IGN acquires Humble Bundle
techcrunch.com
techcrunch.com
I welcome interesting arguments for why my reaction is inappropriate, or for that matter, appropriate. It’s pretty easy to enumerate acquisitions that went well and others that went poorly, but I certainly wouldn’t claim to have sufficient data to make a reasoned prediction about how this will go.
I mean like I said elsewhere, I still shop there because: why not, if it's cheaper; they don't have any noticable mission statement anymore though.
The Humble Indie Bundles still focus on things supporting Linux, every game in the one earlier this year was available there. At some point they decided that was only a focus for the "Indie" bundles though.
Compare that to Twich, which has multiple ways to support streamers right in-app and available to even pretty low-viewership streamers.
I don't know what's taking so long, but it's coming. Also, YT Red viewers still give money to demonetized but still partenered videos.
My gut reaction would have been far worse if a brand with very negative consumer connotations (like Comcast) had acquired Marvel or Lucasfilm or Pixar. Let’s be real, DreamWorks hasn’t made anything as wonderful as How to Train Your Dragon since their 2016 acquisition by NBCUniversal (owned by Comcast). ;)
I like most of the films from both of them. There's a lot of just terrible content for children, and these companies generally avoid that.
1: Just thinking about the ending now is making me tear up a little. I think the older you are, the more aspects of your life it will likely relate to.
- Google / YouTube
- Facebook / IG
- Facebook / WhatsApp
- Tencent / Riot Games
- Tencent / Supercell
- Amazon / Twitch
Going from a payable service at exceptional value, to what is now which is a free service at the cost of your meta data collection and Facebooks general business practice, have not been a positive benefit to WhatsApp viabilty or presence.
Markets are "efficient". If one entity is not using a resource in the most efficient way, there is a chance for someone to buy them out. It's another form of arbitrage.
Similarly, in the realm of Internet businesses, a business that employs massive tracking, shady advertisement and plethora of dishonest and anticonsumer practices will be more efficient at exploiting the market than the one which does not.
Which is to say, peak market efficiency is not always something good to have.
After seeing that this was a successful formula, they went on to raise funding in 2011 and pushed for larger publishers / developers to target with their acquired audience of heavily engaged gaming fans (mostly indie people). There was quite a strong note of sourness at the commercial interests being spun out of what was originally a charity + grassroots initiative.
Now, as many other people have mentioned in this thread, they've largely fallen into another same again steam sale outlet.
My attitude is more of indifference - they sold out long before being acquired by some big old company. I feel they put too much emphasis on aggressively acquiring new sales at the expense of their old customers.
Humble Bundle would not have made any sense nor would have had much to sell if indie games weren't a 'valid genre' in 2010.
https://trends.google.com/trends/explore?date=all&q=indie%20...
https://trends.google.com/trends/explore?date=all&geo=US&q=%...
But on top of that they've added a lot of sales that breaks any of those principles.
I think they did well to keep the core of the platform there but at the same time offering other things less noble that keeps them afloat.
Except that a large chunk of the proceeds still go to charities. That's always been a selling point to me. Whether the games are indie games or older games, knowing that some of the funds are going to a charity is a large incentive for me.
(This is also why the Humble Monthly Bundle is disappointing. Only 5% going to charity is pretty weak. Compared to the 100% you can do with regular Humble Bundles, at least.)
So if you were wondering why you dont see a new Command and Conqueror or Wing commander game, now you know why.
Secondly, there are all kinds of corporations. Basically, what matters is the corporate charter and what promises the board and executives make to shareholders. As long as they act in accordance with their charter and the guidance they give to investors, they are fine.
Gaming is a cynical industry full of talented idealusts, much like music and film... But even worse because they innovate a lot harder and faster on business models, to the detriment of the consumer.
Consumers are right to be concerned, it's born out many times how idealistic creative small companies get absorbed into huge cynical businesses that are focused on extracting the maximum value from the asset, and the customers lose out.
That certainly matches my impression. My subjective opinion through friends is that acquiring companies rarely fully understand what they've bought, and pretty regularly kill what makes the acquired company special. Not on purpose, really. I imagine an enthusiastic cartoon monster running around trying to hug people it takes a fancy to. Some it squishes to jelly, some merely end up bruised, and some it neglects or drops when its whims turn elsewhere.
And even if it did, you're only taking the perspective of investors of the acquirer. From many other perspectives, like that of founders, employees, and customers, those numbers are exactly as bad as they look.
As an aside, I think it's egregious to credit NeXT with 600B value add. What they actually bought, aside from making Jobs feel successful, was a decent replacement for their desktop OS. So you can possibly credit the Mac sales from circa 2000 on. But the iPod had nothing to do with NeXT. iOS had a little to do with NeXT, but not a ton. If they had bought BeOS, I don't think the path would have been materially different.
