Show HN: SimAirport – Our 'pivot' from web dev
store.steampowered.com
store.steampowered.com
Is this not the case? Or maybe they're not as aggressive on this front as they used to be?
Right now, players with higher-end computers are reporting that they're able to push ~3k or so "pax" (passenger agents) before framerates start to get choppy.
When we receive save game files with bugs to look into, and we load them up and see 4-5k+ pax, we cringe a bit (and it's even worse w/ all our logging on, etc). ;-)
As far as details go, the algorithm for passenger needs/desires/selection is pretty neat -- it uses "delta need scoring", it's quite a robust approach & also a decently-scalable system.
Apologies if it's just a reference I totally missed though! =)
Why would PA fans be upset? There's a whole other game to experience now, with a similar look and feel to their favourite...
Tynan Sylvester (the Rimworld developer) made his own art, intended as placeholder art, minorly inspired by Prison Architect. The games however are extremely different when it comes to mechanics.
This game however seems to directly copy a large chunk of PA's gameplay.
Game looks cool though.
Will respond to the parent post shortly as well, just want to make sure I take enough time to answer well/thoroughly. =)