Microsoft Has Stopped Manufacturing The Kinect
fastcodesign.com
fastcodesign.com
Thanks to Jamie Shotton and the team for a sensor that made a difference to an incidental community.
https://www.microsoft.com/en-us/research/video/body-part-rec...
I think robotics research is probably a reason why they're discontinuing it. Why support something that only exists outside the walled garden? Maybe not the only reason, but a reason. The device probably isn't generating profits, and the value gain on top of that is missing because the gaming community has abandoned it.
Even though it seems like Sony's interest to foster a community of high-tech nerds interested in AI and parallel processing, and even though it seems like it's Microsoft's interest in fostering a community of robotics and computer vision nerds, it turns out the Giant Corporations need lock-down control on products and have no long-term vision for supporting ecosystems or communities.
I think they were worried about people buying them up and not purchasing games.
They used about 200ps3 to find some prime number (cryptography related)
This is pretty unfair. Microsoft released Kinect 2.0 for Windows[1], with a developer SDK, specifically for the community to hack on. It even supports Windows Embedded.
I can't in my wildest dreams imagine that they thought that product would be a money maker.
[1] https://www.microsoft.com/en-us/download/details.aspx?id=445...
https://www.intel.ca/content/www/ca/en/architecture-and-tech...
Besides, the kinect has honestly better specs, a better quality in tracking and more accuracy.
Eventually, yes. I'm not sure there'll be a cloned part on Aliexpress next year, but there will be parts from broken phones for sure.
Unfortunately Microsoft missed the chance to buy Primsesense before Apple snapped them up. Still, while the tech is good, the ToF sensor in the Kinect v2 is superior for the (gaming) market and Microsoft own the IP via their Canesta acquisition (they licensed the Kinect patent).
What's more interesting is the boatload of cheap ToF systems that you can now buy. The only problem is they're much more power hungry. The new Kinect is crappy for mobile robotics because its heavy (90% of the sensor head is heatsink) and needs a wall power supply. It's fine for static systems, or beefier mechanics though.
(Face ID is literally a mini-Kinect, since it comes out of Primsense IP.)
The only game in my house that could ever utilize it was the original Dancing games from the demos. The last time I saw my daughter playing it, she was holding her phone, and using it for the sensor instead of the kinect through their integrated app.
I asked why she would do that? Just plug in the kinect and use it, don't risk dropping your phone while dancing, but that's not how she wanted to play.
also, the question of seeing the fog is more nuanced that can see/can't see:
"Just like it is impossible to give a simple answer to the question “How far can I see with a thermal imaging camera?”, it is equally impossible to say how much shorter the range will be in foggy or rainy conditions. This is not only dependant on the atmospheric conditions and the type of fog but it is also dependent on the IR camera used and on the properties of the target (size, temperature difference of the target and background, etc)" [http://www.flir.com/uploadedFiles/FOG_techNote_LR.pdf]
At the time I was in a research lab that needed wireless networking + high-def video + light source + on-device processing + battery power + small form factor. It turns out that even compared to Raspberry Pi, the cheapest possible solution to that problem was "buy old Androids on Ebay and add external batteries". A handful of years before that we would have been cobbling together a $500 device, or more realistically scrapping the whole project.
The whole model of feature-dense sensors suddenly crossed from something for major production runs and custom orders into single-unit consumer products, and I'm not sure people really noticed how big an impact it had on research.
I bought it for my kids. Turns out, the Kinect is awful for kids. They were far too little for the Kinect to properly see them, and the motions to actually use it were super fussy. Then if I walked in to try to help them, the Kinect would freak out that there was a new person in view. The dog walking by would mess it up as well.
Basically, you would need a large dedicated room for the stupid thing, and you would need to be at least 8 or so to have a chance at using it properly. Then the games were meh.
But it could have been so much better.
Especially then it seemed like a glimpse into a future of where the technology could go, and though that magic was sometimes finicky, it was still magic when it worked.