Meanwhile, IGN has been around a lot longer, and has earned a terrible reputation for selling reviews and generally being shameless. I lost all respect for IGN long ago, and I absolutely refuse to contribute to it in any way, so I've cancelled my humble bundle monthly subscription.
Is there a name for the feeling you feel when you're watching a movie and the bad guy wins? That's what I feel now.
IGN editorial is separated from the rest of the company like just about every other media outlet and those extraordinary claims require extraordinary evidence. One or two anonymous allegations does not a "reputation" make. When someone puts their name to it and brings evidence to back it up, we'll talk. As-is, this is just a meme among the angrier gamer community.
(n.b.: I don't read IGN or care about the company, but I do care about mendacity a little bit.)
It is not credible and it should be roundly shot through when it pops up because of that incredibility.
I am assuming this is not a 10x exit.
I don't get why HN, of all the places in the world, would seek to tear down software companies, literally started on HN, which produce a service that people love and which achieve a successful outcome for all concerned.
I also don't think we should teach people that a middlebrow dismissal passes for financial analysis, so some toy math using their public data: they report ~$106 million in charity. Their users probably don't alter their split materially, so if one models their bundles as their main revenue source (which, knowing nothing about the internals of the business, I would), that implies $106M / .15 = $700M in gross sales. Their cut of that is 20%, or ~$140M over the lifetime of the company. I model them as being a rather briskly growing business, so I'd estimate last year's revenues in the ~$30 million range. I'd also estimate probably ~60% margins.
You want the lower on a $47 million acquisition price on a quickly growing software company with $30 million a year in revenue? Yeah, I'll take the upper. Not a hard call. This was clearly a very successful outcome for all concerned.
[Edit to add: Above paragraph is incorrect because I misread the parent as raising at a valuation of $4.7M. If they raised $4.7 million the valuation was probably ~$20M. Do I still think 10x is plausible on that? Plausible, not nearly a given.]
Disclaimers: no non-public information used above, no commercial relationship, although I did pitch them on a consulting gig once. I have paid them a few hundred dollars over the years for video games.
> I don't get why HN, of all the places in the world, would seek to tear down software companies, literally started on HN, which produce a service that people love and which achieve a successful outcome for all concerned.
Well, the company got bought by a third party with dubious reputation, which will most likely lead to "service that people love" deteriorating and possibly getting cancelled. This is not a good news for people who were fans of the service. It definitely doesn't look like a success for all concerned.
Basically, HB is seen by many (myself included) as a great service to have, not as a great trick for some people to get rich.
Correction: "software that it not theirs".
They've not been humble, indie, or a bundle for a long time.
Par for the course. Similar disingenuous commercialization is rampant through the games industry: see what Valve has done to Steam, and what major publishers have done to their titles vis monetization.
Unfortunately the games industry is floating in too much money for another crash to clean house.
There were 13 Humble Indie Bundles since 2010 and 94 other types of bundles (not counting the Weekly Bundles). And those other types often include audiobooks, ebooks, comics etc. that one could claim are at least indie, or some indie games sprinkled in with the AAA titles.
There was also extremely commercial stuff such as the 2K bundles, but hey, it's always labeled as such.
There really isn't any confusion on the website about any of that. And the book and audiobook bundles have been fantastic, too.
It's kind of similar as with GOG, on which games are neither exclusively Good nor Old anymore ;).
I think this was where it went downhill for me. That’s 107 bundles, plus 200 odd weekly bundles. They’re not special any more, and especially now that the bundles aren’t pay what you want, they’re pay above the average, which is higher because they hide some items behind a minimum price. It’s lost it’s allure to me, and most of my friends too.
Interested to see what other criticisms you have.
When you drop offline, any shared library you had access to will drop off. When changing connectivity during a session, your games terminate within 5 minutes.
I've been using Steam as the main means of communication with a lot of people, but these days the chat client is slow, outdated, lacking in basic features and tends to insert annoying redirections before shared links (or remove them outright when you're using a shady site like, I dunno, Google Docs). Hence I'm trying to figure out how to get everyone to migrate to discord.
> Hence I'm trying to figure out how to get everyone to migrate to discord.
ouch!
Okay, the chat itself in Steam is pretty fast (unless you attempt to send an emote). The problem is, there's zero message delivery guarantees, and the client doesn't even care to inform you whether the message has been successfully sent. If you're on an unreliable internet connection, your best bet is to close and re-open the chat window to see whether the messages made it to the server in the mini chat log that shows the last 2-5 messages (that's the extent of the client's chat history feature by the way). It's an usability nightmare.
This isn't about how fast Discord is but about how bad of a job Valve is doing (I'm not even certain present tense applies here given that the chat client has essentially not received any major new features for like a decade).
