Little Wars – a game by H.G. Wells
gutenberg.org
gutenberg.org
The noble horse with courage in his eye,
clean in the bone, looks up at a shellburst:
away fly the images of the shires
but he puts the pipe back in his mouth.
Peter was unfortunately killed by an 88;
it took his leg away, he died in the ambulance.
I saw him crawling on the sand, he said
It's most unfair, they've shot my foot off.
How can I live among this gentle
obsolescent breed of heroes, and not weep?
Unicorns, almost,
for they are fading into two legends
in which their stupidity and chivalry
are celebrated. Each, fool and hero, will be an immortal.
These plains were their cricket pitch
and in the mountains the tremendous drop fences
brought down some of the runners. Here then
under the stones and earth they dispose themselves,
I think with their famous unconcern.
It is not gunfire I hear, but a hunting horn.
http://www.instructables.com/id/How-to-play-Little-Wars-by-H...
Little Wars
(A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books)
With an Appendix on Kriegspiel
[1]. https://www.boardgamegeek.com/
[2]. https://www.boardgamegeek.com/geeklist/154344/1913-2013-cent...
Warhammer was much more tied to RPGs with it's first editio and there was all sortsd of overlaps from GW and D&D/Chainmail
Here is an interview with one of the creators that discusses the origins:
https://juegosydados.com/2016/08/26/interview-with-rick-prie...
Diplomacy's either a much better or much worse alternative to Risk. Depends who you ask. Not directly comparable but scratches the same itch, possibly better (see: depends who you ask).
The Board Game Geek site probably has some lists for semi-casual or otherwise less-hardcore wargames. That'd be the place to look. Then see whether Shut Up & Sit Down has done a video review of any that look interesting to you, before buying (they have for Memoir '44, IIRC).
I think the ColdWar Commander / Blitzkrieg Commander games can be picked up in that time. Movement, command, and combat rules are quick and intuitive, and it generally lends itself to a "resolve-problem-by-common-sense" approach. It's great for casual gaming.
http://backtominnesota.com/Ancients%20Old/Old%20Ancients.htm
(Or my all-in-one file, here: http://suspended-chord.info/static/downloads/paperparachute-...)
And so, we'd have a gaggle of people merrily running around the town, trying to scoop up supplies and whatnot, as things got more and more chaotic. Always a blast.
The tutorial in the Twilight Struggle app is a good, fast-ish, introduction to the game.
Neuroshima Hex! Is one of the greatest games of all time, but it’s more of an abstract than a what people think of as a wargame. You build competing programs (Armies) that execute during battles.
The rules are pretty elegant and fun, and are quick to teach and play. A game usually runs 30 minutes to an hour. Miniature wargaming is always going to be a bigger investment in money and effort than a board game, but DBA is pretty easy to get into: you only need a couple dozen figurines for an army, and a playing surface of about two or three feet square.
The central conceit of the rules is that the important thing is modeling a unit's role on the battlefield, and the rest can be abstracted away. So for example a unit of pikemen is a unit of pikemen, whether they're a Macedonian phalanx or a Swiss landsknecht. This lets the same set of rules support battles from the bronze age to the renaissance.