Why do they continue to ignore Gamers on the Mac Platform.
Why do they continue to ignore Gamers on the Mac Platform.
- Hardware: PC Gamers usually customize hardware to have pretty decent power (GPU, CPU, Memory, etc) for relatively cheap when compared to Mac. In PC market, there's hardware competition for literally every single part of the hardware. For games that require extra power, you would need a powerful machine and, while they do exist in newer generations of iMacs, it's just damn expensive. Which brings me to my next point: market.
- Market: Although Mac users grew significantly, I'd say it's still pretty small when compared to PC. If you are a game developer, especially an indie game dev, you may find how depressing it can be to publish a cross platform game. It's not super hard given the popularity of game engines such as Unity and UE4. But the issue, in my opinion, is if your game has multiplayer, for example, you're probably going to have a bad time dealing with platform differences. Aside from that, you're going to have to deal with other platform differences in a lot of different levels. At some point, you're going to ask the question: is it really worth the extra investment? You are going to delay publishing your game for probably little gain. Developing for the larger market first might make more sense. Not only for indie devs but for AAA games too.
This is changing fast if not changed already. Xbox One, DX12 lock in on Universal Windows Platform and finally,
> Windows 10 also has a "Gaming Mode" as part of the OS for performance improvement which some games might have it turned on automatically.
https://www.vg247.com/2016/10/14/dota-2-windows-10-anniversa...
Valve was skeptical about Microsoft turning Windows into a walled garden when they announced DX12 only for Windows Store exclusive games, that is when they started pushing their efforts into SteamOS, moreover a stable runtime (based on Ubuntu LTS) for Linux games, which has helped _a lot_ for linux gaming.
Xbox Game DVR predates Game Mode; you can enable/disable them independently.
So even if DX12 was restricted to UWP apps (which, reminder, it isn't) UWP apps are not restricted to the Store either, and Steam could install UWP apps, too.
Until then, maintaining a desktop gaming PC and buying the base MacBook Pro model every now and then seems to be more cost effective.
The primary issue for gaming on OSX is and has always been drivers. You can generally get 80~100% better framerates by running the same game on Windows (via Bootcamp).
There are plenty of Mac OS games and people don't play them.
Also the laptops are also single click.
That's not out of the box :) But an Apple Mouse can not have right click added it physically has one button but it does it in software and it doesn't work or it button bounces whenever I have tried.
95% of all Mac I have ever seen or used have Official Mice.
Every pointing device they've made for well over a decade has had multiple clicks.