But yeah in terms of games the last bundle I bought was probably more than 2 years ago
After the original bundle, I've gotten a few in the last year: Intergalactic, Freedom, Star Wars, and Civilization. All have been great values, if you know what you want. Even if you don't, you're giving to charity and you can gift the games to someone.
Recently I saw a humble book bundle that included a book about the healing power of crystals.
At that moment it became clear (crystal clear even!) to me that it is no longer what it used to be, and I finally unsubscribed.
100% agree with this. I got in a bit late, but the first bundles were still pretty fantastic. I loved the fact that they had Linux games. But eventually quality started slipping.
For example, their claims that a game runs on Linux are very unreliable.
Some games just work out of the box with no sweat at all. Some of them work after some tweaking (installing packages, etc). But I have at least 8 games that either don't work on Linux at all (fail to start due to errors or segfaults) or have some serious issues (random crashes, game breaking bugs). Windows versions of those games worked on wine, so I just swallowed the loss, but it did leave a bad taste in my mouth.
But this is just sloppy quality control. Most of the problems I have mentioned would be detected immediately by simply running the game on the recommended configurations.
All that said, I have since moved on to GOG and so far I have been pretty happy with their claims of Linux support. Had one hiccup ("X3: Terran War Pack"... that was a wasted weekend), but everything else (~30 games) just works. Their quality control seems to be a bit better, and their community forums are helpful (so far), so I'm happy. Pity that they don't have more Linux games I like.
As well as no longer caring if games are cross platform.
I mean I still shop there because it's as good a retailer as any but they are no longer significantantly different than GOG or Steam.
https://www.gog.com/game/aliens_versus_predator_classic_2000
I'm curious, does it say somewhere what the total amount they have contributed to charity over all the years?
EDIT: Found it on wikipedia:
> By September 2017, the total charitable amount raised by the Bundles exceeded $100 million across 50 different charities.
That is pretty impressive.
As a Linux gamer, the fact that some of the non-Humble Indie Bundles contain games I can't run is annoying (I am fine with these being offered, just don't mail me about them unless I can run them), but the Humble Indie Bundles tend to contain exclusively or nearly exclusively cross-platform games, like they always have.
It was posted earlier today but didn't get much attention (possibly because the title didn't make it clear it was an acquisition): https://news.ycombinator.com/item?id=15468583
This is a case where HN's rule of original titles can be somewhat annoying.
At least Apple's AppStore lets you buy from your own country's store instead of assuming the country from geolocation.
However, I just bought two book bundles over the past month. They are still fantastic. 10-15 books DRM free for about dollar or so each, and a portion of that money I specified to be donated to FSF.
Hopefully post IGN aquisition the book bundles will continue.
PS. I bought Cuphead week of release on GOG to show my support. It may be Windows only but it was DRM free at launch.
Phil Fish who created the indie game Fez (which I also purchased) stated Steam & GOG take a 30% cut whereas Humble only took 5%. http://www.pcgamer.com/steam-and-gog-take-30-revenue-cut-sug...
Personally DRM free takes precident. I haven't bought a AAA game through steam since Portal 2. I buy games through GOG to get a DRM version - for example I bought Firewatch from GOG and played it in Linux. DRM free Humble Bundles next. Humble store steam keys as a last resort.
That could add a nice revenue stream and help let them diversify from the advertising model which is increasingly facing downward pressure on RPMs from companies like FB and Google.
Interestingly enough, if built up sufficiently, it lets them better align their interests with their users. Instead of making the experience slower and more cluttered with additional display ads, they can focus on creating an awesome UX (if you become a subscriber of course).
As a gamer, I have my doubts about this happening given IGNs history, but one can always be hopeful.
Though HB says: "We will stay the same", I'm sure practically everyone knows that that won't be the case. IGN, the go-to place to get sponsored reviews of AAA games.
Best of luck to them.
Sadly, I doubt that IGN has increasing the quality as the prime target in mind.
Just wait and see. The garbage self-marketing begins now.
Wish I could pay for multiple bundles at once.
How about bundeling every Feral Interactive release (AAA cross platform) with about 5 indie cross platform titles?
for a while it will be ok due to them wanting to have good pr.
but slowly over time it will get worse and crappier. eventually paid placement, advertising, spin and death by blandness.
But it was all spread out and I don't think they ever made any moves towards trying to pull it all together into a single offering. It was just a bunch of separate websites / programs that happened to be owned by a common parent company. Which might be a good sign for Humble's continuing independence, if IGN is still running things the same way (but OTOH, all of those separate sites eventually just withered and died under IGN's ownership).
Which is not exactly pay what you want. Especially since "pay more than the average" will actually bring the average up across the life of the bundle.
I used to pay significantly more than the average for a bundle when they were new and truly pay what you want. Now I happily get the lower tier of games for $1. If I bother.
I'm not sure I follow your logic.