It's like 20x better than every other product out there though. And their new video chat + screen sharing is pretty great. The bandwidth is far higher than any other competitors I've used.
My brother and I were playing 1080p videos on each of our screens and watching the other's, just to test it out. Obviously it wasn't full quality, but it kept the frame rate up and looked presentable at least to 720p.
And their lack of scalable monetization leads me worried about its longterm success as a platform - they are adding more cost-intensive features and continuing to try to support it with what is essentially a $5 monthly donation model.
Complaints aside, I love the service. Echoing what avree said, long term monetization worries me. I would like to see discord survive, but its story looks similar to Trello right now in terms of monetization.
FWIW, it generally works pretty well, and overall, Discord is a fantastic product that I'm happy to be using.
This probably involves not being Electron (from my own adventures in the area), so I don't hold out much hope, but it keeps Discord from replacing Extremely Expensive And Bad solutions like SkypeTX for me.
I'm trying to figure out what the actual context in question is, particularly in terms of technical connectivity. Is this being used for remote DJing? Or conferencing? Or an audio recording situation?
If you're prepared to throw money at the situation, it's possible this may be fixable with a simple bespoke solution. I say "possible" because, unfortunately, I just did some digging and found https://bugs.chromium.org/p/chromium/issues/detail?id=453876:
> Unfortunately we don't support multi-channel > 2 nor multiple devices at the moment.
> ...
> Are there any future plans to support these two features? Is this a w3c issue or a Chrome issue?
> ...
> I am quite skeptical about this; I was told this requires a huge change in our WebRTC-side infrastructure, but I am not sure what the current status is.
> The spec indicates getUserMedia can be configured with 'channel count', so I assume this is Chrome issue.
That immediately nukes WebRTC :(
Could make for a fun project. I'm very fascinated with audio handling myself and this sounds interesting, but I'm unsure I'd personally have the skills (or mental stamina/attention span :< ) to be sure I could follow through. I'm also only on a Linux box, which brings up the platform-native problem.
Honestly, the best answer is probably to continue using multiple Skype instances. Which is gross. But, y'know.
I see. I get the impression this is collaborative podcasting with multiple people that have multiple microphones. (I can't figure out why else you'd need multichannel A+V transport.) FWIW, it does sound like Skype is probably your best bet for the time being (unfortunately). It's simple, it works for everyone, etc.
It's also annoying having to adjust each users volume slider individually, I wish Discord would just do that automatically and normalize the levels of everybody.
I have used Discord quite a bit for gaming, but it hasn't proved a better option than Slack to me (at least in a work context).
We're stuck with Skype for official stuff and telephony though.