Mathematical games interesting to both you and a five-year-old child
mathoverflow.net
mathoverflow.net
I would therefore caution people on two things: (1) your personal memories of early childhood are often quite distorted, and (2) it's not fair to impose upon a child today the expectations that come from your own ego-distorted memory.
This post caught my attention because I happen to be the father of a 5-year old son, and I myself have been searching for interesting mental exercises to share with him.
It's been an exercise for me as much as for him, teaching me about patience and tempered expectations.
Five years is YOUNG. A generation ago, early childhood educators in the U.S. didn't even typically introduce reading until age six. We start reading in kindergarten now, but typical 5-year olds can generally be expected to recognize repetitive words and basic arithmetic concepts (e.g. 1 + 2 = 3). Even that is limited to short periods of study in each sitting.
Children may vary, but I believe that many of the suggestions on that MathOverflow.com page (as well as comments here about chess, etc) would be better suited for around 7-8 and up. I think it would be unrealistic to expect the majority of 5-year olds to handle much of this, and it would be a mistake to push too hard at that age.
We used to start reading in 1st grade when I was a kid. That was 7 years old back then in my country. We learned letters and stuff in kindergarten, but reading was the main task of 1st grade.
My parents decided I was pretty smart so they tried to encourage me to learn how to read sooner than 7.
I vehemently opposed this idea and said that I'm not old enough yet to read and that they should leave me alone and that I will read when it's time to read. I was upset, I think, that people were pushing me to do things beyond my age and it seemed somehow like that was not what I want.
Somehow I was a fluent reader on the first day of 1st grade. I suspect I actually knew how to read before but refused to do it until I was the right age.
I'm not sure what my point was in sharing this story, but here we are.
I sure as hell would never have enjoyed these games, except maybe Set, as a 5 year-old. My attention span was fit for assembling legos and catching lizards, and a few years later, I became interested in math and programming. Not because my parents foisted them upon me: math because math showed up in school, and I had questions that needed answering; programming because my dad was building a website, and I wanted one too. My siblings took very different paths as well that were similarly organic.
[1] https://www.google.com.ar/search?q=asian+mothers+vs+jewish+m...
[2] https://en.wikipedia.org/wiki/Amy_Chua
[3] http://www.telegraph.co.uk/men/relationships/fatherhood/1066...
I find it interesting to see almost no Sepharad on this list. And that the list exists at all.
>Nobel Prizes have been awarded to 887 individuals, of whom 195 were people of Jewish descent, although people of Jewish descent comprise less than 0.2% of the world's population.
Guessing it's due to upraising among Ashkenazi and strong networks effects.
Perhaps you need to look at more than just metrics of success. South Korea has one of the highest suicide rates in the world, and a lot of this is due to societal pressures like exams and work. While China's done what everyone was skeptical about 20 years ago, it now recognises that there's a dire lack of the "innovative spirit" - which really is part and parcel of being "free spirit".
I do agree that we can't just pander to children's interests only. Still too young, and they need basic education as a foundation. But childhood is also the perfect time to explore as much as possible, and plant those seeds of interest. Go the "Asian" way if you want, but just bear that in mind to strike a fair balance.
And by accident I transformed a normal interest (games and showing things off) into something that turned out to be useful and insightful to me later.
In retrospect, 3 was a big year for me, haha. I remember going from not being able to read, to my parents finding out that I could read on my own (when they discovered me reading aloud the opening of Legend of Zelda for the NES) to reading proficiently by myself (thanks, Dr. Seuss!)
And at 4, I remember being very surprised when I went to kindergarten, and some of the kids made me read things for them because they couldn’t yet. I thought they must have been joking or making fun of me at first, but it turns out my parents are just great.
I can feel the crooked wooden floorboards under my bony pajama-clad bottom, and the NES controller in my hands with its creaky plastic buttons, and the warmth of the summer afternoon sun, and the vibration of my boy soprano voice reading the text on the screen. I can smell the static of the Sharp CRT television, and my dad’s warm chamois shirt with (I now realise) maybe just a hint of weed on it. And I can hear him standing above me saying “You can read?”