[1] Kinectimals (essentially a "cat petting" simulator) I recall particularly launching for my youngest cousins to enjoy. There were others, but that's the first to mind; this was a couple years back at a holiday party where most of this happened.
For that reason, the commodification of the Kinect really has been a boon for science and entertainment. There are some commodity Kinect knock-offs out there (Intel's cameras and sensors come to mind), but selling millions of Kinects means that they will probably stay important to museum projects.
The secondary market will probably remain flooded with Kinects for a while, but maybe (hopefully) by the time it becomes hard to get a decent priced Kinect for such cool little projects there will be a Kinect 3 or similar ready. (Or Microsoft will sell the Kinect brand to a hardware manufacturer.)
I find Kinect programming retrospectives fascinating. Particularly that fascinating feel that with the Kinect you have so much data at your fingerprints that good Kinect programming is as much figuring out (quickly) which data to ignore as which data to use, but also realizing that you don't have to trust just one source of the data you want a gestalt of it. (...and getting a good gestalt to be performant in real time is certainly a challenge.)
What's sad is that it could have been great, if MS just put a little more dedication and effort towards it. The Kinect Sesame Street games had so much potential. Hopefully another company can do better. Could be wrong but I think Apple bought the company behind the original Kinect's technology
I just point the Kinect down a little for them (and play on my knees if I join them) and sometimes move one sofa back a couple feet if more than one person is playing at a time.
The improvements in the xbone over 360 in the Kinect department were huge.
I kept waiting for another game in the vein of Fruit Ninja, but none came.
Also use the Kinect for voice controls on movies. It was the equivalent of the Echo but well ahead of time.
Microsoft could have taken the outcry about the bundling 2 ways:
1) Make the Kinect awesome with awesome software, and make those people wish they had gotten it bundled.
2) Fall on their sword and assume that when people don't want to be _forced_ into something is also means that they don't want to choose it ever.
They obviously chose option 2, but I think option 1 would have served them better.
I worked at Microsoft when the first Kinect came out. I spoke with a few members of that team (non-engineers). My question was very clear -- are you expecting this to takeover for controller based gaming? I don't recall all the responses, but I think the overall sentiment was along the lines of "No, but it might", whereas my thoughts were along the lines of it absolutely will not, this is such a gimmick. I'm not a gamer at all, but I used to be in college. When I want to game, I plop down on my couch and mash on the controller. If I wanted to jump around and flail my arms, I'd go to the gym or play some pickup basketball.
I think there was (maybe is) a disconnect between Microsoft and hardcore gamers. Kinect and Xbox One's initial non-gaming features were an attempt to take Xbox "mainstream". Stop it. Appeal to the core demographic. To their credit, it seems like they've been doing that now.
I'm a huge proponent of VR (backer #238 of the Rift on Kickstarter), but I worry VR headsets will end up in the dustbin with the Kinect for this very reason...
The most popular games are flight simulators and first person shooters where people walk around (Elite Dangerous, Eve: Valkyrie, FSX, Onward, Pavlov, From Other Suns). The best games released, Lone Echo and Echo Arena, take place in zero-gravity environments with highly non-constant speed and no teleportation.
Any game that gets released without joystick/trackpad locomotion will get a flood of angry message board postings.
Nausea is certainly a concern, but huge strides have been made in addressing it for the vast majority of players.
This is business though. Lots of stupid side products and features are launched to compete with ideas that might take over. If it doesn't, fine but if it does become popular you aren't 5 years behind and dead in the water.
I remember buying a Wii just for the gesture control capabilities. I wrote a whole VJ performance app based on Wii gestures, so you could crossfade video and scrub through animations (the video equivalent of a DJ scratching records), just by waving your hands around. I toured with that thing for years... it was so essential to my performance that I stashed a few candles in my bag, so I could use them for IR tracking in case the sensor bar stopped working.
I then bought a Kinect and used it in a couple performances, projecting 3d mapped effects on to the band onstage. Even with VR/AR tech now: it starts with games but then gets co-opted into art and music. Open, hackable hardware is so important for society.
