Although I guess, in the end, not being conquered/enslaved/killed might make people happier.
Although I guess, in the end, not being conquered/enslaved/killed might make people happier.
I like to criticize "modern" societies, but some times I think that having predictable source of food was an obvious goal for any human being.
I don't have the citation, but IIRC, monkeys get higher dopamine spikes when success at a task is probable but not guaranteed. Having something that is unpredictable but likely to yield a reward is what motivates effort. Having a predictable supply of food is less stressful, but possibly, not as motivating. Maybe not as satisfying as successfully hunting an animal.
Sidenote: it's also been theorized that browsing social media is addictive because of the unpredictable aspect. You can keep scrolling, there is always new content, and there is some chance that you might find something interesting, but it's not guaranteed.
About social media my pov is that it's also a very non expensive provider of whatever hormone spike we crave. You move a finger, you get a bit of bias reinforcement, repeat. Try to read a physics book, and enjoy the unpredictability of the content.. yet less than 1% is addicted to libraries.
Maybe, maybe in the end monkeys ended up preferring teaming up (less randomness), to do random-filled activities like war. Reminds me of the article about war veteran not able to live in society after war, they craved the tension and the simplicity. War "is good".
Countries keep growing in numbers of people because other countries are also growing in numbers of people, and this correlates to their economic and military power.
https://www.insidehighered.com/news/2010/11/30/anthroscience
You can now study ancient DNA as an alternative method of studying ancient history. It seems there was a lot of killing of males and capturing females leading to population replacement.
Agriculture is a different history. Means big cities with big walls, easy to defend. Agriculture and farming can feed much more people so you can have a bigger army and bigger buildings with enough room for harvests (so you don't need to move in winter). Hunters/gatherers can conquer and enslave for a while but can't feed all people, and dissolve in smaller groups when reaching a critical point.
The same principle applies to the army that can conquer, but would not survive at long term without the civils that create the foods and services.