For one app? For an app they would have to give away for free? For an app that would always be behind the FB built ios/android apps?
For one app? For an app they would have to give away for free? For an app that would always be behind the FB built ios/android apps?
To spend that kind of money on marketing and then not dedicate resources to the actual product seems foolish. And I am not saying they should have done this for only one app. I am saying they should have done this for many apps. If they had created quality versions of, say, the top 25 apps for mobile at the time they would have been in a much better position. I believe they could have made significant traction with business users. Remember, at the time Office wasn't available on other platforms and was (is) a huge draw for many people.
If they had been successful with the strategy and gained market share the partners would have wanted to take over their own apps anyway to enable monetization. But they needed users for that and to get users they needed apps. You have to jump start it somehow.
Now, would it have made any difference? Who knows. But IMO, you either need to not do it or you need to do all parts of it right. You can't go half way on the ecosystem and expect to succeed in an already challenging market.
1: https://techcrunch.com/2010/08/26/microsoft-half-billion-dol... 2: https://techcrunch.com/2012/01/04/microsoft-oems-pledging-20...
To spend that kind of money on marketing and then not dedicate resources to the actual product seems foolish.
Sounds like a Hollywood strategy to me. Overadvertise a stinker to try to recoup your investment.This list keeps changing every month. Remember Pokemon Go?
Other smaller apps would have followed and been made by independent developers but you need to cover the apps almost everybody is using and make them comparable feature and quality/performance wise to iOS and Android versions.
Number one thing most people do on their new phone is download Facebook/Messenger/Twitter. If those apps suck they will immediately have a very bad impression and will switch back to iOS or Android as soon as they get a chance.
Third party developers were moving slowly (or not at all) so Apple started developing and giving away (or selling) apps that showed off what you could do with the new platform.
They developed Safari when Microsoft lost interest in further development of Internet Explorer. The iLife suite had iTunes, iCal, iMovie, iPhoto, iDVD, iWeb and GarageBand. The iWork suite had Numbers, Pages, and Keynote. They created (or bought) professional apps like Logic Pro, Final Cut, Shake, Motion and Aperture.
If you have a new platform and third party developers don't step up, then you need to start filling those holes yourself in a way that shows off your platform's advantages, and keep at it.
If they were serious about growing the user base and building these apps internally was their only course of action (seems like it was) then it should have been taking more seriously (assuming parent is spot on here, I have no idea really.)