Having games that are fun and allow me to play without plopping down in my sofa is definitely a plus. I get enough sitting done when working.
Gives me some strange feels about the current state of the tech economy. The Kinect is being retired at the same time Amazon and Google are caught up in a dumb contest to see who can produce the best hockey-puck-sized speaker that can add items to your shopping list. As overwhelmingly large as tech giants like Amazon, Google, Microsoft, and Apple are, they seem mostly resigned to following trends, as opposed to creating new ones.
Don't forget, smartwatches originated from a highly successful Kickstarter campaign. Same can be said for VR. Bitcoin, and blockchain by extension, originated from a white paper published by someone who's still to this day a complete mystery.
Tech giants are very much capable of generating cash, but are damned by their inability to create gold.
I think that's the problem, I figure it was meant to increase XBox game licensing money, not turn a direct profit.
The issue here is that it's being bought without games. They lose money on the tech, and then don't make it up on the licensing.
I swear that was a thing for a while, but I can't find any sources, so I might be mis-remembering
Sony didn't like this, as they were losing money on every PS3, so they disabled the functionality.
Their dominance seems to have further pervaded the notion that utility and viability = profitability within this system.
If you want to kill this, you need a cooperate culture, that anonymizes project critic and punishes claims of authorship to critique.
If anything, it's surprising Microsoft kept building and subsidizing these things for as long as they did.
the problem is if google doesn't go into the "speaker with a voice assistant" space, they allow amazon to possibly gain dominance in said space. this is why everyone wants to get in on drone delivery, self-driving cars, vr, etc..
and while "creative", the kinect wasn't a thing microsoft invented either. in fact, primesense, the company that created the original kinect got bought out by apple, and basically that tech is in the iphone x now.
I suppose at least the data is worth a lot towards better voice control efforts.
This. And thanks to software/hardware patents, the technology will die with the product, or remain dormant until the owner will either decide to make something else with it or (not holding my breath) release it under a FOSS license. In the meantime, like always, landfills in the 3rd world will be inundated by more hardware which could be still perfectly useable if its life didn't depend on the wishes of a single company.
The core technology (structured light in iPhone X and Kinect 1, ToF in Kinect 2) is rather straightforward (for a computer vision researcher, that is...), it's hardware (embedded CPU, cheap sensors and lasers) that enabled its mass adoption.
They produced an ASIC that ran the structured light system, as well as a custom grating to produce a very specific light pattern.
Xtion was a Primesense ASUS partnership to bring the tracking technology to the PC.
Xtion was not a separate company but rather an ASUS branded Kinect-like sensor.
Primesense made the sensors for both Kinect and the Xtion.[0]
Primesense was later purchased by Apple in 2013.[1]
Kinect 2 uses Time of Flight developed, as far as I know, by Microsoft.
https://www.gamasutra.com/blogs/DanielLau/20131127/205820/Th...
On one hand, you could see this as fooling around with Kinect tech now requiring a $1000 investment in an iPhone. (Or buying a Kinect used; there are still plenty on the market.)
On the other hand, you could believe in the inevitability of Shenzhen to take the probably $3 part Apple has designed, stick it into a little housing with a micro controller, and commoditize “Kinect Minis” within the year. :)
https://www.reuters.com/article/us-apple-iphone/apple-disput...
From https://www.apple.com/iphone-x/:
"Face ID is enabled by the TrueDepth camera and is simple to set up. It projects and analyzes more than 30,000 invisible dots to create a precise depth map of your face."
I don't expect Apple would willingly license their patent to their competitors in the mobile space (who, after all, would just want to slap a FaceID-equivalent feature into their own phones); but they'd probably be interested in licensing it to e.g. electronic door-lock companies, or action-camera companies (add a "depth" track to your video), etc.
My guess is that rather than the Kinect, what people will probably be buying 2-5 years from now for "commercially scalable" projects is an LG USB webcam that has Apple's miniaturized sensors embedded, and is using the (by-then-standardized) no-name Shenzhen remake of Apple's face-recognition ML-accelerator core.
