The Trouble with Multicore
spectrum.ieee.org
spectrum.ieee.org
2. Maybe they are jumping ahead to "many-core". Instead ask: what can we do with this extra silicon? In the past this lead to cache; pipelining; a faster multiplication technique; on-board maths "co"-processor. Today, it gives us systems-on-a-chip; hardware video-decoding; absurd GPUs; and even physics PUs.
I spoke to the person who developed that multiplication technique, and he said that it was due to extra silicon being available - it was inconceivable before then, in that people did not conceive of it because they could not conceive of something so wasteful of silicon.
My response to this still stands: the problem is an education problem, little more. Read the full response here: http://news.ycombinator.com/item?id=1478331
Are multicore architectures not able to distribute this sort of load?
I don't think the problem is the lack of a thread library, concurrency requires more than just being able to spawn and wait for threads.
Things like tasks managers, concurrent containers and transactional memory wrappers are better answers to the problem.
There is C++0x or which contains hashset and hashtable but even use of it is discouraged.
I think C++ standardization effort has become a joke and I doubt when we will see them being used in real life.
Even funny are people who claim to be waiting for emergence of D.(my professor said that he was waiting for andrecue or some one to finish his D book)
I'm curious - why is this? Do they just not like students leaning on libraries at all, or is it something specific about Boost? I suppose supporting an entire classroom of students trying to install/build the thing across a dozen different operating system versions might be something that a professor would want to avoid, but this is a general problem with most tools, so I don't think it should be such a show stopper...
For me, Boost is to C++ as Apache Commons is to Java: literally the first thing I drop in to any project where I'm going to be doing heavy lifting. To some extent, these two mature and highly useful libraries (I guess I should say collections of libraries, really) are the main things the corresponding languages have going for them.
C++ without Boost is just an exercise in pain and humiliation, IMHO...
That said, the restriction against Boost may be primarily to ensure that people don't rely too much on its features, which would make a lot of those projects almost trivial to solve without actually demonstrating mastery of the underlying concepts. So I suppose it's a worthwhile exercise, but it does bring attention to the main problem with many CS courses, which is that there's never enough emphasis on reusing what other people have already done, whereas when you're programming outside academia, the first thing you should always do is check if someone's already written the code you're about to waste a week on...
I do threads all the time, and there are lots of things out there like various MapReduce toolkits that make it even easier than dealing directly with threads if you want. Threads are not that hard. It just takes an understanding followed by some practice to get a sense for it.
But that aside, writing programs that are truly faster and, more importantly, that scale reasonably with the number of threads, compute resources, other resources, &c is far harder. Have you profiled your code? Have you had the experience of untangling serializations around locks? Have you had the experience of having to custom-code your own sync primitives because locking overhead started to kill you? Are you graphing performance over number of threads under stress? I've worked on projects like that, watched the curves flatten (and sometimes dip), and I don't think scalable multicore code is anywhere nearly as simple as "man pthread, and remember to lock and unlock in the right order".
I'm not trying to say you don't know what you're talking about. I'm saying that you're underestimating the amount of work that goes into making fast multithreaded designs work; you may do all this stuff without even thinking about it, but you have to remember that this is work that you don't have to do at all in "normal" nonscalable designs.
Heh, maybe I'm becoming an HN cynic but I clicked 'comments' with the near certain expectation of finding an upvoted comment of someone calling David Patterson an idiot.
The beauty of multicore scaling is that it scales.
I wouldn't quite say that, but perhaps rephrase it to Multicore is not that hard. Or maybe Concurrency is not that hard. (Basically, threads are just one abstraction for multicore/concurrent programming and I think its harder than some of the alternatives - its certainly a lower-level approach than others).
In any case, it isn't that hard. The problem is we're being educated to program sequentially and very little effort (relatively speaking) is being put into educating programmers to program concurrent/parallel multicore software. You cannot simply write a sequential program and then magically make it multi threaded. Good sequential algorithms are not good multicore algorithms and vice versa.
My response to the previous time this was posted to HN (linked in my other comment) explains what I mean.
My current quad core is running about 550 processes at near-idle. Their workload is distributed across cores with no effort. Most Apache implementations use multiple processes for the workers, as an example.
The idea that multi-core code has to have threading actually slows development, because it's a more difficult concept to implement correctly. Multiple processes get the job done as well in many instances, and since each process is single threaded it's easier to implement and maintain.
Of course, this is the exact same problem you have when you try to make a naive design concurrent by wrapping all the global variables in mutexes.
The heavy lifting has been done almost even before the crisis started.