That's just called stress and I'm not sure I would equate stress to excitement. What makes the video game more engaging, relatively speaking, is that the stress factor is virtually eliminated. If we want to make real life more engaging, so to speak, perhaps we all need to focus more on how to reduce/eliminate stress.
If we want to make real life more engaging, perhaps we need to focus on how to reduce risk. Or at least, reduce the risk of a superbad negative outcome.
I have been in many situations that others would find stressful (and always including the people around me during them) but because I was organized and experienced these experiences were in fact very exciting and even fun. The risk and very real consequences of failure are what made those situations what they were. Not saying it's for everyone, but for those that thrive during real challenges and having the good fortune to be tasked so heavily and with such responsibilities, these situations can be absolutely exhilarating. As an added bonus, the rewards are also real!
Secondly, it’s not clear why engagement in terms of “quick thinking and actions” is desirable. It’s a dopamine rush, not a paycheck. You persuade me to work by paying me money; the second I see achievements at work, I’m headed for the hills.
Games, however... I only play them when I'm enjoying it. Nothing is forcing me to do that.
Games are absolutely more engaging than work.