Dolphin Progress Report: September 2017
dolphin-emu.org
dolphin-emu.org
https://archive.org/stream/pocorgtfo06/pocorgtfo06_djvu.txt
Look for "3 Gekko the Dolphin" (there is some ad text mixed in there)
Also, PDF version here: https://archive.org/stream/pocorgtfo06/#page/n5/mode/2up (though this might be pretty slow to download as PoC||GTFO tends to hide extras in their PDF files).
I think GameCube and Wii are probably too new to be considered retro.
Also, the games are a lot bigger... they wouldn't be able to cheaply make a device powerful enough and with enough storage to make a huge profit.
N64 on the other hand, doesn't have that. It very clearly shows that the N64 era was a time where everyone was still struggling with 3D. Few games have a decent camera system, animations are poor, framerate is choppy, fog everywhere, etc etc. I obviously can't speak for everyone, but I can't sit down and play N64 games for that long of a time, they just haven't aged well because of those technical shortcomings.
On the topic of "N64 Mini Classic", they will do it. I have a lot of friends who'd buy one just for Mario Kart 64 and Mario Party. The Zelda games are IMO, better on the 3DS (again because of controls), but hold a lot of nostalgia for people.
The problem with the N64 is that some of its most popular games (Goldeneye, Banjo-Kazooie, etc) are owned by Rare which is owned by Microsoft. Will they be able to get the licenses?
(Allegedly) it goes as such
- Nintendo owns the rights to publish Goldeneye as a "game" (which may be why there was that awful Wii "Goldeneye" game years ago)
- Rare (unsurprisingly) owns the source code. Rare of course is now owned by Microsoft
- MGM/United International Pictures owns the "Goldeneye" film in which the N64 game is based on. And probably needs to give the legal go ahead to both parties involved
It's hard to say if this specific case is just a "too hard basket" for Nintendo's lawyers. Or if Microsoft are playing hardball. It's unfortunate since Rare as a company is basically dead. All its talent having more or less moved on (see: Playtonic Studios "Yooka-Laylee" homage to Rare's platforming)
[EDIT] of all the systems of my youth that I only got to play at friends' and relatives' houses, the one that's been the most disappointing to adult-me is the Sega Genesis. I'd have killed for one as a kid but... it's kinda crap. Most (not all) of its best games are available on the SNES and are as good or better there. The exceptions are few, and mostly not that amazing anyway—again, it definitely does have some real gems! Just way fewer than I thought.
For instance, I've been hugely enjoying Yooka-Laylee and plan to write to the dev team to thank them, and to floridly encourage them to do the same for another old favorite of mine.
Bearing in mind that the NES Classic and SNES Classic are just emulators at their core, and that they provide different display modes to upscale content, there's no reason why an N64 Classic couldn't make use of new high-res graphics packs for the games selected to be on the system, giving the user the choice of 'Classic' or 'High Res' modes.
To give a couple of examples of where this has been done before, here's a clip of GoldenEye in high res...
https://www.youtube.com/watch?v=2V66hgI1CNY
... and here's a clip of Ocarina of Time in high res...