This all goes n-tupley when we consider any individual kid in. In that case you should just see what the kid can do and wants to do for yourself and not bother with what teachers think they are unready for.
I think I was a little slow, or at best normal in picking up reading as a kid. But for whatever reason, by about the age of 8 I was reading well ahead of the rest. So I never read The Cat in the Hat, but I read the The Hobbit long before most kids.
And I'm glad, because that second level is where the real power-tool lies. There's little point reading non-fiction at Cat in the Hat level. But there's plenty of facts available that are simpler to read than The Hobbit.
That isn't to say I didn't learn other stuff: my favorite childhood book was about science. But it had lots of pictures, and when fist got it, my parents read an explained it to me.
I was very happy to read early, and I think it was advantageous for me, but I have not seen evidence that early reading in itself provides any lasting advantages on average. There may be a good deal of heterogeneity in the early-reading population.
When we taught our own kids to read, I was surprised that this was not the way that they would learn to read. We ended up having good success with hooked on phonics with our first two and the last one did well with vast amounts of repetition and memorization of his favorite books.
However, I'm actually impressed that the Math curriculum at schools today is much less narrowly arithmetical, and much in the vein of some of the puzzles mentioned here, in particular the "sets" game.
These games are good ideas, I will definitely try them, at the same time if the kid just isn't into it, no need to give up on them going to college. Let them try something else, or just go outside and play.
0: no ads or anything, this was a "teach myself android" project 1: https://play.google.com/store/apps/details?id=com.bogus.trio
The potential harm is having a kid less eager to try new things because he's afraid of something.
The (minor) failure is still a learning experience, just a moral rather than mathematical one.
I'm just replying to say that if your username is "pervycreeper", you might reconsider whether to weigh in on exposing a child to anything...
Wikipedia article: https://en.wikipedia.org/wiki/László_Polgár
Another discussion: http://slatestarcodex.com/2017/05/30/hungarian-education-iii...
Not gifted. But definitely curious.
http://ideonexus.github.io/Explorable-Explanations/
The boys love some of them (others not-so-much). Based on this article, I'm getting lots of ideas for new ones to code. Most of the code is original, but I try to be careful to give credit to anyone whose code or ideas I build upon.
(It was easier back when building this stuff was my day job! -- http://mw.concord.org/nextgen/)
(But I'd say you probably want to be at least around 12 years old and interested in programming games to seriously benefit from them.)
And the kids might still like just clicking around, and seeing what happens. They might not understand the algorithms, but they can still see how opening a passage in a wall changes the optimal path that a baddy in a computer game might take to catch your character.
It's a progressive game, where you have to complete a puzzle to get access to the next one. One thing that was surprisingly effective at motivating my four year old boy (almost five) was that they change the appearance of a cartoon monster at the end of each puzzle (or every 2-3 puzzles). He kept wanting to do the next puzzle to see how it changed.
I should probably bite the bullet and get comfortable enough with javascript to take your approach. Here are some pico-8 demos I made with similar ideas:
https://www.lexaloffle.com/bbs/?tid=3846
https://en.wikipedia.org/wiki/Zeckendorf%27s_theorem (leads to a number representation)
https://oeis.org/wiki/Primorial_numeral_system (could be base for applet game: represent a number in this system)
I earned my first money programming little games which looked like the coordinate one.
I always dream about recreating something like this, but keep deferring it. I should kick myself in the butt and deliver.
And of course some people are better at spatial stuff then other.
> And of course some people are better at spatial stuff then other.
Of course. My remark was really that the starting skill level of players can differ so dramatically that some people will literally have no fun at all (because they can't possibly win).
I've never come up with a reasonable handicap system to make the game more fun for everyone.
For Set, it might not be enough to bridge the gap: being able to differentiate by colour and some pattern might still be faster for a player than relying on pattern alone? (But still better than the status quo.)
My vision ain't gray scale. I'm just red-green deficient.
