What does this app do on phones? On tablets? On laptops? Where is the header bar (the original has one, yours doesn't). What color is it? What font? What placement? What about users who don't read English? What about users who's languages don't fit in ASCII. What about users who's languages aren't read left-to-right. How should the header bar even be drawn? What about devices that can't draw the header bar as defined? What about devices that were invented before header bars even existed? What about devices whos OEMs fundamentally redefined what 'drawing' even means. MainActivity.java does what? Is it Java 6? 7? 8?. Which of the 26 'Activity' classes are you extending from, and how do you know it exists on the device? How do you know it behaves identically? The .toast method does what? For which phones? On which API release? How long or short should the Toast display for? Your keysigning the app? Which method of keysigning are you using (old or new, they aren't the same). Who's authoritative for the signing (yourself, or Google Play. Those aren't the same either.)
The sample app, with it's 1.5 million wasted bytes that 'do nothing' handles those problems. It's easy to say "I saved 5k bytes by dropping RTL" but... you dropped all RTL language support. People use that stuff. The example steals a pre-made asset from system resources to save space, which is clever until system resources you need aren't there, which happens in the real world. AppCompat is heavy, but it isn't bytes-for-nothing. Some poor souls at Google waste a lot of time making sure developers get a large library of useful layouts and controls that all mostly-just-work mostly-consistently across a huge spectrum of devices and API releases.
No one intentionally sits down and builds over-complicated code by choice (except perhaps Spring). Every layer of the BS here may be annoying and wasteful, but it attempts to solve a real problem a real person had to deal with.
I love the simplicity of your example. But I'm not sure I'd want to deal with the consequences of living in that world.