Well that's a silly comment, because by choosing not to make more then there would actually be fewer kinects in landfills than if they had decided to continue manufacturing. The decision to "build more" has absolutely nothing to do with folks deciding to throw away the ones they've already bought.
Apple also offers AR kit which is the same concept with similar APIs.
Another much under-appreciated aspect of Kinect was what an absolutely phenomenal video conferencing system it was - using Skype on Xbox was on par with expensive custom systems. Great speakerphone (that audio recognition) and it would resize the focus on the fly to include all the faces in the room (panning around).
Youre either misrepresenting or woefully misunderstanding this. The echo et al are no more about selling a $50 shopping list speaker than when Amazon/Barnes and Noble/Sony were going at over $50 e-ink readers.
Also don't forget that Sony Ericsson released the MBW-100 smartwatch[1] several years before Kickstarter existed ... so I'm not sure how they could have originated on Kickstarter.
The speaker thing was Amazon creating a trend (or fad if you really see it that way).
At any rate, the idea lives on in Apple's iPhone X in a much more practical application.
> Don't forget, smartwatches originated from a highly successful Kickstarter campaign.
This is a big stretch, in my opinion. I think we'd have worked out that a screen on our wrist with useful info is nice regardless of what happened on Kickstarter, this wasn't exactly an incredible discovery.
There had been countless fitness tracking watches that aren't really all that far removed from the public want from smart watches from Garmin et al long before Pebble tried their thing too. The barrier was arguably getting efficient SoCs that could last a day doing something useful far more than it was anything to do with crowd funding.
> Tech giants are very much capable of generating cash, but are damned by their inability to create gold.
This is getting a bit silly now.
(and the hockey puck sounds pretty... pretty dumb)
But you know why it is so, don't you? The allure for an information company of having an always-on, always internet connected, high-sensitivity microphone, running proprietary software doing god knows what, the allure of having such a device in as many homes as possible is only too obvious.
The only thing more shameful than them pushing this garbage is the consumers' willingness to eat it all up.
If you're into software, you could make it exciting. Perhaps write a scraper to strip the audio off porn clips, mix it up with old Khruschev speeches?
Could be a tactic to fight systems like these - overwhelm them with garbage data.
In a fight to protect your privacy, the only way to win is to not willingly give up your data, even if that means not making use of new systems or taking active countermeasures against tracking systems.
Before I left we were doing the work to transition to v2 and were well aware that it was not an earner for MS, but I think the prevailing notion was this was too important to the research community and MS was in it for the long game hoping for it to take off in other industries.
In any case, I reached out to a friend there who tells me they were aware of this eventuality for some time and have another option (smaller, more accurate) that they are in the process of migrating to.
> Don't forget, smartwatches originated from a highly successful Kickstarter campaign.
Smartwatches have been a techno-futurist pie-in-the-sky product for almost 50 years now.
Apple outselling Rolex in 2016 (the same year Pebble died) arguably did far more to cement this, and in a significantly shorter period of time.
Pebble went out of business, the very opposite of commercial viability.
Apple went on to outsell a 4.7 billion dollar player in close to a year. If the choice of Rolex offends, insert the name of more or less any other watch manufacturer you like, the comparison usually stands, or at the least shows the exceptional sales the line achieved in a short period of time. If anything, it's even more impressive when one compares to 2016 revenues of cheaper watch makers such as Seiko, Fossil, Citizen etc.
I don't think you're giving these companies adequate credit for their innovation. :-)
It's worth remembering that the Echo, a voice-powered home assistant that can be spoken to anywhere in a room ("far-field" voice recognition), was novel when Amazon introduced it. Similarly, the digital e-ink reader was novel when Amazon launched the Kindle. Two other concepts that seem novel to me are the Amazon Go stores (checkout-less shopping) and Amazon Prime Air (automated drone delivery), both works-in-progress. Consider Amazon Web Services (est. 2006) and the cloud services boom.
