Never Completed Game
nevercompletedgame.com
nevercompletedgame.com
take all numbers, substract 5, get
SEVENDANGER
#33 - european union
#34 - horror movie
#35 - corpus christi
#36 - world war
#37 - plato
#38 - isaac newton
#39 - johann sebastian
Anyways, #39 was just solved.
Never change, 4chan. Never change.
"15" was accepted, though. Manual password guessing is not much fun - reminds me of school too much.
Start with simple questions and tasks and let the user build confidence. Once they answer / complete a few tasks, their ego will push them to take on the next few tasks!
It will truly be a never completed game.
For example:
"2 + 1 = ?": you are expected to answer with a number to complete the equation. The question mark is a good cue -- you know to answer with a number and not, for example, "addition".
"5 x 7 = ?": the same formula as before. You now safely assume that math -- especially math with a "?" after an equals sign -- should be answered with a number.
After that, it degenerates into vague riddles where you're left to guess at the intentions of the author, quite literally. The first place this becomes immediately frustrating is: "2,3,5,7,11,13,17 What are they called?"
Early versions of this game omitted the second line, leading people to guess "19" as a continuation of the prime sequence.
Other popular answers are "prime" or "primes", but the ONLY acceptable answer is "prime numbers." There is no clue leading to the acceptable answer and the only possible way to get it is trial and error or sheer luck.
Primed by that, we face the next problem: "3.14159265..."
Given past history, we can guess that the author either wants us to continue the sequence (unlikely, given the lack of _ or ? cues) or name the sequence. This would be much clearer with the addition of the words "What is" at the beginning -- this is frustrating BY DESIGN, not clever BECAUSE OF design.
A great example of this is the VERY NEXT problem: "1+2+3+...+999+1000"
Given the previous cues (? or _ to show a numerical answer is required, ... to show a sequence to be named), the expectation is that this should be named... however, the author really wants the sum of integers 1-1000. Again, this could have been solved easily with a simple, CONSISTENT cue.
Imagine trying to onboard users and you just say "a date box" without any indication of what they're supposed to use it for or what the consequences of it are.
This game does not build any confidence and should not be likened to good UX design at all.
Also my point was that the goal of the first few tasks was not to test your intelligence or resourcefulness, but just to get you accustomed to the environment, the screen etc. I would compare it to "small talk" you would do with someone you meet the first time, so that you get familiar with the mannerisms of that person. It is merely polite.
Good. Snapchat didn't explain anything, people figured it out. It adds to their curiosity. It doesn't need to be consistent to be successful, and it's not just survivorship bias.
All that matters is that the software solves a problem or taps into a user's need. In this case, this game taps into the need to satisfy curiosity.
EDIT: Ah right, people just want to complain. Go for it! Let's ignore the success that Snapchat represents with its inconsistent UI, or the fact that Facebook has ~2B users and an inconsistent decision tree, or that Git is the most popular version control software by far yet has an inconsistent interface. Ditto for Unix.
Ultimately, when we complain about things that are proven not to matter, it becomes hard to take the complaints seriously. If you can reach 2B users without a consistent decision tree, I think it's pretty safe to say that consistency simply is not an issue, no matter how much our cat-like desire for order and perfection believes otherwise.
The thread we're in is both a counterexample and rebuttal to every one of your points. The game is near the top of HN. Everyone loves it. I get that you're trying to argue against the idea that it represents good UX, and yet UX is an integral component of gameplay. This game was successful because it's fun and it had a good experience, just like HN.
I think the game has terrible UX but I also think it has compelling points (competition, bragging ["never completed"], brain teasers, a need to overcome frustration, etc.) that override the terrible UX.
I don't think I ever mentioned that the game would or should fail due to UX -- my primary point is that it doesn't represent a good user onboarding experience. The very things that make it a compelling game would make it a terrible onboarding experience.
And it turns out want your phone number.
Which was a similarly "impossible" online riddle...
I was Googling for substrings and found this truly bizarre site that appears to be the WordPress equivalent of a numbers station, likely by someone Russian speaking.
https://nihilsphere.wordpress.com/
The about page is particularly insightful: https://nihilsphere.wordpress.com/about/
And perhaps the weirdest thing is that they appear to have a Google Plus profile: https://plus.google.com/110863007377623596048
I'm 100% okay with this being a complete red herring wrt the actual answer.
struggling on this one.. (not morse code)
e: got it, thanks!
There are archives of the older threads as well.
Q23: 19:28:28
Q24: 19:38:38
Q25: 19:54:52
Q26: 20:02:44
Q27: 20:05:08
Q28: 20:24:09
Q29: 20:27:42
Q30: 21:22:56
Q31: 22:37:51
Q32: 22:53:41
(thread languishes until 2-3 am, few posts are made, a new thread arrives)
Q33: 05:05:16
Q34: 05:23:58
Q35: 05:38:09
Q36: 05:54:55
Q37: 06:17:25
Q38: 06:21:57
Q39: 06:47:14
Q40: 06:53:04
Stop! Stop! Stop! Start. Stop!
Stop! Start. Stop! Stop! Start.
Stop! Stop! Start. Stop! Stop!
Stop! Stop! Stop! Stop! Stop!
OK!
Let's say Stop! is 0 and Start. is 1, we get: 00010
01001
00100
00000
Or: 0001
0010
0100
1000
0000
Not sure where to go from there Base 64 encoded gzip,
Expanded gives a set of directions (Left Down Right Up)
Drawn gives 5138
Flipped upside down gives 2138
2=B 1=A 3=C 8=H, BACH
Answer: johann sebastianEdit: besides, we are to collab, not compete.
If you ask for help with a specific problem you'll probably get it, but I don't think there's the same viewpoint that if a puzzle is posted we need to solve it as a collective as quickly as possible.
I can see the pattern: count successive powers of 2, dropping the digit that would occurred. So the next part of the sequence is 123456789012345678901234567891... etc.
But I have no idea how much of the sequence they want me to type in. Very frustrating!
Stop! Start. Stop! Stop! Start.
Stop! Stop! Start. Stop! Stop!
Stop! Stop! Stop! Stop! Stop!
OK!
Not sure if it matters, but HN won't let me format it the way it's presented. There are five words/commands to a line.
No idea for the above. Reference to the t29 heavy tank? "Black" T in 1929? Nothing is coming up. Black Tuesday/Black Thursday of 1929 wasn't it either.
Answer is "wall street"
(collab effort crowdwiz bruteforce yay)
res = (1..20000).to_a.map { |val| val * val * val }
res.select { |a| res.any? { |b| (b - a) == 1729 } }
Not sure what though
RWluc3RlaW4ncy4
230809200519
152120080518
140709011420
Hint: Letters.antarctica
whites
outher
ngiant 160520180512
nor "fulmar" 062112130118
workL2:7
1,799,160,000,000 km
1,822,660,000,000 km
97...98...99...00
?