Wow, Pharaoh. That’s a while ago. Pharaoh’s gameplay deserves a modern, deeper treatment. Badly. That pathing and routing mechanic was really fun to optimize and figure out, and jived oddly well with programming. I easily invested hundreds of hours into it, and really wished you could scale the cities up further.
The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re reading, thanks for a great series of games (Caesar too). Kickstarter!