I think my point is that Set really lends itself to someone with strong visual abilities, and is much much harder for everyone else.
I'm curious about this and would like to subscribe to your newsletter ;)
I play a game with the creative name "make 10" with my kids sometimes that was inspired by Set, except that you have to pick groups of cards that add to 10 (or other numbers, if they're too good at it). My daughter has to find groups of three cards and can use addition and subtraction, and my son just uses addition on groups of two cards. We use regular playing cards with only A-9 included.
Needless to say, we got really good. After the initial learning curve of "getting" the rules, it becomes almost entirely a game of memory and recognition. You just remember sets, having seen them so often, that you can almost instantly spot them.
It loses a lot of its mathematical shine at this stage, of course, so I consider it less of a mathematical game.
https://itunes.apple.com/us/app/numplussed-number-puzzle-maz...
https://play.google.com/store/apps/details?id=com.codeulike....
Example of a hard level:
https://twitter.com/codeulikegames/status/911725658929291264
some easier ones:
https://twitter.com/codeulikegames/status/890246328290332672
I mean, it feels like satire, but who knows...
-I think the real game there might be inventing such graph for your oponent, so that you have a chance for a draw? :)-
Wow, finally finished reading the comment. This looks quite interesting and deep.
It wasn't described in those terms, though. Their class has been looking at factors and multiples, so the game was presented like this: you have the numbers from 1 to 100 written down; one player picks a number (constrained to be no bigger than 50 for reasons as an exercise for the reader) to start with; then each player picks a still-unused number that's either a factor or a multiple of the one before. So a game might go like this: 25, 5; 15, 3; 99, 33; 11, 22; 44, 4; 8, 16; 32, 96; 48, 24; 12, 6; 18, 9; 27, 81; 1, 97 and now the first player has no legal move and loses. (I do not claim that either player played well in that game; I just picked random legal moves.)
If this game sounds like fun to you or your child, you can find an implementation here: https://nrich.maths.org/5468 and you may also see how long a chain of factors-and/or-multiples you can construct (imagine both players are now cooperating to make the game last as long as possible).
emphasis mine
The roll-over and splitting variations are standard here, which makes the game more interesting.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
There's an Android version of these puzzles and Linux packages (usually called "sgt-puzzles" or something similar). Apparently (I just found this out) they also work on the browser, which is pretty cool.
My personal favorite from Tatham's puzzles is Net - I have it on my phone, with 15x15 wrapping being a nice way to relax and spend some time.
[1] https://www.amazon.com/gp/product/082186873X/ref=oh_aui_sear...
Why do you need a seatbelt in a car but not on a train?
The heavier mass of the train means the force to you is smaller, so you're less likely to get thrown as far forwards.
(I just explained this to my girlfriend when she asked on the train. Thanks, engineering degree.)
Why can you see into a house through its windows at night while those inside only see their reflections in the windows. Why is this reversed during the day?
By 8-9, something like the Japanese city-building card game Machi Koro is great for learning about variance, expected value, and optimization.
> Three farmers were selling chickens at the local market. One farmer had 10 chickens to sell, another had 16 chickens to sell, and the last had 26 chickens to sell. In order not to compete with each other, they agreed to all sell their chickens at the same price. But by lunchtime, they decided that sales were not going so well, and they all decided to lower their prices to the same lower price point. By the end of the day, they had sold all their chickens. It turned out that they all collected the same amount of money, $35, from the day's chicken sales. What was the price of the chickens before lunchtime and after lunchtime?
https://plus.google.com/+TerenceTao27/posts/CR1ZoNe9ojQ
EDIT: From what I found online, I believe Terry Tao's son was 10 at the time.
We currently use PhantomJS to login to sites that don’t have API support, which is all of them except Khan Academy.
Are any of you guys who run these sites interested in setting up an OAuth API? We are glad to give some love and send users to sites that are improving.
