But I was always fascinated by the potential of writing anything in King's Quest. The problem is that I never could play it properly. The frustration from the "find the synonym" game for english speakers is a complete block for non-english speakers. That with the Sierra game choices where you could die or get permanently stuck, made it impossible for me to play it. I remember me taking days of trial to find out how to "pick up a cup" on one of the first scenes because I only knew about take or get things.
But specifically LSL never was more than a curiosity to me. Maybe because I got to know it before puberty. The objective of getting laid did not look as interesting for a full game as facing a dead pirate or finding Atlantis. The nuances the author points out were all lost to me.
In the end it was just a curious game to know about like X-Man, the Atari's porn game