Ah, yes. $100 per app. I'm sure that's what most apps cost to produce. /s
It seems like they did a few things, but never actually, you know, paid app developers to build out their ecosystem.
Why spend $100,000 developing something one app when you could get 1000 for the same price?!
It's not much worse for MS than 90%, and it makes a much nicer marketing story if you're trying to convince developers to get on your platform.
Either way that experience always comes up for me whenever people talk about the low quality of apps on the Windows store.
> leaves out the fact that 99% of them are either web wrappers or low quality games
This is why we have confounding factors, kids.
I had a Surface Pro 3 at the time and there were maybe 10 apps worth using on a touchscreen. Eventually gave up and sold it to get a Mac and iPad.
https://www.theverge.com/2013/6/15/4433082/microsoft-paying-...
"I'll pay you $100 or split the equity for my cool new app idea!"