Amazon created the first devices/services that resulted in the trends for home assistants and ebook readers (etc.), so I don't think it's fair to name them as "mostly resigned to following trends".
Similarly, although Google seems to have followed Amazon's lead with respect to home assistants, it's certainly innovating in the capabilities of their service, and in other areas. Google's voice assistant has access to incredible amounts of information, presumably powered by Google's search and understanding of questions and context. While both Alexa and Google can answer "When was Abraham Lincoln born?", only Google can more difficult questions like "Who was the second CEO of Microsoft?" (per my test today). However, none of the offerings can yet answer "When was the second CEO of Microsoft born?" Boiling the situation down to shopping lists ignores the capability variation in products.
Of course every company will follow trends to some extent, since to do otherwise is to give up a potential market segment. Companies don't exist per se to create trends; they exist to capitalize on business opportunities. A lot of the big tech companies have expertise they can leverage to enter new tech segments, or have related services that they can integrate. E.g., if Apple has Siri and the Apple TV, then a home assistant may still be a sensible play, even if Amazon did it first.
Trying to create a new trend is risky and requires large investment. For every hit like the Echo, you might strike out like the Fire Phone; for every hit like the Pixel phone you might strike out like Google Glass or have moderate success like Kinect. It makes sense for companies to create offerings when there's a proven model to follow in addition to investing in new innovative ideas.
If following is the only thing a company does, then you might judge them as not being innovative; but before you do that, you should look at the innovative things they're trying too, such as the Glass, the Kindle, the Kinect. Apple has been incredibly innovative in their phone design and security features: the first to offer a touch-based phone with no keyboard (as far as I know); the first to offer fingerprint-based unlock instead of PIN code unlock (so convenient!), and now face-recognition based unlock; Siri may have been the first useful voice assistant. Apple's security and privacy has been industry-leading, e.g. Secure Enclave. Apple CarPlay is a great experience and surpasses every other car integration system I've used.
I believe that the reason all of the named companies have continued to be successful and remain market leaders is because they are innovating in products and services.
These are solutions I found when looking into leg sensors for a Taekwondo VR training game. I feel we're approaching a technology intersection between self-driving cars and VR, in the need to map physical spaces and the objects therein. I keep waiting for someone to bring in eTemplate laser scanning tech to bridge the gap, but nobody has. I fear most people see these as entirely separate domains with little overlap.
I personally spearheaded a couple of projects to make it work with the Vive in this way.
Unfortunately, the Kinect's tendency to screw up leg motion, SDK's and API's that read like an old grimoire of Black Magick and worked about just as well, as well as it's proprietary skeleton detection drivers, which prevented me from getting in and fixing a lot of these issues, which caused the company I worked for to drop it completely.
a focus on 'developers developers developers' could've really saved this thing.
However, a lack of MacOS support, terrible drivers for Windows that worked about half the time with my Unity rig, non-native Unity support, et al, really messed up a lot of the longer-term plans I had for it, and caused it to not be reliable enough to ever use in a production environment.
The developers make or break a piece of hardware, and while I get that it was mainly an XBOX device, when it failed to make a serious splash there, they could've saved the hardware by working with its high-demand for a ton of different high-tech solutions and provided consistently better SDK's and API's.
Good riddance, because hopefully we'll get something better. Shame, because Microsoft really had a product that spoke to higher-end developers and filled a phenomenal void for a low-cost alternative to brutally high-cost motion capture and natural interaction systems.
Hopefully the structure sensor [ https://store.structure.io/store ] can help to fill this void.
In the meantime, I'm guessing it means that the software support isn't going to get any better. :(
After getting all of our motion capture done, we wanted to see what else we could do with it. I stumbled across a [1]repo from a few years ago that live-streams the depth data as a point cloud system in the browser. So we cleaned up the code, set up a kinect to point at our office entrance, and now have it live-streaming in the header of our [2]website! It's a bit too heavy on mobile, so we're currently working on a fallback.
[1] https://github.com/jawj/websocket-kinect
[2] https://l2d.co/
It's a great idea for kids hospitals!
