims used cartoons to make engineering appeal to children, but it certainly had that affect on me.
[1]http://www.flickriver.com/photos/mightyohm/tags/forrestmmims...
http://dilbert.com/strip/2000-03-19
http://www.kevinandkell.com/2000/kk1029.html
http://www.kevinandkell.com/2001/kk1230.html
http://www.kevinandkell.com/archive/boardwatch/kkbw200002.gi...
http://www.kevinandkell.com/2000/kk0730.html
http://www.kevinandkell.com/2003/kk1005.html
http://www.kevinandkell.com/2005/kk0515.html
http://onthefastrack.com/comics/december-9-2012/
http://onthefastrack.com/comics/january-8-2012/
http://onthefastrack.com/comics/may-4-2014/
http://onthefastrack.com/comics/january-4-2015/
http://onthefastrack.com/comics/january-18-2015/
http://onthefastrack.com/comics/april-14-2015/
And, more in line with what this article is about, Scott McCloud’s comic about Google Chrome: https://www.google.com/googlebooks/chrome/
And yes, I happen to be interested in good visual explanations of techical issues, so when I see one I bookmark it, so I can find it when I want to use it to explain something.
I think to be effective in using cartoons for teaching, you have to make them entertaining and integrated, but also not be completely flippant --- and that depends on the reader, which is why it's not for everyone.
Negative space can be both meaningful and useful later on.
I learned about visual thinking and visual metaphor in application to business communications from "The Back of the Napkin: Solving Problems and Selling Ideas with Pictures" http://www.danroam.com/the-back-of-the-napkin/
It puts the effort on the teacher which is where it should be. Making things easy to draw doesn't bridge the gap of complexity.
I do this when in conversation, but how do you do this in broadcast?
Many of the comics have the same traits, they are cute or might be useful as cheat sheets if you already know the topic but can't really be used to teach someone about it.
Comic Legend Will Eisner’s Work Influences Military Training http://www.military.com/video/off-duty/humor/comic-legend-wi...
Also check out the PS archives. It's one of Will Eisner's hidden gems.