>In the book "Reality is Broken" by Jane McGonigal, she argues that instead of video games being something that are a corrupting influence, real life is not nearly as engaging as it could be compared to video games.
The same could be said for porn. But unless we think it's ok to turn everyday life in endless group-sex (often involving tentacled animals) I don't think it's relevant, either there or here.
Heck, the same holds for drug use -- drugged states can be more engaging as compared to "real life".
Games can be totally "exciting" by taking shortcuts and providing cheap dopamine thrills, in a way regular life can't easily replicate.
But the proper question is not what is more engaging, but what is more meaningful/useful.