For context: our device is capable of measuring the dimensions to a 5mm accuracy on cuboidal (box-shaped) objects sized between 60mm and 1200mm (approx 2.4" to 48")
The device has passed certification by some pretty rigid government bodies in North America that spent a significant amount of time evaluating it to ensure it measures correctly ALL the time.
Of course we always knew this day would come eventually, but it kinda sucks that it had to be today though. Time to buy up those surplus refurbs I suppose..
We (that is -- shameless plug -- my company DotProduct) combine a Primesense Carmine sensor (basically a smaller version of the Kinect) with an Android tablet and our software to create a self-contained portable 3D scanner (www.dotproduct3d.com).
Occipital has created their own version of the sensor which they call the "Structure" sensor, but it's still based on Kinect/PrimeSense tech (www.structure.io).
Matterport (a YC company) is using the tech in a tripod based scanner to create 3D interior walkthroughs (www.matterport.com).
The reason these sensors are still in use is largely that PrimeSense (at the time they released the Kinect) was technologically about 7 years ahead of every other 3D camera manufacturer in the market. Only very recently we're starting to see sensors that rival the Kinect/Carmine in terms of overall quality.
Can you make an example of such alternatives?
Are they barebones sensors, or full hardware a consumer can buy?
I am very, very, far from being a MS apologist but I think that dropping Kinect is a really stupid idea, strategically.
MS have dropped quite a few balls recently and this is another one. No doubt in the boardroom this will be an obvious slash to balance the books but it is a bloody stupid idea when you look a bit wider.
This thing was/is a bit of a game changer - not really new, per se, but very useful in quite a few areas. Quietly, many groups in many areas of research and development have used this thing to do things that border on sci fi.
I hope Kinect is dropped somewhere else - it is just good enough to work well.
I'm glad Microsoft was smarter about this, it enabled a lot of otherwise costly to develop ideas to emerge at the time and the gaming use of the Kinect is almost anecdotal in retrospect.
As for the PS3 being a bad experience for Sony, that only applies to the first units. By the end of the generation, Sony was almost parity with Microsoft on units sold. So too has Xbox One started to catch up with PS4 (in the U.S.) Microsoft still sells more software per unit though, if I am not mistaken.
Our gaming business now is more than $9 billion and growing profitably.
Xbox One is doing poorly compared to PS4 and its exclusives are becoming nothing special. This is especially true this year when many high profile console games are either Sony exclusive or Japanese so they are not on Xbox One.
If Microsoft had launched Xbox One in its current state, it would be neck to neck with PS4. Unfortunately they spent its first year pushing for Kinect, an "entertainment center", and always-online requirements.
IMO, if you have both then it might not seem like a big deal but PS4 seems to have better exclusives and it's consistently selling 2x as much. It's also at 1/3 as many sales as the Xbox 360 so 'dead' may be over rated but it's not in a great place.
2017 has been a better year for PS4 exclusives than Xbox One, although maybe I just feel that way because I like the Forza Horizon games more than the Forza Motorsport games and I suck at Cuphead. There's still plenty of Xbox One exclusives that I'm happy I've played.
This is not necessarily great for Microsoft though, as licenses for third party games bring money, and people like me end up using their online store only when there's no other choice.
https://www.playstation.com/en-gb/get-help/help-library/play...
It was just a massive misstep, and was years too late for its focus. They've regrouped but the PS4 has retained the lead from that early head-start.
The extra $1 it would have cost to include a digital broadcast tuner (vs. a $75 add on; down to $50 these days) would have been a big draw to cord cutters.
Second, the removal of the windows media tools that the 360 had made it less usable as a streaming device.
Felt like design by disjointed committee. I bought it as a media hub (and for the Forza series), but ended up being somewhat abandoned by MS as the focus shifted, understandably, to hardcore gamers.
Why sit on your arse and turn a steering wheel when you can just run forty miles to work?
When someone says "Why do X when you can just do Y?" its usually because "just doing Y" is simpler or easier. Turns out that ducking is neither simpler, nor easier.
