A Facebook Game about Facebook Games
bogost.com
bogost.com
We were thinking a simple 50/50 chance to reasonably model the Apple approval process.
When Apple rejects your app you return a random reason and the more inane it is the more likely it is that one of your developers' head explodes. You have to get your apps out and make enough money through your marketing team to hire more developers before you run out of them. You can also upgrade your marketing team by training them in new strategies and investing in developing channels and whatnot. Etc.