Please respond or email me at kris@dnslearning.org
I feel bad posting anything like this on HN but it’s not often this space is on the front page and in general it’s not seen as a sexy enough subject :(
I find games of math with kids are most interesting when the adult is on a level playing field and doesn't "hold back" effort. In addition to measurement, games of sorting, spacial analysis, numismatics, and cultivating a favorite number can be fun.
In the 1970's, Hasbro made a game called "Something Fishy" which involved solving a spacial problem of fitting plastic sardines in to a tin can.
Many kids love to count money and learn about the different types of money, and calculate value. Be careful, as they may also be crafty enough to keep the money at the end of the game. The best ending is going to the store and letting them pay.
"The Book of Think: Or How to Solve a Problem Twice Your Size" may be a source of inspiration, as may "Brown Paper School book: Math for Smarty Pants".
Do you have a favorite number? Do you have a favorite shape? Did you know 7 is the scariest number?
I believe an early love of math often stems from a love of numbers, the thought that numbers are your friends. One great game to cultivate this friendliness is to simply go out in to the world and look for a complete set of numbers from 1..20 or so together. Numbers are all around.
I have given kids crash course on chess and it starts like this.
1. Ask them, how many squares are there on a board
2. Tell them about Pawns and make them play on a mini chess board with Pawns. Start with 3 pawns and slowly increase to 4,5,...,8.
3. Show them the knight. Some possible games with just knight are as follows:-
a. Puzzles on how one knight can capture another knight placed in nearby squares.
b. Play a game where one knight has to catch the other knight. The knight that is catching takes two steps every move, the running one takes one step.
c. You can play above game with a dice and let two players battle just their knights. Even throw of dice gets 2 turns
And so on, introduce them to new pieces. You can tell them stories about each of the chess piece as you introduce them to it.There are several mathematical concepts that you can teach children via chess - for example backtracking from a solution (when solving the puzzles with knights).
Unfortunately the current selection of apps are fairly low quality and only allow very basic arithmetic. Any suggestions?
May just build it myself otherwise.
https://www.amazon.com/SmartGames-SG-480-IQ-Twist/dp/B004TGV...
The game itself is more about reading body language clues, but you can easily introduce a small amount of game theory mathematics in your deliberations.
(Ironically enough, Kakerlakenpoker has exactly the right structure for a drinking game. Lose a card: take a shot. Lose the round: finish the bottle.)
I play games mostly of pattern recognition; repeating tiles, shape combinations (sets), etc. I mostly let the little ones drive and don't expect anymore than 20 minutes of focus.
What I'm paranoid about is the focus on literacy in schools and how formulaic and uninteresting maths can be. I'm hoping my kids won't be turned off of a beautiful subject just because they're taught in a rote manner to recall formulas and equations.
http://worrydream.com/AlligatorEggs/
EDIT: Thinking about it, when I studied Petri nets at university someone showed me a Peri net board game.
I find a lot of the games very interesting and founded more on actual learning (you're encouraged to make mistakes in this program). Turns out to learn you need to make mistakes and see why you were wrong, more than simply answer correctly.
(Product is currently in Flash but we are working very hard to move to HTML5)
https://henrikwarne.com/2011/09/30/set-probabilities-revisit...
Maybe 5 is a bit young for all of multiplication and division (but you could include the face cards). The game is still playable without -- there would just be a lot of "welp we shuffle these back into the deck" situations.
Not only are the rules simple enough for kids (mine are 5-9), but counting the score is directly mathematical (counting for the little ones, multiplication and addition for the older ones).
the key to go for kids is a small board. 9x9 to start, then 13x13. none of them has graduated to 19x19 yet.
Still, I like to think losing at games as a child taught me to be focused less on the act of winning and more on the act of playing the game. It's a quality that very few people appear to have, even as adults.
Edit: Perhaps this doesn't qualify as a game per se, but I think it might be a fun activity to work through the proofs together.
Clue is based on this form of logic. Or that's how I played it at least.
https://boardgamegeek.com/boardgamecategory/1039/deduction
More games of this form.
She is a little bit too young yet for Backgammon and Chess, but I plan to play these with her.