It took years for the rest of the market to catch up to that and Windows 10 is still not quite up there.
I love playing dance games with Kinect. The "Dance Central" series is brutally accurate in its judging. I remember seeing a demo of Project Natal, which was Kinect's codename. It deeply impressed me because it looked like technology from the future.
In fact, I bought an Xbox 360 instead of Xbox One because I wanted to play those specific games and they like other original Kinect titles are only supported on the 360 Platform.
Also, a first-hand story for this category:
Once upon a time, next door to my grandparents house in SJ/Los Gatos region, there lived a renter... not any renter, but a corporate/PhD/engineer whom quit his job to start a startup. After some casual conversation, he mentioned he was working on then something stealth-mode involving machine vision and 3D screen interfacing (think Kinect meets Wii controllers). Many Maybachs, Merc S-series and Aston Martins came by to due-diligence and meet said entrepreneur's startup, team and tech at this rental 3-BD with a dedicated meeting room near Hwy 85. The odd thing was, I never heard what happened to him and has baby. That is until I ran into someone whom did some work for him several years later. (The Valley is a very small place; heck, yours truly toured Woz'es and coworker's homes under construction when I was like 7, but I was more interested in the steep road (Harwood IIRC) out front for high-speed skateboarding/bicycling.)
Anyhow, it turns out, the night before the demo, the CEO made a source code change or something that broke the build. And, there weren't backups because they weren't using a (D)VCS. (Ouch.) I think it was acquired for an "undisclosed sum" for IP and wound down IIRC. What sucks is having to go back to work, kind of a tech "bar closing walk-of-shame," but there's always next time.
Tried to use the native Windows 10 3-d scanning program with both and hotrible results. It was nothing like the MS demo footage.
The color image would not map properly to the point-cloud. The second camera was better, but still 'off'.
I wonder how reliable the miniaturized Apple version will be, particularly being knocked around.
Also, whatever you may think of Kinect, at least they tried something different. The new XboxOne X is just a spec bump. No attempt at innovating any other aspect of the console.
Of course the application of it is totally different.
Are you aware of anything to the contrary? Definitely interested in learning more if so, given the Kinect is going away. I can also see Apple potentially doing more with this in the future, though they’re not there yet.
It seems more like Microsoft hasn’t been interested in promoting the Kinect (it’s been out for years) or applying the tech elsewhere, and they’re just shutting it down, the timing being coincidental.
I'll miss the kinect but it doesn't play nice with newer tracking systems. They confuse each other. That makes it difficult to use in combination with a Vive. I'm guessing they aren't very reliable multi-camera systems either. Unlike the Vive, they don't have a timing mechanism to avoid confusing each other.
I've wanted one for a while for computer vision projects and $40-50 is a fantastic price. Instead I'm looking at maybe getting a 360 Kinect (Certified Refurbished) at $40 and $10 for the usb adapter.
I am still however enamored with the automatic login. It sees me all the way across the room and logs me in. It's wonderful.
It used to work even better with the first gen controllers which had identifier IR lights in them. My friend and I could swap controllers and continue to play the same side of the screen. It was truly magical. The gen 2 "S" controllers however eliminated the IR lights.
Going back to a physical remote feels like I just took a step back in time.
Original broke but I got a red one to replace it.
It also doesn't preclude Microsoft building a Kinect v3 in the future. (It doesn't even preclude Microsoft building a Kinect v3 in secret in the present.)
I get that MS would like to keep developers into it's little Windows / XBOX box, but forcing me to keep a Windows installation for the sole purpose of using your hardware is a great way to get developers looking for an alternative.
One problem is that games are a pretty weak application of the technology, but you need gaming-scale numbers of units to have reasonable costs.
It also looks like I'm not going to sell any more books. ;)
I mean this seems like an idea whose time will come. What could they have built if they were targeting a product to release before Christmas?
you could have a little machine that motivates you to do a workout for example, that can also connect to a pc for more advanced apps.